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<title>SMS Power!</title>
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<description>Sega 8-bit Discussion</description>
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<item>
<title>Music :: Reformat the Planet - Chiptune Special</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53315#53315</link>
<pubDate>Wed, 20 Aug 2008 09:54:14 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53315#53315</guid>
<description>Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=14&quot; target=&quot;_blank&quot;&gt;Jacko&lt;/a&gt;&lt;br /&gt;
Subject: Reformat the Planet - Chiptune Special&lt;br /&gt;
Posted: Wed Aug 20, 2008 9:54 am (GMT 0)&lt;br /&gt;
&lt;br /&gt;&lt;a href=&quot;http://pitchfork.tv/week/reformat-the-planet&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Episode 1&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
Here is a 10 part special on chip tune music, its mostly based on the Ni****do/game boy scene but does feature music in the background of music such as Alex Mauers System of a Master, its worth a look and is a good watch.
&lt;br /&gt;

&lt;br /&gt;
Its only up for this week so you don't have long!!
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-size: 8px; line-height: normal&quot;&gt;PS I have all the episodes saved on my local PC if you guys want this on the FTP let me know&lt;/span&gt;&lt;br /&gt;

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<dc:creator>Jacko</dc:creator>
<dc:subject>Music</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=53315#53315" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53315</comments>
</item>
<item>
<title>Development :: RE: Line of Fire issues</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53314#53314</link>
<pubDate>Wed, 20 Aug 2008 07:34:51 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53314#53314</guid>
<description>Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=318&quot; target=&quot;_blank&quot;&gt;FluBBa&lt;/a&gt;&lt;br /&gt;

Posted: Wed Aug 20, 2008 7:34 am (GMT 0)&lt;br /&gt;
&lt;br /&gt;It's the games timing when it writes new tiles to the tilemap, not your emulator.&lt;br /&gt;

</description>
<dc:creator>FluBBa</dc:creator>
<dc:subject>Development</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=53313#53313" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53314</comments>
</item>
<item>
<title>Development :: Line of Fire issues</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53313#53313</link>
<pubDate>Wed, 20 Aug 2008 05:11:04 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53313#53313</guid>
<description>Author: PoorAussie&lt;br /&gt;
Subject: Line of Fire issues&lt;br /&gt;
Posted: Wed Aug 20, 2008 5:11 am (GMT 0)&lt;br /&gt;
&lt;br /&gt;In my semi-accurate emulator (am the guest from a few posts down) I am having glitches on Line of Fire, it is a line or 2 of name table like corruption when vertical scrolling on some levels. You can notice it in the first level, within about 12 seconds if you keep your eye on the top of the screen. In Dega and Meka 0.72 they both have similar issues, though Dega is more broken.
&lt;br /&gt;

&lt;br /&gt;
Having played this game often on the SMS 20 years ago I couldn't remember if this actually occurred on the real SMS or not... I certainly can't recall it, but maybe it was harder to see on a TV set. 
&lt;br /&gt;

&lt;br /&gt;
Does my timing have a ways to go yet or is this accurate behaviour?&lt;br /&gt;

</description>
<dc:creator>Anonymous</dc:creator>
<dc:subject>Development</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=53313#53313" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53313</comments>
</item>
<item>
<title>Main :: RE: WONDER BOY: THE MOVIE</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53312#53312</link>
<pubDate>Wed, 20 Aug 2008 03:49:11 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53312#53312</guid>
<description>Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=22&quot; target=&quot;_blank&quot;&gt;furanku&lt;/a&gt;&lt;br /&gt;

Posted: Wed Aug 20, 2008 3:49 am (GMT 0)&lt;br /&gt;
&lt;br /&gt;The Petition is here
&lt;br /&gt;
&lt;a href=&quot;http://www.petitiononline.com/wbscript/petition.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.petitiononline.com/wbscript/petition.html&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
The Script is here
&lt;br /&gt;
&lt;a href=&quot;http://www.geocities.com/wb3_mp3/WonderBoyTheMovie.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.geocities.com/wb3_mp3/WonderBoyTheMovie.pdf&lt;/a&gt;&lt;br /&gt;

</description>
<dc:creator>furanku</dc:creator>
<dc:subject>Main</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=53299#53299" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53312</comments>
</item>
<item>
<title>Development :: RE: Femto VM (Now with BASIC compiler)</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53311#53311</link>
<pubDate>Wed, 20 Aug 2008 03:37:50 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53311#53311</guid>
<description>Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=601&quot; target=&quot;_blank&quot;&gt;haroldoop&lt;/a&gt;&lt;br /&gt;

Posted: Wed Aug 20, 2008 3:37 am (GMT 0)&lt;br /&gt;
&lt;br /&gt;Well, here's a new version of the compiler, with support for tileset loading, palette setting, and a tool to automate the building of the source code. 
&lt;br /&gt;
I'll post the source code for the tools tomorrow. I gotta sleep now. =P&lt;br /&gt;
[This post has attachments]
</description>
<dc:creator>haroldoop</dc:creator>
<dc:subject>Development</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=52346#52346" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53311</comments>
</item>
<item>
<title>Main :: RE: Soul Bubbles (OT)</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53310#53310</link>
<pubDate>Wed, 20 Aug 2008 02:48:53 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53310#53310</guid>
<description>Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=373&quot; target=&quot;_blank&quot;&gt;SteveSMS&lt;/a&gt;&lt;br /&gt;

Posted: Wed Aug 20, 2008 2:48 am (GMT 0)&lt;br /&gt;
&lt;br /&gt;OK so now i HAVE to get a DS and Soul Bubbles. 
&lt;br /&gt;

&lt;br /&gt;
/me checks eBay.&lt;br /&gt;

</description>
<dc:creator>SteveSMS</dc:creator>
<dc:subject>Main</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=52179#52179" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53310</comments>
</item>
<item>
<title>Trading :: RE: F/S - Complete GG Collection auctions</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53309#53309</link>
<pubDate>Tue, 19 Aug 2008 18:03:30 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53309#53309</guid>
<description>Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=187&quot; target=&quot;_blank&quot;&gt;Brynaldo&lt;/a&gt;&lt;br /&gt;

Posted: Tue Aug 19, 2008 6:03 pm (GMT 0)&lt;br /&gt;
&lt;br /&gt;Just listed all my Japanese doubles, a few unsold US games, a couple of unofficial Street Fighter games, oh and European Sonic Blast up for grabs.
&lt;br /&gt;

&lt;br /&gt;
Thanks for looking.&lt;br /&gt;

</description>
<dc:creator>Brynaldo</dc:creator>
<dc:subject>Trading</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=51976#51976" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53309</comments>
</item>
<item>
<title>Development :: RE: Dumping Wii VC SMS titles</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53308#53308</link>
<pubDate>Tue, 19 Aug 2008 08:24:19 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53308#53308</guid>
<description>Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;Maxim&lt;/a&gt;&lt;br /&gt;

Posted: Tue Aug 19, 2008 8:24 am (GMT 0)&lt;br /&gt;
&lt;br /&gt;I'm glad someone's finally made a CCF tool (no doubt based on my documentation), although it takes all of 30 seconds to do it by hand. I'm already aware of how to dump the titles, I just don't want to pay for all of them (and besides, I can't access other regions). I only want to dump them for historical reasons, to see what, if anything, is changed.&lt;br /&gt;

</description>
<dc:creator>Maxim</dc:creator>
<dc:subject>Development</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=51610#51610" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53308</comments>
</item>
<item>
<title>Development :: RE: Dumping Wii VC SMS titles</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53307#53307</link>
<pubDate>Tue, 19 Aug 2008 07:47:16 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53307#53307</guid>
<description>Author: &lt;a href=&quot;http://www.smspower.org/forums/profile.php?mode=viewprofile&amp;u=1000&quot; target=&quot;_blank&quot;&gt;Christophe&lt;/a&gt;&lt;br /&gt;

Posted: Tue Aug 19, 2008 7:47 am (GMT 0)&lt;br /&gt;
&lt;br /&gt;Maxim, check here, someone is building a CCF tool to extract roms from VC titles
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://gbatemp.net/index.php?showtopic=100556&quot; target=&quot;_blank&quot;&gt;http://gbatemp.net/index.php?showtopic=100556&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
to dump VC titles from your Wii internal meory, you could use this application:
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://wiibrew.org/wiki/Homebrew_apps/fs_browser&quot; target=&quot;_blank&quot;&gt;http://wiibrew.org/wiki/Homebrew_apps/fs_browser&lt;/a&gt;&lt;br /&gt;

</description>
<dc:creator>Christophe</dc:creator>
<dc:subject>Development</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=51610#51610" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53307</comments>
</item>
<item>
<title>Development :: RE: VDP Vcounter/Line interrupts</title>
<link>http://www.smspower.org/forums/viewtopic.php?p=53306#53306</link>
<pubDate>Mon, 18 Aug 2008 15:44:36 GMT</pubDate>
<guid isPermaLink="true">http://www.smspower.org/forums/viewtopic.php?p=53306#53306</guid>
<description>Author: guest&lt;br /&gt;

Posted: Mon Aug 18, 2008 3:44 pm (GMT 0)&lt;br /&gt;
&lt;br /&gt;The main issue was when taking into account Charles timing info of H-INT occurring 3 mclks from end of line that the LINE 0 h-int isn't actually the first one for line interrupts, it is the line 261 H-INT feeding that. It's a bit of a mess my posts and I apologize for that.
&lt;br /&gt;

&lt;br /&gt;
So it was a bit about me coming to grips with charles advanced timing information, and the docs available which aren't so advanced.&lt;br /&gt;

</description>
<dc:creator>Anonymous</dc:creator>
<dc:subject>Development</dc:subject>
<annotate:reference rdf:resource="http://www.smspower.org/forums/viewtopic.php?p=53290#53290" />
<comments>http://www.smspower.org/forums/posting.php?mode=quote&amp;p=53306</comments>
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