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5,100 Sega ROMs documentedPosted: Tue Jan 17, 2006 2:16 am
I have documented over 5,100 Sega roms, many more to go.
I have seen several people on these boards boasting about having a complete SMS collection. Why not put your money where your mouth is and contribute, by unscrewing those carts and documenting the ROM numbers?
Check out the link above to see the info I need: MPR, GameName, Game# is all I really need, but if you wanna give me the ROM date and PCB number as well, thats a bonus.
Note: I have added a contributer section for credit where credit is due, etc.
||Posted: Tue Jan 17, 2006 4:11 pm|
Wow, amazing work. Although some of the MegaDrive titles are kind of confusing and/or wrong probably due to GoodGen's naming nonsense (which by the way is constantly changing).
Shouldn't this be just:
I mean, when there's only one version released for all territories, why put "(W)(JUE) -PAL", "(JUE) - UK release" or anything at all?
||Posted: Wed Jan 18, 2006 2:10 am|
The reason there are two lines for MPR-13913 is that I have come across 2 different markings...
MPR13913 was used of the UK carts and Megatech
MPR13913-F seems to be used every where else.
Maybe there were 2 different runs made. Dont know. I put the extra info there in case it proves handy in the future for working out/confirming what the prefixes mean.
As for the -PAL-1991.APR : This means that I got the ROM number out of a PAL cart, which I dumped and the ROM contained that date. Again, info that may prove handy in the future.
Because, if I dont record this info, and there is a different version (that is not currently known to be different) it could prove invaluable info. In other words, I am making absolutly no assumptions. (Obvious exception is the SC3000 ROMs which follow a trend, but I marked them as assumptions, just in case)
I am personnaly a bit wary of using the GoodTools because of the fact you pointed out, and because they seem to imply a bad dump is a collectable item. Or at least it doesnt spell out that a bad dump is bad and not just the [b] version.
I'll also add a bit about the CRCs...you may notice that I use 2 different kinds...
16 bit CRC is the checksum that is recorded in the ROM image
32 bit CRC is of the file (not totally reliable because some dumpers in the early days would mark the info section of the ROM with "Dumped by mRl33+", etc
||Posted: Fri Jan 27, 2006 6:10 am|
Thanks for that overwhelming responce !!!
A big thanks goes out to the 0 people who contributed. Keep it up guys !!!
Seriously, though, the site now has a name ... www.gameinfoonline.com
Its gonna be a repository for as much game info as I can organise, mainly 8,16,32 bit Sega, though.
C'mon guys crack open those carts !!!
While you are at it, open up those SMSs and get me the boot roms as well. I am especially interested in boot roms that have Sonic the Hedgehog built in.
But all info is welcome. Even if it is already in the list, the romdate may extend the range.
||Posted: Fri Jan 27, 2006 7:03 am|
Heres 1 Response.
I have had an SMS 2 mainboard that has been sitting on my desk in a box for some time now.
Heres some info about it, it has Alex Kidd: In Miracle World built in.
The board was manufactured on the 14th August 1992.
The ROM has the following on the top of it.
Thats all the info I can get at the moment. If you like I can pull out all my SMS and MegaDrive games and give you a list of all the ROM numbers.
I also got a DreamKey today which converts my PAL MegaDrive into an NTSC one. Luckily my brother bought it so now I can play StarTrek on my MegaDrive.
OH and yes for yesterday HAPPY AUSTRALIA DAY!!! YAY YAY YIPPEE.
Now off to play with the talking Boonie VB doll.
||Posted: Fri Jan 27, 2006 11:31 am|
Come on, don't be so sarcastic. Everyone has things to do and it's difficult to handle everything. I myself would like to take the time to help you, and I probably will at some point.
Your work is appreciated.
||Posted: Fri Jan 27, 2006 11:34 am|
That what I am on about. Had that one, but it extended the date range, so still usefull info.
Hope your Australia Day was good. Hope you stuffed yourself with lamb chops or else Sam Kickovich will come visit ya. LMAO
||Posted: Sat Jan 28, 2006 7:27 am|
Yes I had tasty lamb chops, chicken snags, potatoes, colselaw and beer.
Tomorow I aim to pull apart all my carts and record the numbers down.
||Posted: Sat Jan 28, 2006 4:21 pm|
Here's what I got from aRPI who submitted dumps and dumping logs in the past:
CRC32 Name Serial number ROM number Board type
ecf491cf Aerial Assault 7041 MPR-13209-F 171-5507
1c951f8e After Burner 9001 MPR-11271 171-5559-OID + 315-5235
5cbfe997 Alien Syndrome 7006 MPR-11384 171-5507
147e02fa Asterix 9008 MPR-14520-F 171-5559-OID + 315-5235
3cff6e80 Casino Games 7021 MPR-13167 171-5507
953f42e1 Castle of Illusion 7053 MPR-13584A 171-5507
23163a12 Champions of Europe 27034 MPR-14689 171-5507
a55d89f3 Double Dragon 7012 MPR-11831 171-5507
ec788661 F1 27072 MPR-15830-F 171-5507
65d7e4e0 Fantasy Zone 5052 MPR-10118F 171-5519
ca5c78a5 The Flintstones 27013 MPR-13701-F 171-5507
38c53916 Forgotten Worlds 7056 MPR-13706 171-5507
f1f8ff2d Ghost House 4502 MPR-12586 171-5519
1ddc3059 Ghostbusters 5065 MPR-10516 171-5519
7a92eba6 Ghouls'n Ghosts 7055 MPR-13665 171-5507
b67ceb76 Global Gladiators 27062 MPR-15510-F 171-5507
c08132fb Golden Axe 9004 MPR-13166 171-5507
c7ded988 Golden Axe Warrior 7505 MPR-13664-F 171-5602-B + RAM + Battery
071b045e Hang On 4080A Sega Card
8aeb574b Indiana Jones and the Last Crusade 27008 MPR-13309 171-5507
0a9089e5 Joe Montana Football 7062 MPR-13605 171-5507
695a9a15 Jungle Book 27069 MPR-16057 171-5507
24e97200 Land of Illusion starring Mickey M 9014 MPR-15163 171-5507
f369b2d8 Lemmings 7108 MPR-15221-F 171-5507
a1710f13 The Lucky Dime Caper 7072 MPR-14358-F 171-5507
d7416b83 Mercs 9007 MPR-14269-F 171-5559-OID + 315-5235
56cc906b Michael Jackson's Moonwalker 7052 MPR-13665 171-5507
66a15bd9 The Ninja 5066 MPR-11046 171-5519
1b1d8cc2 Ninja Gaiden 7101 MPR-14677 171-5507
6a5a1e39 Olympic Gold 27030 MPR-14754-F 171-5507
00bef1d7 Phantasy Star 9500 MPR-13168 171-5602-B + RAM + Battery
a109a6fe Power Strike II 9024 MPR-15671 171-5507
fbde42d3 Pro Wrestling 5056 MPR-10154F 171-5519
bb54b6b0 R-Type 9002 MPR-12027 171-5507
1bcc7be3 Rocky 7002 MPR-11072 171-5507
1fdae719 Running Battle 7037 MPR-14252-F 171-5507
c93bd0e9 Slap Shot 7035 MPR-12934 171-5507
aedf3bdf Sonic the Hedgehog Chaos 9021 MPR-15926-F 171-5507
b519e833 Sonic the Hedgehog 7076 MPR-14271-F 171-5507
5b3b922c Sonic the Hedgehog 2 9015 MPR-15159 171-5507
406aa0c2 Super Kick Off 27017 MPR-14397-F 171-5507
55bf81a0 Super Monaco GP 7043 MPR-13289 171-5507
3ef12baa Super Monaco GP (USA) 7043 MPR-13295 171-5507
914514e3 Super Tennis 4507 MPR-12584 171-5519
6f9ac98f Superman - the Man of Steel 27050 MPR-15506 171-5507
912d92af Wimbledon 7100 MPR-14686 171-5507
8cbef0c1 Wonder Boy in Monster Land 7007 MPR-11487 171-5507
679e1676 Wonder Boy III: The Dragon's Trap 7026 MPR-12570 171-5507
6e1ad6fd World Cup Italia'90 5084 MPR-13292 171-5519
cf4a09ea SMS BIOS (Alex Kidd in Miracle World built in) MPR-12808 (Sega Master System II)
CRC32 Name ROM number Board type
7a41c1dc Aladdin MPR-16629 171-6087A
1d01f999 Addams Family MPR-16234-F 171-6087A
97e3a18c Ariel The Little Mermaid MPR-15394-F 171-6087A
328c5cc8 Asterix and the Great Rescue MPR-16718 171-6087A
c0009274 Bart vs Space Mutants MPR-15229-S 171-6087A
da7bd5c7 Bart vs the World MPR-15978 171-6087A
ffa447a9 Bartman Meets Radioactive Man MPR-16373 171-6087A
7ac4a3ca Batman Returns 837-9154 171-6062B
5c34d9cd Bugs Bunny in Double Trouble MPR-18846-S 171-6087A
59840fd6 Castle of Illusion 837-7906 171-6063A
da811ba6 Chessmaster 837-8490 171-6027
191b1ed8 Chuck Rock MPR-15054 171-6087A
6b0fcec3 Chicago Syndicate MPR-18190-S 171-6087 AGG REVA
c7598b81 Coca Cola Kid (J) MPR-16686-S 171-6087A
83fa26d9 Columns MPR-13696 171-6061A
529c864e Crystal Warriors MPR-14633 171-6088A (+RAM & batt)
ec808026 Desert Speedtrap MPR-16032 171-6088A
3c2d4f48 Dr. Robotnik's Mean Bean Machine MPR-16075-F 171-6087A
0ef2ed93 Dragon Crystal MPR-13800-S 171-6059A
36aaf536 Evander Holyfield's Boxing MPR-15391 171-6087A
59e3be92 Factory Panic MPR-14238 171-6059A
d69097e8 Fantasy Zone 837-8145 171-6027
18de59ed G-Loc Air Battle 837-7901 171-6027
6201c694 GG Shinobi II - The Silent Fury MPR-15154-F 171-6087A
876e9b72 GP Rider MPR-16367-S 171-6087A
dde29f74 Home Alone 837-9474 171-6062B
0a25eec5 Hurricanes MPR-17442-F 171-6087A
90100884 Jungle Book 837-10174 171-6062B
bd6f2321 Jurassic Park MPR-15779 171-6087A
9b40fc8e Klax MPR-15076-F 171-6059A
d01e784f Krusty's Fun House MPR-15461-F 171-6087A
52dbf3e1 Land of Illusion starring Mickey Mouse MPR-15486 171-6087A
9808d7b3 Lion King MPR-17074 171-6087A
0cd9c20b Lion King MPR-17271 171-6087A
07a7815a Lucky Dime Caper starring Donald Duck MPR-14461 171-6087A
8f82a6b9 Magic Knight Ray Earth (J) MPR-17115 171-6088A (+RAM & batt)
1c2c2b04 Magic Knight Ray Earth 2 (J) MPR-18183-S 171-6088A (+RAM & batt)
d2b6021e Mick & Mack as the Global Gladiators MPR-15496 171-6087A
453c5cec Monster Truck Wars MPR-17420-S 171-6087A
07494f2a Mortal Kombat 837-9890 171-6400A
07494f2a Mortal Kombat MPR-15771 171-6087A
658713a5 NHL Hockey MPR-17850-S 171-6087A
c578756b Ninja Gaiden 837-8375 171-6027
1d93246e Olympic Gold MPR-14752-F 171-6169A
0da23cc1 Pengo MPR-13804-S 171-6061A
9700bb65 PGA Tour Golf MPR-16044 171-6087A
4a8ac851 PGA Tour Golf II MPR-17319-S 800069 REV A
2a34b5c7 Primal Rage MPR-18181 800069 REV A
73779b22 Psychic World 837-7846-01 171-5953A
3ab2393b Puyo Puyo 2 (J) MPR-17537-S 171-6087A
6dc3295e R.B.I. Baseball'94 MPR-17310-S 800069 REV A
4ab7fa4e Robocop vs the Terminator MPR-16049 171-6398A (+315-5426)
0924d2ec Sega Game Pack 4 in 1 MPR-15205 171-6087A
663f2abb Sonic Chaos MPR-15973-S 171-6087A
d6e8a305 Sonic Drift 2 MPR-17623-S 171-6087 AGG REVA
d163356e Sonic the Hedgehog MPR-14459A 171-6087A
95a18ec7 Sonic the Hedgehog 2 MPR-15169 171-6087A
600c15b3 Space Harrier MPR-14346 171-6059A
fcf12547 Super Monaco GP 837-7925 171-6027
fcf12547 Super Monaco GP MPR-13771 171-6059A
1d1b1dd3 Super Monaco GP II MPR-15049-F 171-6087A
73df5a15 Superman - The Man of Steel MPR-15504-F 171-6087A
dd6d2e34 Tengen World Cup Soccer MPR-15642-F 171-6087A
ce1108fd Wimbledon MPR-14994 171-6059A
d15d335b Winter Olympics MPR-16024 171-6087A
840a8f8e Wolfchild MPR-15717-S 171-6087A
ea2dd3a7 Wonder Boy MPR-13912 171-6059A
a74c97a7 Wonder Boy - The Dragon's Trap MPR-14768 171-6087A
b74f3a4f Woody Pop MPR-13808 171-6061A
868fe528 World Class Leader Board Golf MPR-14251 171-6087A
bb38cfd7 World Series Baseball MPR-15704A-F 171-6309A (+315-5557)
||Posted: Sat Jan 28, 2006 4:34 pm|
|WOW Thanks. Thats a huge help, especially the Game Gear stuff.|
||Posted: Sat Jan 28, 2006 4:46 pm|
Replying from E-Swat variations topic. Discuss fits here.
1) Is there no known case of collision?
2) How? The gaps in numbering seems enormous. Plus, even with a small gap, there's no way to find out if the ROM was released and/or on which game it is?
3) Point taken (if 1 is correct).
Is there a strict 1 to 1 relation between ROM number and data?
1 ROM number - 1 data (common case)
>1 ROM number - 1 data (happens from time to time?)
1 ROM number - >1 data (that would be problematic)
I have to agree that this information is useful. I will try to record more in my future dumping sessions, but it takes time (and I guess I'll have to find a new SMS-suitable security screwdriver, mine is broken now). If you don't mind, I'd also like in some distant future to have those information copied and recorded on SMS Power database.
Discardable information on chipPosted: Sat Jan 28, 2006 4:54 pm
Can you confirm what hold useful information and what is discardable?
European SMS Monopoly cartridge:
(didn't record RAM chip info)
In bold what I think has importance.
Are other ROM chip info useful? Other mapper chip info? Mapper chip date?
||Posted: Sat Jan 28, 2006 8:11 pm|
Wow, that's nice :D
I'm guessing you don't use SQL to add the games?
I need something like that for a project of mine of which i can't reveal anything...
But it has to be SQL.
Can you contact me on my email? I'll PM it to you.
Also, a small tip:
Don't use blue on black. It's quite painfull for some people's (including me) eyes.
You do whatever you want with it, i'm just suggesting and i won't die if you don't change it :)
Re: Discardable information on chipPosted: Sun Jan 29, 2006 10:45 am
Basically, I am trying to record as much usefull info as possible and I think you've covered it with the bolded stuff (plus the game name, of course).
In the case of cartridges, I try to record the product number (4 or 5 digit for SMS) and anything else that sets it apart (batteries, etc)
||Posted: Sun Jan 29, 2006 1:09 pm|
Not so far. There are some cases of arcade revisions being marked as 1234, 1234A, 1234B, etc. and in the case of MegaTech, the extra rom always has the same number but with a different prefix.
I was talking about goin in the other direction: Someone has a cart with an undumped rom number, etc.
The vast majority of cases are like this.
It seems that there are very few gaps once you combine arcade/console/etc roms. Having said that, it seems to be that there are 2 major gaps:
2000-4999 : Some arcade romsets have numbers on either side of this gap. I suggest that this was done to prevent confusion with the SMS/MD hardware product numbers (other consoles have much higher numbers, Saturn = 80xxx, 32X=84xxx, etc)
8000-9999 : Not confirmed, but seems to be a gap. Purhaps Sega wanted to avoid confusion with the romdates.
Not many cases of this and where it does happen, there are prefixes to distinguish.
With proper kudos and links, I am sure we can make something happen.
One suggestion would be to include the rom number in the filename of a dumped file...
5,200 Sega ROMs documentedPosted: Sun Jan 29, 2006 3:41 pm
Bock, please confirm the following...
These conflict with each other...
7a92eba6 Ghouls'n Ghosts 7055 MPR-13665 171-5507
56cc906b Michael Jackson's Moonwalker 7052 MPR-13665 171-5507
This conflicts with Megadrive:Chaos Engine
c7598b81 Coca Cola Kid (J) MPR-16686-S 171-6087A
One more from aRPi...Posted: Fri Feb 03, 2006 12:47 pm
Game Box - Série Esportes
Board Type: 171-6424C (C) 1993 Sega
U1. 315-5365 (memory mapper chip)
U2. MPR-18796 (standard ROM without built-in mapper)
This is an unsual case because it is a multi-game cartridge, with these extra chips to give the game-switching logic (upper two address lines cycling between 00 / 10 / 11 on each reset).
||Posted: Thu Jun 08, 2006 2:58 pm|
Kinda relevant bump.
I've just opened a MD Sonic 1 cartridge and got a different chip than the one you guys have documented here:
MD Sonic The Hedgehog
It seems to be of the same kind than Jacko's Alex Kidd (mentioned in a previous post), and it has two circles on the sides of the print instead of one in the middle.
I'm gonna try to get it dumped using a chip reader/writer, but since this chip seems to come from SEGA itself, I doubt the program it uses will recognize it (unless it's just a common chip in disguise).
||Posted: Thu Jun 08, 2006 3:10 pm|
|With the same MPR number (not suffix), it'll be the same data inside. Yours looks like it has no suffix (W33 means it was made in week 33, I think) and is a different chip type, but that's just because the chip itself was made by a different manufacturer. It's highly likely to have the same pinout as any other ROM chip.|
||Posted: Thu Jun 08, 2006 3:14 pm|
|So, could it be dumped fine by just telling the program it's a Fujitsu with 40 pins or something?|
||Posted: Thu Jun 08, 2006 3:48 pm|
|Best ask someone who's dumped MD carts :) My point was that chances are, the board's the same and the two variants are pin-compatible.|
||Posted: Thu Jun 08, 2006 6:46 pm|
|What's the manufacturer and model for the normal SMS ROMs with 40 pins? I can try using those specifications to see if it works.|
||Posted: Wed Jun 14, 2006 4:19 pm|
I am pretty sure that the W33 in this case would be either the chip type or a batch number.
The rom date here is the beginning of the 3rd line 9148..., meaning "week 48 of 1991".
5,700+ Sega ROMs documentedPosted: Wed Jul 26, 2006 3:57 am
Just passed the 5,700 mark...and counting...
(Under Sega/ROM numbers)
5,800+ Sega ROMs documentedPosted: Wed Oct 18, 2006 3:40 am
Just passed the 5,800 Sega ROM mark.
www.gameinfoonline.com under Sega/Rom Numbers
Also, I made a few updates to the Master System part number page (now has pics) and to the Sega Mega Tech page (as well as others).
Please take the time/interest to contibute.
||Posted: Sun May 27, 2007 10:05 am|
Got a collision. Watch this:
- SMS d91b340d ? Action Fighter [v1] JP cart
- SMS 3658f3e0 MPR-10158 Action Fighter [v2] US cart / ROM: SEGA, MPR-10158, 831000-20, 330 BK, 8639 G02 / Mapper: SEGA, 315-5208, 111U, 8638 Z42 / Board: 171-5365-01
- SMS 3658f3e0 MPR-11043 Action Fighter [v2] EU cart / ROM: SEGA, MPR-11043, 831001-25, 007 AK, 9140 Z55 / Board: 171-5519D
- SMS 3658f3e0 MPR-11043 Action Fighter [v2] EU cart / ROM: SEGA, MPR-11043, 831001A-25, 007 AK, 9215 Z00 / Board: 171-5519D
- SMS d91b340d MPR-10158 Action Fighter [v1] DE cart / ROM: SEGA, MPR-10158, 831000-20, 306 BK, 8635 G05 / Mapper: SEGA, 315-5208, 111U, 8635 Z18 / Board: 171-5365-01
(if difficult to read due to line-wrapping, paste in a text editor)
Today I dumped a German Action Fighter. Those German-boxedgames are interesting, they are very early releases. As you can see on the dumping logs, the german version contains the same data as the Japanese version.
However, if you look at ROM ID, it collide with the US version. I have both versions here and they have same ROM ID although the ROM content is different. The European version however has an updated ID.
PS: As a reminder, I'm posting my dumping logs here. Some have ROM/board information.
||Posted: Sun May 27, 2007 12:11 pm|
thats a coincidence, I just started to dump my whole collection a couple of days ago and noticed that the German Action Fighter was JP.
Also noticed the Alex Kidd store demo cart is V1 and not V0 as I would have expected it to be (?).
Should I be opening each cart aswell to record the numbers? :/ might take longer than I was hoping, plus i'l need to buy one of those special tools..
||Posted: Sun May 27, 2007 12:27 pm|
Interesting! Are you using a SMS Reader that you built? Do you have a SRAM rewritable cartridge as well, or a way to dump those Korean cartridges you have? I can provide you a software.
Would you be able to log your dumping sessions?
I'd want least Name, Country, CRC32, then on special cases if I have questions we could investigate further. ROM chip and mapper/board informations also welcome but I realize it takes more time (I'm not doing it much myself), and you would not want to do that with cartridges in Japanese format.
(I have a tool that output lines in meka.nam format with the CRC32, if you want that)
||Posted: Sun May 27, 2007 2:12 pm|
It's Maxim's SMSReader ive borrowed. I dont have aSRAM rewritable cartridge :(
I don't think i'm able to dump korean (or jap) games on this SMSReader.
what do you mean by
Ive been making notes next to my collection list.
Posted: Sun May 27, 2007 4:16 pm
Last edited by Bock on Sun May 27, 2007 6:27 pm; edited 1 time in total
Ok. If you had one, you would have been able to dump the Korean games by yourself.
It's a mecanism that compute a pseudo-unique identifier for a given data, eg, a ROM image. We use them (or other similar hash functions such as SHA) to identify a unique ROM image by its content. When using WinZip or WinRar I think the CRC32 of a file in an archive is displayed.
If you please could publish what you dump (game name, media (cartridge/card), country, CRC32) it could help me to work on the ROM database. If you only keep track of what you dumped next to your collection list, only publishing that would be ok. If I need confirmation of a dump that I don't have the cartridge for, I can always ask you for detailed info.
||Posted: Sun May 27, 2007 4:59 pm|
|right, sorry if i'm being thick here but i'm still not grasping were i get the CRC32 from?|
||Posted: Sun May 27, 2007 5:50 pm|
||Posted: Tue May 29, 2007 8:33 am|
I'd forgotten about using the SRAM cart to dump Korean and Japanese carts... I can lend that too if wanted. It requires a Japanese (or Korean) system and one of the gender changers we produced last year, which I can also lend if need be - and of course either opening up the console or violating its virginity and breaking off the expansion port protector.
James, the CRC32 is the number like A12C0192 which the SMSReader software uses to tell if the cart is a "known dump". If you copy/paste the text in the log window, it's almost as good.
Alternatively, I can modify the SMSReader software to log CRCs, it's be a quick and easy change. Bock, is there anything else that'd be useful in that log? (MekaCRCs, maybe?) Did you notice all the updates I did a few months back to log things like stuck bits and blank regions? Would it be useful to have it automatically log to disk too?
||Posted: Tue May 29, 2007 4:29 pm|
Ok I'm grasping the concept of the CRC32, I can copy and paste the text or if you want to update it to show the number that might be better (makes my list look neater)
Ive got a korean system (no jap system yet). Ive got 2 gender changers (1 of each type). hadnt bothered using them though as I beleave the korean sms doesnt have FM sound (?) obviously for what we are trying to do here thats irrelevent.
||Posted: Tue May 29, 2007 5:16 pm|
No! If you have a SRAM cartridge and a gender adapter, you can dump Korean/Japanese cartridges. I have made a dedicated software for that (it's not released but I'm giving copies away, and anyway should take the time to polish and release it).
See this video: http://youtube.com/watch?v=pWHW4pkTK1w
||Posted: Tue May 29, 2007 5:35 pm|
|I know what you are saying :) the you tube video is quite helpfull though as I had actually wondered how it worked with regards the switch etc.|
||Posted: Fri Jun 25, 2010 1:46 pm|
|MadMikeAU, your site is down. Did you moved it somewhere?|
||Posted: Sat Jul 16, 2011 10:21 am|
Site is still down, does anybody has a backup?
I've been thinking about recording production dates and other details from the chips somewhere.
SMS 3658f3e0 MPR-10158 Action Fighter [v2] US cart / ROM: SEGA, MPR-10158, 831000-20, 330 BK, 8639 G02 / Mapper: SEGA, 315-5208, 111U, 8638 Z42 / Board: 171-5365-01
The things like "330 BK" and "G02" I'm not sure what they mean really.
If we can start recording dates from many people (i have some myself) it would help toward determining rough production dates and rerun of each game.