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(Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Post Posted: Sat Dec 05, 2015 11:52 pm
Last edited by shadowgangs on Fri Jun 24, 2016 7:10 pm; edited 4 times in total
Hi everyone;

I am excited to announce that the Shadow Gangs Kickstarter is now live here:

https://www.kickstarter.com/projects/1858040208/shadow-gangs-80s-ninja-arcade-action-revival

Please share the news! and thank you!

https://www.youtube.com/watch?v=iFuZFODMebI

The kickstarter date is now set, it's the 25th of June 2016

I am happy to announce that the Shadow Gangs demo is now available in the downloads section here.

A new video has been uploaded here:
https://www.youtube.com/watch?v=iy-ZpxWKEaQ

I would like to introduce a new game in the making, inspired by some of the great arcade games of the mid to late 80's.
The game is Shadow Gangs, and has the look and feel and games like Shinobi, Dragon Ninja, Shadow Dancer and other Arcade ninja/action games.

It is not related to the SMS, but the SMS is a sega machine that received the first Shinobi port.

Attached are some pictures of the game

Let me know your impressions here or in the game website forum if you like it![url][/url][url][/url]
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Post Posted: Sun Dec 06, 2015 9:57 am
The screens look pretty nice :)
Do you have a date scheduled for the release ? Will it be on steam ?
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Post Posted: Sun Dec 06, 2015 11:25 am
I've seen this on c64 or amiga forum can't recall which.Reminds me of shinobi,looks quite good..
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Post Posted: Sun Dec 06, 2015 12:42 pm
Kenneth wrote
The screens look pretty nice :)
Do you have a date scheduled for the release ? Will it be on steam ?

Thanks, full release will depend on a successful kickstarter, but a demo will be available soon.
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Post Posted: Tue Dec 29, 2015 11:11 pm
Not yet a video, but I can see it in the horizon.

I started the Gui work after having done the game mechanics , being confident in them and having the demo level done.

Meanwhile, here is an actual in-game picture showing more action than the previous ones.
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a.png

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Post Posted: Mon Feb 08, 2016 1:26 am
I thought I give a new Shadow Gangs update.

Product is near finished, a new great soundtrack is in the works, the musician sent me a new extract of it and it sounds fabulous. I'll put it for download as soon as I get it.

I know I always say a video is coming soon, or the demo soon...but this game is hard work and especially I want it to be the great product I am hoping it will be.

In any case, the demo should be out before the end of March.

Here is some pictures of the game running the latest build.









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Post Posted: Mon Feb 08, 2016 9:00 am
I valid the last screen.

Good work ;)
 
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Post Posted: Tue Feb 16, 2016 10:28 pm
Hi Everyone;

I would like to share with you some good news, this month's last weekend I will meet the game background artist Toni Galvez, and we'll be making videos of the game.
So an actual game video will be available before the end of this month.

Another great news, I received Shadow Gangs's second and final music track for the demo.

Please find it here, it manages to be even better than the first track, I kept listening to it the whole day and still do now.

It is an exciting prospect to imagine the whole game having music of this quality from start to finish, which was my objective but I feel lucky to work with such a talented artist.

For you guys that wanted a ninja instead of Dan, Dan will transform to a ninja (you'll still play Dan for those that like him the way he is now, but he will transform to a ninja mid level (so he can use the sword and other ninja powers)).

Here an image showing Dan in ninja suit, as well as the first mission boss:


More detail on the news section of game website.

Hope you like it!
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Post Posted: Tue Feb 23, 2016 9:22 pm
Do you have any debug screenshots showing hitbox sizes?
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Post Posted: Wed Feb 24, 2016 8:57 pm
Tripredacus wrote
Do you have any debug screenshots showing hitbox sizes?

I can answer question you have regarding this game's collisions and hit detection system if you want.
But I am wary to show these details to not spoil the gameplay.
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Post Posted: Thu Feb 25, 2016 12:18 am
Just a quick update, I received the final version of both Shadow Gangs music tracks.
Find them here:
Burning Fist
Shadow Gangs Theme

The video is of course coming this weekend!
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Video now available
Post Posted: Sun Feb 28, 2016 1:02 am
Shadow Gangs video now available here:
https://www.youtube.com/watch?v=WX_mo0soMqs
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Post Posted: Sun Apr 03, 2016 9:25 pm
I thought I'll give a new Shadow Gangs update.

The game is being updated every day, the new backgrounds are under way and they will look nothing like the originals. They will be very detailed and will have an extra parallax layer that will add a lot of atmosphere to the game.

Shadow Warriors is now my inspiration in relation to the backgrounds variations and amount of static object, so expect a completely different and better looking backgrounds.

Other fixes are related to engine fixes, 3 checkpoints instead of 1, new knifeman with a new flying attack type, better AI, fixed camera, some prone guys will now stand up when Dan is near (not all will stand up!) and many fixes and new features have gone in.

I leave you with Dan in ninja form, hope you like it:



and the end boss of one of the games mission (yes, Freddy!):


Development is still going on, stay tuned!
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Post Posted: Thu May 12, 2016 10:44 pm
Hi Everyone;

Finally I am proud to present the new Shadow Gangs, with new backgrounds (pictures bellow), and many more fixes and enhancements that pictures can't convey.

I am also excited to announce that the Shadow Gangs demo, and the new and final pre Kickstarter video will be both available at the same time at the end of next week, Saturday or Sunday, most probably Sunday 22nd of May.

Aside from preparing the demo, I will now prepare for the kickstarter campaign. To this end, I am going to dress up in big detail what

Shadow Gangs is about, what enemies are there, what levels, what new weapons can Dan and his ninja form use, how they can use it, and what

the ninja form add to Dan capability wise.

Rendez-vous at the end of next week, the demo will be available then for download (pc version), and a new video and final video will be uploaded, and I will also announce the kickstarter date!













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Post Posted: Sun May 22, 2016 8:18 am
I am happy to announce that the Shadow Gangs demo is now available in the downloads section here.

It's the PC version, it should run fine on a 1ghz PC with Intel graphics, but let me know if you have any issues running it.
You may need to install Visual C++ 2015 Redistributable here if the Demo won't start, I didn't need to but just in case.

A new video has been uploaded here:
https://www.youtube.com/watch?v=iy-ZpxWKEaQ

A new great music track is also available, here or in the downloads section. It's included in the demo and can be heard if you finish the demo.

The kickstarter date is now set, it's the 25th of June 2016. If you liked the demo and want this game to materialise, please contribute to the crowdfunding.

These kind of games like Shadow Gangs won't be brought back by big game companies, or the likes of Sega, Capcom etc...., they all seem to have moved to 3D and other new fancy gameplay styles etc..., so don't wait for them to release something like Shadow Gangs.

Also feedback on the game all over the internet, here and friends has been very important, and this new demo is showing that. Apart from the new backgrounds, many enhancements and fixes have gone in.

I really hope you enjoy it!

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Post Posted: Wed May 25, 2016 9:34 pm
Just to say that I received enough feedback about the difficulty being too hard even in easy mode, so I added 3 more checkpoints on all difficulty modes, and lessened the number of dangerous situations in easy mode.

It should be an easy ride now.
(In easy, other modes are still challenging).

New demo version available at the same place here.
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Post Posted: Thu Jun 16, 2016 11:37 pm
Hi everyone;

I uploaded a new video of me playing in hard mode with melee only (mostly, one miss near the end), and no deaths.

The game also had a speed increase for Dan (and some enemies to keep the balance), as well as sharper melee attacks.
I think it plays much better than before.
Many other fixes has gone in.

In relation to the kickstarter, Dan in ninja form will have an assault rifle as projectile weapon, I think it's much better this way than having some kind of fire shuriken or super shuriken or the like which was my original intention.

Here is the video that I wanted to do before the kickstarter to show the game potential more:

https://www.youtube.com/watch?v=GRUY-PzgsH4
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Post Posted: Fri Jun 24, 2016 7:11 pm
Hi everyone;

I am excited to announce that the Shadow Gangs Kickstarter is now live here:

https://www.kickstarter.com/projects/1858040208/shadow-gangs-80s-ninja-arcade-action-revival

Please share the news! and thank you!

https://www.youtube.com/watch?v=iFuZFODMebI[/url]
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Post Posted: Fri Jul 01, 2016 1:15 pm
I'll be donating via kickstarter. Just need to make an account first.
Dreamcast port, awesome.
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Post Posted: Fri Jul 01, 2016 3:31 pm
D wrote
I'll be donating via kickstarter. Just need to make an account first.
Dreamcast port, awesome.

Thank you.
Dreamcast port, and many many enhancements/fixes will happen between this demo and the final game.
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Post Posted: Sat Jul 23, 2016 11:24 am
Hi Everyone;

The Shadow Gangs kickstarter is in it's final hours, and I would like to let anyone who is interested but hesitated for some reasons about
the enhancements and changes that the full version will have:

-If the graphic style is an issue, there will be filters available to add scanlines or any other full screen shader effects that are
available already for emulators like Mame, Winuare etc...

-Also concerning the graphics, all the characters will be drawn by the same artist who did Dan and the ninajs, this will ensure coherent
art and of higher quality.

-The animations frames will be double or tripled in some animation types (dying animation and others).

-A lot of special effects will be added, some using shaders or with added shaders. Blood, bullet trails, better bullet effects, hit effets,
smoke etc...these will make the screen busier.

-If you didn't like the game because of lack of diversity, there will be a lot more interactions, Dan will have an inventory to store
sepcial weapons and sepcial attacks (magic), there will be elements of search, recovering money, freeying all types of hostages, some
elements of adventure/exploration too like using the ninja double jump to get to secret areas.

-The ninja form will allow Dan to take one hit without dying (but will cause him to revert to his fighter form). Also the ninja form will be available at about 10 to 15% of the level start.
This will put the difficult a lot down.

-And many many more enhancements and fixes. A full list is in the Kickstarter page.


I would like also to ask you to actually play the current demo, to get a real feel of the game and see it actually on your screen not just on videos.

Bellow is the new Dan as ninja which is being done now by the sprite artist, and the first frames of the attack drone.

Also, if the game succeeds the Kickstarter, all backers without exceptions will get regular milestone builds.

Many thanks!






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Post Posted: Mon Sep 19, 2016 12:55 pm
this kickstarter looks great. can you post an update what happens on it now?
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Post Posted: Tue Sep 27, 2016 9:48 pm
richmondster wrote
this kickstarter looks great. can you post an update what happens on it now?

Thank you.
We are now preparing a new better, bigger demo version, which will have all the enhancement stated on the Kickstarter page, + 2 new enemies and 1 boss and boss level.

The upcoming version will be a big upgrade with an adventure element thrown in.

The hero will get an inventory, there will be moving platforms and more.









Stay tuned!, I post regular updates on the website here:
http://www.shadowgangs.com
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Post Posted: Sun Dec 18, 2016 9:30 pm




Hi everyone;

I would like to show some new progress pictures.
Showing mission 4 boss, also more pictures on the website.

The task ahead is huge but the game is progressing step by step towards completion one day.
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Post Posted: Sun Dec 18, 2016 9:46 pm
Good work. Can't wait to see it finished.
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Post Posted: Tue Jan 03, 2017 10:28 pm
I wanted to share a WIP of Shadow Gangs, showing here boss Freddy.

Still not polished, very buggy, no proper sounds or effects, and many sprites of Dan here will be changed (walk animation and anything which doesn't look good).
Also Video quality is not great, I made it with an underpowered laptop.

But I wanted to share with you this to show this game is progressing.

Hope you like it!.

http://www.youtube.com/watch?v=IQnkndfMFJY
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Post Posted: Sat Jan 07, 2017 3:44 pm
How about a Neo Geo port? :D
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Post Posted: Sat Jan 07, 2017 3:48 pm
Nice work! Very Shinobi style

The city art reminds me "two crude dudes" a little
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Post Posted: Sat Jan 07, 2017 5:58 pm
Vectorman2 wrote
How about a Neo Geo port? :D

There is no plan for now, but after the PC version is out, if it turns out to be a success then Neo Geo might be possible.
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Post Posted: Sat Jan 28, 2017 9:53 pm


Hi everyone;

Showing Shadow Gangs boss 1 Collin, hope you like!
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Post Posted: Sun Feb 19, 2017 2:41 pm
Hi everyone;

New Shadow Gangs boss 2 video here:


Hope you like it!
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Post Posted: Sat Jul 08, 2017 8:47 pm
Hi everyone;

Some good news about Shadow Gangs, the first phase of characters creation is nearly finished.

All of the characters and bosses are done. With this phase finished there will be a new fix phase to revamp the main character, and the next big phase which I have been waiting for for a long time, the levels.

There is more info on the website, on which I put 2 new sections with the full minions and bosses list.
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Post Posted: Sun Jul 16, 2017 12:01 pm
Oh wow, looks great. Glad to see it's progressing. Will you be launching another kickstarter or are you just going to continue working on it as and when you can?

Would be great to see a Saturn port of this, or a demake for SMS/MD :p

I'll be keeping an eye on this as I love the Shinobi series so this is right up my alley!
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Post Posted: Fri Aug 11, 2017 9:55 pm
SpanishAdam wrote
Oh wow, looks great. Glad to see it's progressing. Will you be launching another kickstarter or are you just going to continue working on it as and when you can?

Would be great to see a Saturn port of this, or a demake for SMS/MD :p

I'll be keeping an eye on this as I love the Shinobi series so this is right up my alley!


Thanks!. Yes, most probably another Kickstarter next year to get more funds, and have a base of beta testers especially.

About Saturn, SMS or MD, it;s highly unlikely at this point...but there will be Dreamcast version!

I was planning not to make any more new music public, but this one is so good it there is more reasons to publish it now than to keep it away for another year while the game is getting done.

You can listen to it here:
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Post Posted: Fri Apr 10, 2020 11:14 am
Shadow Gangs is out.

I recommend you play on Easy first, as there is health bar in this mode.

You can get it here:
https://store.steampowered.com/app/1143430/Shadow_Gangs/
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Post Posted: Sat Apr 11, 2020 9:46 pm
I bought it and liked it so far!

But some achievements i have really no clue (pirate ship, collin in bamboo forest) where they'd be though!

shadowgangs wrote
Shadow Gangs is out.

I recommend you play on Easy first, as there is health bar in this mode.

You can get it here:
https://store.steampowered.com/app/1143430/Shadow_Gangs/
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Post Posted: Sun Apr 12, 2020 7:39 am
I also bought it, the final video really looked nice! :-D
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Post Posted: Sun Apr 12, 2020 10:34 am
This is a great game and really nice throwback to Shinobi.

Only thing, the graphics, gameplay music are so polished but the voiceover is a little cheesy.
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Post Posted: Sun Apr 12, 2020 11:30 pm
Adol wrote
I bought it and liked it so far!

But some achievements i have really no clue (pirate ship, collin in bamboo forest) where they'd be though!

shadowgangs wrote
Shadow Gangs is out.

I recommend you play on Easy first, as there is health bar in this mode.

You can get it here:
https://store.steampowered.com/app/1143430/Shadow_Gangs/

I replied on the email if you are the same person?
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Post Posted: Mon Apr 13, 2020 3:43 am
I'm the same yes, thank you!

The cheesy voice is nice!

shadowgangs wrote
Adol wrote
I bought it and liked it so far!

But some achievements i have really no clue (pirate ship, collin in bamboo forest) where they'd be though!

shadowgangs wrote
Shadow Gangs is out.

I recommend you play on Easy first, as there is health bar in this mode.

You can get it here:
https://store.steampowered.com/app/1143430/Shadow_Gangs/

I replied on the email if you are the same person?
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Post Posted: Mon Oct 05, 2020 8:15 pm
Xbox One version of Shadow Gangs now on preorder. Release date is the 14th of October.
It's an awesome version!

https://www.microsoft.com/p/shadow-gangs/9n6hkcr65qdq
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