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Re: PixelJunk 1-4
Posted: Thu Jul 30, 2009 1:35 pm
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Hi Bock, long time, no see! =) This footage reminds me a lot of Subterrania for the Megadrive (which itself was probably based on something else). Is there any chance of it coming out for XBL Arcade? It looks hot! |
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PixelJunk Shooter
Posted: Fri Dec 04, 2009 5:12 am
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Final trailer for our game (japanese version) is out:
http://pixeljunk.jp/library/Shooter/#movie Game release on December 10 on PSN. It was hell of a year :) |
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Posted: Fri Dec 04, 2009 9:51 am |
Seriously looking forward to that game! (tried it at Gamescom in Cologne this year). =) | |
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Posted: Wed Jan 13, 2010 8:35 pm |
Wow, I haven't been on here for a long time and I just saw Bock made Soul Bubbles, I have to find this game now! Congrats! Unfortunately I don't have a PS3, so I can't try the PixelJunk game. | |
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Posted: Thu Jan 14, 2010 12:34 am |
Well, it might still be in the bargain bins... | |
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Posted: Fri Jan 15, 2010 12:58 am |
Pixeljunk Shooter is a pretty awesome game.
The concept is great, and it is very addicting. I hope your company makes more games like this. |
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PixelJunk Shooter (or, Thanks, Bock!)
Posted: Sun Feb 19, 2012 2:04 pm
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Long time, no post. :)
My wife and I finally bought a PS3 a couple of months back, and there was an awesome deal on the PixelJunk library of games (100 yen each) a few weeks ago, so I bought all of them. PixelJunk Shooter has quickly become one of my favorite games ever. It's simple, addicting, and beautiful. It's everything I got into games for in the first place. It was nice to see the name of someone I know on the credits screen. Thanks, Bock, for working on such an incredible game. It was nice to finally meet you in person (two years ago already!) here in Japan. |
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Posted: Tue Feb 21, 2012 12:38 am |
(I merged your post in existing topic hope thats ok)
Hi Paul, Thanks for the compliment on the game :) I'm quite happy with how Shooter turned out and it fits nicely with my fetish for old-school games made in a pleasing modern way. I heard about the 100 yens deal that is really a steal. Hoping to see you again in Japan. |
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Tearaway
Posted: Wed Aug 15, 2012 1:11 pm
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The new game I've been working on has been announced yesterday:
http://tearaway.mediamolecule.com/ |
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Posted: Wed Aug 15, 2012 3:00 pm |
What was your responsability on in ? Can you disclose it generally ?
(Edit: "programming it" is not an answer :) ) |
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Posted: Wed Aug 15, 2012 9:40 pm |
Banana holder? | |
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Posted: Wed Aug 15, 2012 9:55 pm |
At least we have footage on that! | |
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Posted: Thu Aug 16, 2012 12:48 am |
Media Molecule? Wow!
Tearaway looks like a great game. I might have to buy a Vita. |
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Posted: Thu Aug 16, 2012 10:01 pm |
Niloct, I am working mostly on gameplay programming, minute to minute game design and tools/workflow improvement. We're still a relatively small team so the truth is that many people are doing a bit of everything. | |
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Customization in Tearaway
Posted: Fri Dec 27, 2013 12:50 am
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The game got released last month (good reviews and nice animations)
I made some Sega related customization today, thought I'd post them. |
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Posted: Fri Dec 27, 2013 6:32 pm |
Congratulations, those reviews sure are mighty impressive!!!! | |
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Posted: Sun Aug 27, 2017 3:43 am |
Sorry to resurrect this thread yet again.
Been trawling GDC videos on YouTube and noticed our boy Bock doing a presentation: |
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