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View topic - Suggestion: Minigame competition

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  • Joined: 07 Aug 2007
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  • Location: Yach, Germany
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Suggestion: Minigame competition
Post Posted: Fri Feb 24, 2017 1:04 pm
Last edited by PkK on Fri Feb 24, 2017 9:51 pm; edited 1 time in total
In recent years, we usually had the "normal" competition + a "special" (rush or SMSdevkit) one.

How about doing a minigame competition for the special one later this year? I'd suggest a code size limit of 8KB.

Philipp

Edit: Typo in title.
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  • Joined: 01 Feb 2014
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Post Posted: Fri Feb 24, 2017 4:53 pm
I like the idea, but the suggested size of 8KB seems arbitrary to me. How about building a minigame competition on a real hardware restriction instead? I suggest "make a game that fits on a Sega card" for a theme. That would raise the limit to 32KB, which is still no big size if your code must share it with all the graphics and music data.
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  • Joined: 07 Aug 2007
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  • Location: Yach, Germany
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Post Posted: Fri Feb 24, 2017 9:09 pm
So far all my coding competition entries were below 32 KB. So 32 KB seems not enough of a challenge to me.

Philipp
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Post Posted: Sat Feb 25, 2017 6:45 am
There are other mini game competitions, across platforms. I think it's too harsh a restriction on our competitions, where just producing a working game is hard work, and it's mostly just going to reduce the assets used until you get to really small sizes.
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