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View topic - Competitions 2017 (20 years anniversary!)

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  • Joined: 30 Mar 2009
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Post Posted: Tue Mar 28, 2017 12:15 am
The one year i'm too busy to do a separate music entry, and there are no music entries?
=(

I'll try to test the entries tomorrow. But everyone who codes for the SMS, is a winner. :)
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Post Posted: Tue Mar 28, 2017 10:13 am
Everyone: if you want to update your entries, add better screenshots, etc. you can either edit the Wiki yourself (if you have access) or post in your thread, and will be apply the changes yourself. Please don't e-mail the competition address as we don't monitor it as much as the forum :)

@eruiz00 If you can please upload the final version with source codes included for reference. I have uploaded your v1 with sources and your v2 without sources :)

Will try to add the hacks later tonight, if not tomorrow.
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Post Posted: Tue Mar 28, 2017 11:40 am
I just fixed a few minor issues with the wiki entries, nothing fancy, and added devkitSMS and PSGlib tags so that they appears listed in the relevant pages.

We had less entries this year, but the quality is high indeed!!! ... well, of course excluding my own entry ;)
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Post Posted: Wed Mar 29, 2017 9:52 am
I'm starting to feeling like "shouldn't we add a '9 ½' to the poll options?"
because otherwise I have to award 9 to half of the entries, they really don't deserve any less, so I'm not going to give 8 to many just because I've got a personal preference...
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Post Posted: Wed Mar 29, 2017 9:58 am
Perhaps we should change to 90s games magazine scoring, with the only possible values 70%, 80%, 90%, 91%, 92%, 93% and 94%.
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Post Posted: Wed Mar 29, 2017 11:13 am
Last edited by sverx on Tue May 29, 2018 11:26 am; edited 1 time in total
or just add 9.1, 9.2, 9.3, 9.4 which is actually kind of equivalent...

BTW I do understand that the voting phase is already on the way so we might possibly discuss this for the next year :)
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Post Posted: Wed Mar 29, 2017 11:42 am
To be honest, I was joking. If they are so close then you must not be able to distinguish between them - or you can recalibrate your scale to open more granularity.
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Post Posted: Wed Mar 29, 2017 11:55 am
uh, ok. I never get jokes - I actually thought it was a good idea.
Thanks for your suggestions, though.
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Post Posted: Wed Mar 29, 2017 3:12 pm
Hacks entries are now posted. Sorry, no music this year!
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Post Posted: Wed Mar 29, 2017 4:12 pm
Presentation video of the competition (in French):
Code:
Hack:
 
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Post Posted: Wed Mar 29, 2017 11:23 pm
2017 is the year of the shmup. :)
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Post Posted: Wed Apr 05, 2017 9:03 am
How long the voting phase will last? I have just voted as I'm leaving in a few days... (and it's a pity I couldn't give some entries the time they deserved)
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Post Posted: Wed Apr 05, 2017 8:26 pm
Not sure yet, usually we do about two weeks.
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Post Posted: Thu Apr 06, 2017 12:20 pm
Bock wrote
Everyone: if you want to update your entries, add better screenshots, etc. you can either edit the Wiki yourself (if you have access) or post in your thread, and will be apply the changes yourself. Please don't e-mail the competition address as we don't monitor it as much as the forum :)

@eruiz00 If you can please upload the final version with source codes included for reference. I have uploaded your v1 with sources and your v2 without sources :)

Will try to add the hacks later tonight, if not tomorrow.


Sorry bock. Didnt read this before... im just finishing last veraion. Will upload all the final content soon.
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Post Posted: Tue Apr 25, 2017 2:55 pm
Another great competition.

It is a joy to go through all the ROMs and see what everyone has come up with. Thanks to everyone that contributed.
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Post Posted: Tue Apr 25, 2017 3:22 pm
When are the official results?

It would be nice to not count the note 2 on Spitfire SP-20 and 1969 for example, probably coming from a troll.
 
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Post Posted: Tue Apr 25, 2017 6:26 pm
We de-troll the results, don't worry. We should end the voting soon, but Omar is a bit busy with some game he wrote and I'm a bit busy with real life, let's see when we find time.
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Post Posted: Tue Apr 25, 2017 7:43 pm
Dont see why order or detroll the results. Everyone was nice submitting content. Was impressed by most of the uploads and the feeling that everyone here loves this mix of development, technical learning, those 8 bit old games, good music, demos, etc.
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Post Posted: Tue Apr 25, 2017 8:20 pm
Yes, but downvotes can easily skew results with our small voter set. Abusive voting is not uniform.
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Post Posted: Sun Apr 30, 2017 1:29 am
Wow I hibernated. Didn't vote :-(
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Post Posted: Sun Apr 30, 2017 10:24 am
Maxim wrote
Yes, but downvotes can easily skew results with our small voter set. Abusive voting is not uniform.


Seconding that. Some less mature people gave a 1 or 2 to entries that had no fair reason to be down-voted this way, and skipped vote on the other entries. Or voted 9 for other entries. Either way with the small number of users here this is skewing the results quite a lot, so I think it is the right thing to do to cancel those. If we had thousands of votes it wouldn't matter.

The entries are great :)
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Post Posted: Mon May 08, 2017 8:51 pm
Really sorry for the lack of update! Last month has been crazy for me. I have now sorted through the votes (removed a few abusives votes) and ran the average. The results are .... drummm roooollll

http://www.smspower.org/Competitions/Coding-2017
http://www.smspower.org/Competitions/Hacks-2017

Congratulations and thanks everyone for participating!
For some, hoping the competitions is only a step and maybe some of you would like to finish and improve their game further :)
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Post Posted: Tue May 09, 2017 7:46 am
Congratulations to the winner and to us all! :D :D

As a side note: I'm wondering how I could have got an higher score than PkK's and SteveProXNA's efforts. I believe your work guys was much better than mine, for what it's worth me saying it.
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Post Posted: Tue May 09, 2017 8:53 am
Spitfire SP 20 2nd and 1969 3rd, thank you Filipe Santos with all your accounts...

FYI the first shmup made with KiddEd is level 8 of Duke Nukem.
 
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Post Posted: Tue May 09, 2017 9:16 am
(Revo: All the votes are by valid active users, and we had to review them to avoid abuse/skew since the numbers are small)

I think everybody have a different way or criteria of voting. I agree that PkK and SteveProXNA efforts are probably more work than your sverx. Some are voting on technical effort, some based on graphics, or game design, some based on hardware compatibility. Hacks using KiddEd are similarly hard to evaluate for someone not deep down into using KiddEd.
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Post Posted: Tue May 09, 2017 3:05 pm
Bock wrote
I agree that PkK and SteveProXNA efforts are probably more work than your sverx.


probably? ;)
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Post Posted: Tue May 09, 2017 6:12 pm
Shame one year left to next compo. Is the fuel we need to supercharge coding powers....
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Post Posted: Tue May 09, 2017 8:03 pm
Congrats to the winners and everyone who participated this year! I had a great time trying out your stuff!
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Post Posted: Wed May 10, 2017 7:45 am
eruiz00 wrote
Shame one year left to next compo.


You're welcome to release great games also between one compo and another, of course! :)

Also, we might have a devkitSMS-only competition later on, as we did last fall (in 2016). I can't still assure you that now, BTW.
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Post Posted: Wed May 10, 2017 12:54 pm
Ummmm next game will be launched in summer. I enjoy too much the sms way even with its quirks to stop now. Btw assets2banks is wonderful :)
 
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Post Posted: Wed May 10, 2017 1:58 pm
eruiz000 wrote
Btw assets2banks is wonderful


told ya! :D
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Post Posted: Wed May 10, 2017 3:36 pm
Congratulations to all participants.
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Post Posted: Thu May 11, 2017 7:55 am
Kagesan & hang-on: your entries have been greatly missed this year :(
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Post Posted: Thu May 11, 2017 6:08 pm
I guess if I ever want to get out of the last place in these competitions I have to find why my games don't work on hardware.

Philipp
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Post Posted: Thu May 11, 2017 6:39 pm
sverx wrote
Kagesan & hang-on: your entries have been greatly missed this year :(

Thanks sverx - I'll be back! :)
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Post Posted: Fri May 12, 2017 4:10 pm
PkK wrote
I guess if I ever want to get out of the last place in these competitions I have to find why my games don't work on hardware

That would certainly help.

I'm pretty sure that Io is underappreciated for other reasons, though. I can only speak for myself, of course, but I failed to cast a vote for it, because even though it seemed very interesting, I didn't have the time to sit down and learn the rules of that comparably complex game, so I felt like I didn't have the right to judge it.
Additionally, the SG-1000 graphics turned me off a bit, I must admit. Sorry.

sverx wrote
Kagesan & hang-on: your entries have been greatly missed this year :(

Thanks. Maybe (hopefully) next time. :)
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Post Posted: Mon May 15, 2017 1:41 pm
Just checking and PkK isn't last place, the numbers are mis-sorted.

He has 4.80 and the Candy demo has 4.69
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Post Posted: Mon May 29, 2017 2:31 am
What? no one able to switch a pair of rows in the final results?

:)
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Post Posted: Mon May 29, 2017 8:20 am
do you see any more errors? :)
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