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Maxim
Site Admin

Joined: 19 Oct 1999
Posts: 7567
Location: London, UK
Lethal Weapon 3 Music (SMS)
Post Posted:  Mon Jul 12, 2010 6:14 pm Reply with quote

More unreleased game music from Jeroen Tel!

1992 wasn't a great year for movies, and one of the not great movies from that year was Lethal Weapon 3.



Probe Software were apparently speculating on making a game based on it (let me guess... a poor quality platformer?) and again commissioned Jeroen Tel to write a soundtrack for it. Thanks to forum member Kimuji, we got hold of the code and now you can hear great chip music that has been lost for 18 years!



Lethal Weapon 3 Music [Proto] for the Master System is the result. Compared to last month's A-team music, there are a few differences...

- There's a more cool screen
- The buttons are different (1 to play, 2 to fast-forward)
- The music comes after the SFX in the numbers
- The music is more cool (at my opinion), and long

You can freely download the built "rom image" and also the source code!

If that's too tricky for you to use then how about a VGM pack?

Lethal Weapon 3 VGM Pack

As usual, we recommend Winamp with in_vgm but you are free to use any player you like.


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CRV

Joined: 02 Jan 2005
Posts: 511
Post Posted:  Tue Jul 13, 2010 12:10 pm Reply with quote

Oh, Mel.
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Kimuji

Joined: 27 May 2010
Posts: 10
Post Posted:  Tue Jul 13, 2010 4:40 pm Reply with quote

Great Job, I'll send everything back to Jeroen.
Some tunes are very good.
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buggus

Joined: 24 Oct 2009
Posts: 11
Post Posted:  Tue Jul 13, 2010 10:46 pm Reply with quote

Hi

For who had not tried it on the real (Pal) SMS, there is a white/red rasterbar showing the music engine time.
Atached a picture of this. And the music and sample numbers start at 80.

Greets
Buggus


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Kimuji

Joined: 27 May 2010
Posts: 10
Post Posted:  Tue Jul 13, 2010 11:06 pm Reply with quote

No way to have the same result with an emulator?
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buggus

Joined: 24 Oct 2009
Posts: 11
Post Posted:  Tue Jul 13, 2010 11:11 pm Reply with quote

At least not with MEKA :)
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Maxim
Site Admin

Joined: 19 Oct 1999
Posts: 7567
Location: London, UK
Post Posted:  Wed Jul 14, 2010 8:32 am Reply with quote

I saw it doing that in the code but it turns out it only works when run on a RAM cartridge. It also means the colours are a bit wrong :( I guess Jeroen Tel's memory was missing some things when he confirmed it looked right...

I've updated the download links with a bugfixed version.

The music numbers seem to start at 0 in an emulator, I wonder what could be up with that? Note that there are no samples.
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Christuserloeser

Joined: 26 Dec 2004
Posts: 246
Location: Pangea
Post Posted:  Sun Jul 25, 2010 2:21 pm Reply with quote

Super neat! - Will we see an update of the A-Team ROM using the graphics of this ? (keeping the A-Team font of course!)
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Maxim
Site Admin

Joined: 19 Oct 1999
Posts: 7567
Location: London, UK
Post Posted:  Sun Jul 25, 2010 5:31 pm Reply with quote

Unlikely. The aim was to make it as close as possible to the original code (mostly). I could add a graphical front end with little sprites of the A-Team characters playing musical instruments and a sine wave text scroller and a starfield, etc but it wouldn't be what was originally intended.
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Christuserloeser

Joined: 26 Dec 2004
Posts: 246
Location: Pangea
Post Posted:  Sun Jul 25, 2010 8:55 pm Reply with quote

Oh, I see.

(lol @ the thought of those little A-Team sprites playing instruments!)
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