Bock
Site Admin
Joined: 08 Jul 2001
Posts: 5167
Location: Kyoto, Japan
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| MEKA 0.73 released! |
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Posted: Sun May 30, 2010 3:55 pm |
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http://www.smspower.org/meka/
Accumulating all past WIP patches + last minute fixes.
The main reason for this update is that I added new Korean mappers for yet unreleased games. I'll be sending dumps to emulators authors (please contact me) then will release them shortly.
MEKA 0.73
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- Updated MEKA license, data are now licensed under the same term as sources.
The license is now unrestrictive BSD-like. [Omar]
- Removed "k" and associated donation rambling from the documentation.
Donations are still welcome, at your own discretion.
- Emulation:
- Added support for "no bank switching" mapper. Used by Korean games such
as "FA Tetris" and "Flash Point" which write to $fffe-$ffff range for
its RAM usage but do not expect bank-switching. [Omar]
- Added support for Korean 8KB banks mapper. Used by Korean games ported
from MSX such as "Penguin Adventure", "Street Master" or "Won-Si-In". [Omar]
- SC-3000:
- Fixed the ;/+/RAD key not working on Sega Keyboard emulation under
certain host keyboard/OS configuration. Thanks Jacko. [Omar]
- Fixed crash in the X86 assembly implementation of the 32KB RAM mapper
writer when the upper 16 bits were not cleared by the Z80 emulator. [Omar]
- Debugger:
- Added "SYM @addr" command to search for symbols given an address. [Omar]
- Added "RMAP addr" command to reverse map of a Z80 address and display
the source of data based on machine state (mapper registers, etc).
eg:
RMAP $8001 ; eg: print 'ROM $14001 (Page 5 +0001)'
RMAP $E001 ; eg: print 'RAM $C001'
The feature doesn't work 100% in all mappers & bus mirroring cases,
but should be ok with the standard SMS/GG mapper. [Omar]
- Duplicate commands are automatically removed from history. [Omar]
- Increased default height of the debugger. [Omar]
- Changed watch point per-frame flood limit from 100 to 50. Will expose in
configuration file if requested. [Omar]
- Fixed crash when loading symbols with debugger disabled. [Djbass,Omar]
- Fixed labels showing one instruction early in "DASM" command. [Omar]
- Added breakpoint '!' mark in disassembly window. [Omar]
- GUI:
- Fixed Light Phaser and Terebi Oekaki cursor shape when switching from
32-bits GUI mode to 16-bits game only mode. [Omar]
- File browser: fixed positionning of BAD and HACK icons, which aren't
overlays anymore. [Omar]
- Added Canadian flag (for DB and File Browser). [Omar]
- Fixed crash when empty gradient range are specified in theme file. [Omar]
- File browser: country flag now displayed even on BIOS, Prototypes
or Homebrew images. [Omar]
- Inputs configuration: right-click on input source selection goes
backward, in addition to regular left-click to go forward. [Omar]
- Localization:
- Updated Dutch localization [Mark van Tilburg]
- Miscellaenous:
- Added "Capture" menu with screen capture menu access and options. [Maxim]
- Added "Capture All" mode, capturing all emulation frames to disk. [Maxim]
- Added "Include GUI" capture option. Disable to only capture game screen
when MEKA GUI is enabled. [Maxim]
- Renamed "Automatically crop and align screen captures" option to
more explicit "Crop and align screen captures to 8x8 boundaries".
Previous name was sounding too "cool" and was sometimes activated
by innocent users who then got their capture all cropped. [Omar]
- Added "screenshots_crop_scrolling_column" option in configuration
file (default to enabled), to disable cropping the empty left-most
column in horizontally scrolling games. [Omar]
- Project:
- (Win32) Fixed standard libraries used by debug builds (using unusual
combination led to various problems). Fixed various link warnings.
Fixed shared directories between DLL and No DLL builds. [Omar]
- Added and modified entries in the checksum and compatibility lists. [Omar]
Some particular renaming includes:
SMS - d91b340d - Action Fighter (JP) --> Action Fighter [v1] (also released in Germany and Italia)
SMS - 3658f3e0 - Action Fighter --> Action Fighetr [v2]
SMS - f4b3a7bd - Ariel - The Little Mermaid (BR) --> Ariel - The Little Mermaid (Disney's) (BR)
SMS - b3768a7a - Bonkers Wax Up! (BR) --> Bonkers Wax Up! (Disney's) (BR)
SMS - 1b10a951 - Bram Stoker's Dracula --> Dracula (Bram Stoker's)
SMS - c0e25d62 - California Games II --> California Games II [50 Hz]
SMS - 46340c41 - Cheese Cat-astrophe --> Cheese Cat-Astrophe - Starring Speedy Gonzales
SMS - 89b79e77 - Dodgeball King (KR) --> Dallyeora Pigu-Wang (KR)
SMS - b8b141f9 - Fantasy Zone II --> Fantasy Zone II - The Tears of Opa-Opa
SMS - c722fb42 - Fantasy Zone II (JP) --> Fantasy Zone II - Opa-Opa no Namida (JP)
SMS - 45c50294 - Jogos de Verão II --> California Games II [50-60 Hz] (also found in Korea).
SMS - 5b5f9106 - Nekyuu Kousien (JP) --> Nekkyuu Koushien (JP)
SMS - 0e333b6e - Miracle Warriors - Seal of the Dar.. --> Miracle Warriors - Seal of The Dark Lord (casing on 'The')
SMS - be57a9a5 - Pacmania --> Pac-Mania (the other way, sorry! It seems like the official name of the game)
SMS - 294e0759 - Paperboy --> Paperboy [v0] (scoring bug)
SMS - 327a0b4c - Paperboy (US) --> Paperboy [v1] (also found in Brasil)
SMS - 97d03541 - Sangokushi 3 (KR) --> Samgukji III (KR), Japanese Name "Sangokushi III".
SMS - e1fff1bb - Shinobi (JP) --> Shinobi [v0] (also found in Brasil in Game Box Serie Lutas compilation)
SMS - 0c6fac4e - Shinobi --> Shinobi [v1]
SMS - c93bd0e9 - Slap Shot [B] --> Slap Shot [v0]
SMS - d33b296a - Slap Shot [A] --> Slap Shot [v1]
SMS - 702c3e98 - Slap Shot (US) --> Slap Shot [v2] (US)
SMS - e2fcb6f3 - Super Wonder Boy (JP) --> Wonder Boy [v0] (also released in Italia)
SMS - 93ca8152 - T2 - The Arcade Game --> T2: The Arcade Game
SMS - 11ce074c - Taz in Escape From Mars --> Taz in Escape from Mars
SMS - ac56104f - Terminator 2 - Judgment Day --> Terminator 2: Judgment Day
SMS - bf7b7285 - Tom and Jerry - The Movie --> Tom and Jerry: The Movie
SMS - 0c2fc2de - Tom and Jerry - The Movie [Proto] --> Tom and Jerry: The Movie [Proto]
SMS - 20f40cae - Vampire --> Master of Darkness / Vampire [Proto]
SMS - 73705c02 - Wonder Boy --> Wonder Boy [v1]
GG - f85a8ce8 - 5 in 1 Fun Pak --> 5-in-1 FunPak
GG - 3e549b7a - Aerial Assault --> Aerial Assault [v0]
GG - ffe4ed47 - Alien Syndrome --> Alien Syndrome (JP)
GG - 97e3a18c - Ariel - The Little Mermaid --> Ariel - The Little Mermaid (Disney's)
GG - 8d8bfdc4 - Baku Baku Animal (US) --> Baku Baku (US)
GG - 10ac9374 - Baku Baku Animal (EU) --> Baku Baku (EU)
GG - a6bf865e - Beavis and Butt-head --> Beavis and Butt-head (MTV's)
GG - 325b1797 - Berlin no Kabe - The Berlin Wall (JP)--> Berlin no Kabe - The BerlinWall (JP) (clearly spelled without space)
GG - bfceba5f - Bonkers Wax Up! --> Bonkers Wax Up! (Disney's)
GG - 69ebe5fa - Bram Stoker's Dracula --> Dracula (Bram Stoker's)
GG - 2c758fc8 - Cool Spot --> Cool Spot (US)
GG - 03d28eab - Crayon Shin Chan - Taiketsu! T.. (JP)--> Crayon Shin-chan - Taiketsu! Tankam Panic!!
GG - 4457e7c0 - Donald Duck no Yottsu no Himitsu (JP)--> Donald Duck no Yottsu no Hihou (JP)
GG - 19e1cf2b - Dragon Crystal - Tsurani no M.. (JP) --> Dragon Crystal - Tsurani no Meikyuu (JP)
GG - 152f0dcc - Drop Zone --> Dropzone (Archer MacLean's)
GG - 5d3f23a9 - Earthworm Jim --> Earthworm Jim (US)
GG - 2b60873e - Ecco the Dolphin --> Ecco the Dolphin [BAD]
GG - d0a93e00 - F1 --> Formula One / F1 (alternative names)
GG - d69097e8 - Fantasy Zone Gear --> Fantasy Zone / Fantasy Zone Gear - Opa Opa Jr. no Bouken
GG - 449787e2 - Fatal Fury Special --> Fatal Fury Special (US)
GG - e123d9b8 - Fray (JP) --> Fray ~Shugyou hen~ (JP)
GG - 751dad4c - From TV animation - Slam Dunk.. (JP) --> Slam Dunk - Shouri-e no Starting 5 (From TV animation) (JP)
GG - 695cc120 - GG Portrait - Pai Chan (JP) --> GG Portrait - Pai Chen (JP)
GG - 4cf97801 - Godzilla - Kaiju Dai-Shingeki (JP) --> Godzilla - Kaijuu Daishingeki (JP)
GG - a93e8b0f - Griffin --> Griffin (JP)
GG - 398f2358 - Kuni Chan's Game Paradise (JP) --> Kuni Chan no Game Tengoku (JP)
GG - f3774c65 - Kuni Chan's Game Paradise 2 (JP) --> Kuni Chan no Game Tengoku Part 2 (JP)
GG - 42389270 - Hyokkori Hyoutan Jima (JP) --> Hyokkori Hyoutan Jima - Hyoutan Jima no Daikouka (JP)
GG - 9fb5c155 - James Pond II - Codename: Robocod --> James Pond II - Codename: Robocod (US)
GG - 30c09f31 - Jungle Book, The (Walt Disney'..(US) --> Jungle Book, The (Walt Disney's) (US) (US version do not mention 'Classic'. Alternate name have only 'Disney's').
GG - 87b8b612 - McDonald's - Donald no Magical World --> Donald no Magical World (Ronald in the Magical World) (JP) (Japanese only release, Western name is unused)
GG - 75c71ebf - Madden NFL '95 --> Madden NFL 95
GG - 75e273eb - Madden '96 --> Madden 96 [BAD]
GG - 00c34d94 - Madoh Monogatari I - Mittsu no..(JP) --> Madoh Monogatari I - Mittsu no Madoukyuu (JP)
GG - 0a634d79 - Madoh Monogatari III - K.. [v0] (JP) --> Madoh Monogatari III - Kyuukyoku Joou-sama [v0] (JP)
GG - 568f4825 - Madoh Monogatari III - K.. [v1] (JP) --> Madoh Monogatari III - Kyuukyoku Joou-sama [v1] (JP)
GG - 7ec95282 - Madoh Monogatari A - Dokidoki.. (JP) --> Madoh Monogatari A - Doki Doki Bake~shon (JP)
GG - 8f82a6b9 - Magic Knight Ray Earth (JP) --> Magic Knight Rayearth (JP)
GG - 1c2c2b04 - Magic Knight Ray Earth 2 ~mak.. (JP) --> Magic Knight Rayearth 2 ~making of magic knight~
GG - 6e1cc23c - Magical Taruruto-kun (JP) --> Magical Taruruuto-kun (JP)
GG - 36ebcd6d - Majors Pro Baseball --> Majors Pro Baseball, The
GG - 2e4ec17b - Megami Tensei Gaiden Last Bible (JP) --> Megami Tensei Gaiden: Last Bible (JP)
GG - 4ec30806 - Megami Tensei Gaiden Last Bibl..(JP) --> Megami Tensei Gaiden: Last Bible Special (JP)
GG - 4d5d15fb - Moldorian (JP) --> Moldorian ~Hikari to Yami no Shisutaa~ (JP)
GG - dbff0461 - Mortal Kombat (JP) --> Mortal Kombat - Shinken Kourin Densetsu (JP)
GG - 54ab42a4 - Nazo Puyo Aruru no Ru (JP) --> Nazo Puyo Aruru no Ruu (JP)
GG - 4c874466 - Nazo Puyo Aruru no Ru [Editor.. (JP) --> Nazo Puyo Aruru no Ruu [Editor Proto] (JP)
GG - 3679be80 - Neko Daisuki! (JP) --> Neko Dai Suki! (JP)
GG - c3056e15 - Ninku (JP) --> Ninkuu (JP)
GG - 06247dd2 - Ninku 2 ~Tenkuryu-e no Michi~ (JP) --> Ninkuu 2 ~Tenkuuryuu-e no Michi~ (JP)
GG - 9140f239 - Ninku Gaiden - Hiroyuki Daika.. (JP) --> Ninkuu Gaiden - Hiroyuki Daikatsugeki
GG - 19030108 - NBA Action --> NBA Action - Starring David Robinson
GG - 4680c7aa - NHL All Stars --> NHL All-Star Hockey
GG - a2f9c7af - Olympic Gold [SMS-GG] [B] --> Olympic Gold [v0] [SMS-GG]
GG - 1d93246e - Olympic Gold [SMS-GG] [A] --> Olympic Gold [v1] [SMS-GG]
GG - d58cb27c - Out Run --> Out Run (JP)
GG - f037ec00 - Out Run Europa [SMS-GG] --> Out Run Europa [SMS-GG] (US)
GG - a16c5e58 - Pac-Man --> Pac-Man (JP)
GG - b42d8430 - Pet Club Inu Daisuki! (JP) --> Pet Club Inu Dai Suki! (JP) (coherent with Neko Dai Suki!)
GG - 3ef66810 - Popeye's Beach Volleyball (JP) --> Popeye Beach Volley Ball (JP)
GG - d173a06f - Puzlow Kids / Puyo Puyo --> Puyo Puyo (Puzle Kids) (JP) (Japanese only release, Western name is unused)
GG - 96045f76 - Road Rash --> Road Rash (US)
GG - 445d7cd2 - Royal Stone ~Hikarishi Toki n.. (JP) --> Royal Stone ~Hirakareshi Toki no Tobira~ (JP)
GG - fe7374d2 - Sailor Moon S (JP) --> Bishoujo Senshi Sailor Moon S (JP)
GG - 2ae8c75f - Shanghai II (JP) --> Shanghai II [v0] (JP)
GG - 9c5c7f53 - Shikinjou (JP) --> Shikinjo (JP) (official transcription)
GG - 0f3e3840 - Sokoban World (JP) --> Soukoban (JP)
GG - d23a2a93 - Sonic Triple Trouble --> Sonic The Hedgehog Triple Trouble
GG - 80156323 - Star Trek The Next Generation - Th.. --> Star Trek: The Next Generation - The Advanced Holodeck Tutorial
GG - 1ebfa5ca - Strider Returns --> Strider Returns (Journey from Darkness)
GG - 2ea26930 - Surf Ninjas --> Surf Ninjas [BAD] (confirmed correct dump)
GG - 9479c83a - T2 - The Arcade Game --> T2: The Arcade Game
GG - cf9c607c - Taisen Mahjong HaoPai (JP) --> Taisen Mahjong Hao-Pai (JP)
GG - 20527530 - Taisen Mahjong HaoPai 2 (JP) --> Taisen Mahjong Hao-Pai 2 (JP)
GG - dd1d2ebf - Tama & Friends - 3chome Koen.. (JP) --> Tama & Friends - 3 Choume Kouen Tamalympic (JP)
GG - f1732ffe - TaleSpin --> TaleSpin (Disney's)
GG - eebad66b - Taz in Escape From Mars --> Taz in Escape from Mars
GG - 1bd15773 - Terminator 2 - Judgment Day --> Terminator 2: Judgment Day
GG - a1453efa - Tom and Jerry - The Movie (JP) --> Tom and Jerry: The Movie
GG - 5cd33ff2 - Tom and Jerry - The Movie --> Tom and Jerry: The Movie (US)
GG - 7ec64025 - Vampire: Master of Darkness --> Vampire - Master of Darkness (US)
GG - 9977fcb3 - Wonder Boy --> Wonder Boy (JP)
GG - d9ce3f4c - Yaiba Adventures (JP) --> Kenyuu Densetsu Yaiba (JP)
GG - 88ebbf9e - Yuu Yuu Hakusho (JP) --> Yu Yu Hakusho - Horobishi Mono no Gyakushuu (JP)
GG - 46ae9159 - Yuu Yuu Hakusho II (JP) --> Yu Yu Hakusho II - Gekitou! Nanakyou no Tatakai (JP)
SG - 37fca2eb - Pitfall II [A] --> Pitfall II ~The Lost Caverns~ [A]
SG - 3db74761 - Pitfall II [B] --> Pitfall II ~The Lost Caverns~ [B]
SG - 5a917e06 - Shinnyushain Tooru Kun (Konami no) --> Shinnyuushain Tooru-Kun (Konami no)
OMV - 77db4704 - Q*Bert --> Q*bert |
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DMEnduro
Joined: 27 Apr 2005
Posts: 347
Location: Australia
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Posted: Mon May 31, 2010 1:02 am |
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Thanks for the new version.
When I saw the naming updates I figured I would update ROM names with SMS Checker. I know the dats for it aren't maintained as much as the meka.nam, but it has gotten worse :P
The in-program update is broken, presumably from some of the site changes. |
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Maxim
Site Admin
Joined: 19 Oct 1999
Posts: 7567
Location: London, UK
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jpantarotto
Guest
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| Meka using real 3D glasses and light phaser |
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Posted: Wed Jun 16, 2010 6:21 am |
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Hi,
I would like to know if is it possible to use real 3d glasses and light phaser in meka 0.73. Could you give me details about it? If dont have support, are you planning doing this in a future version?
Thanks in advance. |
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Maxim
Site Admin
Joined: 19 Oct 1999
Posts: 7567
Location: London, UK
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Posted: Wed Jun 16, 2010 9:21 am |
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You can use real 3D glasses using a COM port adaptor. I don't know if it is supported in the Windows version. It requires the display to be configured to 60Hz output and may only work on CRT monitors. LCDs output polarised light which may not work with the 3D glasses if their polarisation direction is not matching.
The light phaser is unlikely to work. It depends on extremely precise timing on the hardware connection between the console and the TV display. A computer can't achieve this. It may be possible to adapt some other technology (e.g. Wii remote) to work with an emulator but the original light phaser simply doesn't work in a suitable way. Again, there's more hope with a CRT monitor, none with an LCD. |
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LeoSpider
Joined: 30 Aug 2008
Posts: 4
Location: Petrópolis - RJ - Brazil
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Posted: Tue Aug 31, 2010 6:56 pm |
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| Maxim wrote:
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You can use real 3D glasses using a COM port adaptor. I don't know if it is supported in the Windows version. It requires the display to be configured to 60Hz output and may only work on CRT monitors. LCDs output polarised light which may not work with the 3D glasses if their polarisation direction is not matching.
The light phaser is unlikely to work. It depends on extremely precise timing on the hardware connection between the console and the TV display. A computer can't achieve this. It may be possible to adapt some other technology (e.g. Wii remote) to work with an emulator but the original light phaser simply doesn't work in a suitable way. Again, there's more hope with a CRT monitor, none with an LCD.
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I think no matter if the monitor is CRT or LCD because the 3D Master System is Shutter Type (types of 3D Glasses: Passive and Active, Anaglyph and polarized are passive, shutter is active)
the only thing needed is the timing of frames and 3D glasses to be the same.
about light phaser:
if a driver can be done to make the light phaser emulates mouse on the Operation System level maybe work, but like Maxim says, it will ony work on CRT monitors. Wiimote is the best way since it's already do mouse emulation on windows, (i tryed and works well) |
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