<?xml version="1.0" encoding="UTF-8" ?>
<feed version="0.3" xmlns="http://purl.org/atom/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/">
<!--
	This feed generated for Anonymous
	More info at http://naklon.info/rss/about.htm
-->
  <title>Main</title>
  <generator>RSS Feed 2.2.3</generator>
  <link rel="alternate" type="text/html"
   href="http://www.smspower.org/forums/"/>
  <modified>2013-05-25T02:51:14Z</modified>
  <entry>
    <title mode="escaped">Main :: RE: Zool: really great!</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75235#75235"/>
    <dc:creator>Emuaust</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Emuaust</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75235#75235</id>
    <issued>2013-05-24T20:20:33Z</issued>
    <modified>2013-05-24T20:20:33Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=335&quot; target=&quot;_blank&quot;&gt;Emuaust&lt;/a&gt;&lt;br /&gt;
	Posted: Fri May 24, 2013 8:20 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	&lt;blockquote&gt;  &lt;div class=&quot;attribution&quot;&gt;Maxim wrote    &lt;script type=&quot;text/javascript&quot; src=&quot;./templates/select_expand_bbcodes.js&quot;&gt;&lt;/script&gt;    &lt;script type=&quot;text/javascript&quot;&gt;    &lt;!--        var id = 'SXBB' + (1000 + Math.floor(Math.random() * 5000));        SXBB[id] = new _SXBB(id);        SXBB[id].T['select'] = 'Select';        SXBB[id].T['expand'] = '[+]';        SXBB[id].T['contract'] = '[-]';        SXBB[id].writeCmd();    //--&gt;    &lt;/script&gt;  &lt;/div&gt;  &lt;div class=&quot;body&quot;&gt;    &lt;script type=&quot;text/javascript&quot;&gt;      &lt;!--        SXBB[id].writeDiv();      //--&gt;    &lt;/script&gt;I think it's a rather mediocre port of a not very good game. 
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://www.smspower.org/maxim/MiniReview-Zool&quot; target=&quot;_blank&quot;&gt;http://www.smspower.org/maxim/MiniReview-Zool&lt;/a&gt;    &lt;script type=&quot;text/javascript&quot;&gt;      &lt;!--        document.write('&lt;/div&gt;');      //--&gt;    &lt;/script&gt;  &lt;/div&gt;&lt;/blockquote&gt;
&lt;br /&gt;

&lt;br /&gt;
Pretty much this&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: RE: SMS &amp; GG games with a battery</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75233#75233"/>
    <dc:creator>FluBBa</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>FluBBa</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75233#75233</id>
    <issued>2013-05-24T19:44:09Z</issued>
    <modified>2013-05-24T19:44:09Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=318&quot; target=&quot;_blank&quot;&gt;FluBBa&lt;/a&gt;&lt;br /&gt;
	Posted: Fri May 24, 2013 7:44 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	Isn't the second number (5) in the game code for games with RAM (eg 9500 for phantasy star)?&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: RE: Just won a complete used Sega Master System in box and..</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75231#75231"/>
    <dc:creator>Maraakate</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Maraakate</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75231#75231</id>
    <issued>2013-05-24T19:01:58Z</issued>
    <modified>2013-05-24T19:01:58Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=2863&quot; target=&quot;_blank&quot;&gt;Maraakate&lt;/a&gt;&lt;br /&gt;
	Posted: Fri May 24, 2013 7:01 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	I'm not aware of anyone that sells specific capacitor kits to replace the SMS.  Considering there was more than one model, you'll need to write down all the values and look them up online.  I live in the USA and use Mouser.com.  Not sure what people use outside of the US.
&lt;br /&gt;

&lt;br /&gt;
There's not a lot of capacitors inside there if I remember correctly.  It's maybe like 10 or so.  It's been awhile, but pretty sure there wasn't too many in my model 1 and they mostly had the same values.&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: SMS VDP vs C64 VIC-II: comparable?</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75229#75229"/>
    <dc:creator>Simon82</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Simon82</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75229#75229</id>
    <issued>2013-05-24T16:58:57Z</issued>
    <modified>2013-05-24T16:58:57Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=1020&quot; target=&quot;_blank&quot;&gt;Simon82&lt;/a&gt;&lt;br /&gt;
	Subject: SMS VDP vs C64 VIC-II: comparable?&lt;br /&gt;Posted: Fri May 24, 2013 4:58 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	Do you think that the 8 Mhz VIC2 of the older C64 was comparable and ahead of time versus the VDP? Obviously the Z80 was indeed a faster cpu but the video processor was in your opinion similar in functions and capabilities?&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: RE: Cartridge costs in the 90</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75228#75228"/>
    <dc:creator>Simon82</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Simon82</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75228#75228</id>
    <issued>2013-05-24T16:54:30Z</issued>
    <modified>2013-05-24T16:54:30Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=1020&quot; target=&quot;_blank&quot;&gt;Simon82&lt;/a&gt;&lt;br /&gt;
	Posted: Fri May 24, 2013 4:54 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	&lt;blockquote&gt;  &lt;div class=&quot;attribution&quot;&gt;Maxim wrote    &lt;script type=&quot;text/javascript&quot; src=&quot;./templates/select_expand_bbcodes.js&quot;&gt;&lt;/script&gt;    &lt;script type=&quot;text/javascript&quot;&gt;    &lt;!--        var id = 'SXBB' + (1000 + Math.floor(Math.random() * 5000));        SXBB[id] = new _SXBB(id);        SXBB[id].T['select'] = 'Select';        SXBB[id].T['expand'] = '[+]';        SXBB[id].T['contract'] = '[-]';        SXBB[id].writeCmd();    //--&gt;    &lt;/script&gt;  &lt;/div&gt;  &lt;div class=&quot;body&quot;&gt;    &lt;script type=&quot;text/javascript&quot;&gt;      &lt;!--        SXBB[id].writeDiv();      //--&gt;    &lt;/script&gt;Really, by the time the SMS was at its height of game quality, the Mega Drive was already out and companies were starting to treat it as a lesser system, for kids and/or budget titles. Mega Drive games cost more, so they could be bigger and higher budget. Sega probably wanted to sell more Mega Drive games so they were not incentivised times make Master System games that were directly competitive, they had to be somewhat inferior.    &lt;script type=&quot;text/javascript&quot;&gt;      &lt;!--        document.write('&lt;/div&gt;');      //--&gt;    &lt;/script&gt;  &lt;/div&gt;&lt;/blockquote&gt;
&lt;br /&gt;

&lt;br /&gt;
I have the exact sensation about it! Probably the SMS was sacrified so they could be competitive on the 16 bit war and all the developers went for it leaving us with good titles but not as the hw could have been used for. 
&lt;br /&gt;
You see many games that seems to be clones of other already out, often using same &amp;quot;engine&amp;quot;. Maybe Sonic was one of the only games that seems to have a more deep development behind and the result was indeed great.&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: RE: Just won a complete used Sega Master System in box and..</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75227#75227"/>
    <dc:creator>Trickle</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Trickle</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75227#75227</id>
    <issued>2013-05-24T11:24:14Z</issued>
    <modified>2013-05-24T11:24:14Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=6999&quot; target=&quot;_blank&quot;&gt;Trickle&lt;/a&gt;&lt;br /&gt;
	Posted: Fri May 24, 2013 11:24 am (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	Is there a specific cap kit you guys would recommend I get?&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: RE: Cartridge costs in the 90</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75226#75226"/>
    <dc:creator>Maxim</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Maxim</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75226#75226</id>
    <issued>2013-05-23T22:58:36Z</issued>
    <modified>2013-05-23T22:58:36Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;Maxim&lt;/a&gt;&lt;br /&gt;
	Posted: Thu May 23, 2013 10:58 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	Really, by the time the SMS was at its height of game quality, the Mega Drive was already out and companies were starting to treat it as a lesser system, for kids and/or budget titles. Mega Drive games cost more, so they could be bigger and higher budget. Sega probably wanted to sell more Mega Drive games so they were not incentivised times make Master System games that were directly competitive, they had to be somewhat inferior.&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: RE: new sms emulator: twoMbit</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75224#75224"/>
    <dc:creator>Simon82</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Simon82</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75224#75224</id>
    <issued>2013-05-23T18:00:37Z</issued>
    <modified>2013-05-23T18:00:37Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=1020&quot; target=&quot;_blank&quot;&gt;Simon82&lt;/a&gt;&lt;br /&gt;
	Posted: Thu May 23, 2013 6:00 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	This is now definetely one of my preferred emulator and accuracy seems to be there considering Flubba tests and general glitch I've seen over the years on other emus with different titles.
&lt;br /&gt;
Thank!
&lt;br /&gt;

&lt;br /&gt;
One thing I would like to improve (maybe just sensations..) is the response time of the controller that in any emulator seems to be higher than the original hardware and the general sensation of &amp;quot;smoothness&amp;quot;. I don't talk about fps, just the feeling that the real hardware seems to natively have resulting smoother and any emulator even the fastest cannot give.&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: RE: Cartridge costs in the 90</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75223#75223"/>
    <dc:creator>Simon82</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Simon82</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75223#75223</id>
    <issued>2013-05-23T17:20:26Z</issued>
    <modified>2013-05-23T17:20:26Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=1020&quot; target=&quot;_blank&quot;&gt;Simon82&lt;/a&gt;&lt;br /&gt;
	Posted: Thu May 23, 2013 5:20 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	&lt;blockquote&gt;  &lt;div class=&quot;attribution&quot;&gt;Maxim wrote    &lt;script type=&quot;text/javascript&quot; src=&quot;./templates/select_expand_bbcodes.js&quot;&gt;&lt;/script&gt;    &lt;script type=&quot;text/javascript&quot;&gt;    &lt;!--        var id = 'SXBB' + (1000 + Math.floor(Math.random() * 5000));        SXBB[id] = new _SXBB(id);        SXBB[id].T['select'] = 'Select';        SXBB[id].T['expand'] = '[+]';        SXBB[id].T['contract'] = '[-]';        SXBB[id].writeCmd();    //--&gt;    &lt;/script&gt;  &lt;/div&gt;  &lt;div class=&quot;body&quot;&gt;    &lt;script type=&quot;text/javascript&quot;&gt;      &lt;!--        SXBB[id].writeDiv();      //--&gt;    &lt;/script&gt;It's hard to say what the costs were, but unusually big games did cost extra. Later runs did the opposite - 256KB games were made with 512KB roms, maybe because it worked out cheaper. So there might have been a sweet spot for rom per yen. 
&lt;br /&gt;

&lt;br /&gt;
Also consider that the material to fill the extra space is not free. The staff costs might be more important.    &lt;script type=&quot;text/javascript&quot;&gt;      &lt;!--        document.write('&lt;/div&gt;');      //--&gt;    &lt;/script&gt;  &lt;/div&gt;&lt;/blockquote&gt;
&lt;br /&gt;
Thank for the answer! :)
&lt;br /&gt;
I feel like considering the relatively small number of big games, there could have been bigger and more &amp;quot;epic&amp;quot; titles on these system. 
&lt;br /&gt;
It would be nice to know which games required the biggest budjects and time of development to understand how much software house put themself into it before focusing on the 16 bit new consoles.&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
  <entry>
    <title mode="escaped">Main :: RE: Cartridge costs in the 90</title>
    <link rel="alternate" type="text/html"
     href="http://www.smspower.org/forums/viewtopic.php?p=75222#75222"/>
    <dc:creator>Maxim</dc:creator>
    <dc:subject>Main</dc:subject>
    <author>
		<name>Maxim</name>
    </author>
    <id>http://www.smspower.org/forums/viewtopic.php?p=75222#75222</id>
    <issued>2013-05-23T17:11:17Z</issued>
    <modified>2013-05-23T17:11:17Z</modified>
	<content type="text/html" mode="escaped">Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;Maxim&lt;/a&gt;&lt;br /&gt;
	Posted: Thu May 23, 2013 5:11 pm (GMT 0)&lt;br /&gt;&lt;br /&gt;&lt;span class="postbody"&gt;
	It's hard to say what the costs were, but unusually big games did cost extra. Later runs did the opposite - 256KB games were made with 512KB roms, maybe because it worked out cheaper. So there might have been a sweet spot for rom per yen. 
&lt;br /&gt;

&lt;br /&gt;
Also consider that the material to fill the extra space is not free. The staff costs might be more important.&lt;/span&gt;&lt;br /&gt;
	</content>
  </entry>
</feed>
