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View topic - [Coding competition 2011] Snake by Wickeycolumbus

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[Coding competition 2011] Snake by Wickeycolumbus
Post Posted: Mon Mar 21, 2011 10:32 pm
Snake

Wickeycolumbus wrote
The included ROM image is intended for emulator and flash cartridge use only. Do not manufacture cartridges without my permission!

Source code (Snake.z80) is included for educational purposes and assembles with TASM. This is my first program for the z80, let alone the SG 1000, so sorry for any bad code :)

Snake is an SG 1000 adaption of the popular online flash game of the same name. This version consists of several rounds, the first couple starting out slow, then increasing in speed and length required to pass to the next round. Fruits appear randomly onscreen, navigate the snake to eat the fruit. The sooner you eat a fruit, the more points you recieve!

Use the directional pad to move the snake and "Button 1" to start new games.
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Post Posted: Sun Mar 27, 2011 3:21 pm
It's a bit on the bland side, but at least it's a fully playable game.
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Post Posted: Wed Mar 30, 2011 12:41 am
Controls are flawed (in meka at least), otherwise it's a very good implementation!
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Post Posted: Tue Apr 05, 2011 6:21 pm
Simple game (eventually boring of course) but it has some form of completeness and integrity that makes it looks like a legit early SG-1000 game.
I nice the little "Sega" logo touch :)
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Post Posted: Wed Apr 06, 2011 12:32 am
*shrug* It plays. I've done some professional game design, and some game design on crunchy platforms, so I'm not going to pull punches and say a game is awesome when I believe the system supports better. That said, working and having a goal puts you ahead of half the field. I'd take a closer look at the control code- however you're intercepting button presses, either the game or my emulator is dropping them maybe 25% of the time, which is particularly aggravating in a game mechanic requiring precise timing.
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Post Posted: Wed Apr 06, 2011 12:39 am
Acquahedgehog ?
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Post Posted: Wed Apr 06, 2011 1:13 am
Thanks for the feed back guys! I have almost no imagination, otherwise I would have done something with more substance. Funny you should mention the controls... they seem completely natural to me, but every time I have someone else play it they complain about the responsiveness. Should have done something about that in hindsight. I'm pretty pleased with the final result having not known anything about the SG 1000 hardware wise in the beginning to finishing a game in about a month. Not too bad for someone still in High School :)
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Post Posted: Wed Apr 06, 2011 1:21 am
HighSchool ?! hehe great talent.

I also covered Snake before, but in Java and for college.

I don't think it's quite polished as your implementation

http://www.linux.ime.usp.br/~niloct/snake.html
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Post Posted: Wed Apr 06, 2011 4:22 am
I scored 290 here \o\

And not really copying what others said, it's great, but has this problem with the response time =P

It has music, it has hi-score, it has a title screen, I think this was the best one on the coding competition =)
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Post Posted: Sat Apr 09, 2011 10:23 pm
The most complete game in the competition, albeit a simple one. I didn't really notice the control issues myself. I have a high tolerance for Snake, but the level progression system seemed odd to me; I just wanted my snake to grow to extreme lengths. I'd like to see what comes next...
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