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View topic - [Coding competition 2016] Master of the Labyrinth by Pedro76

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  • Joined: 19 Oct 1999
  • Posts: 14688
  • Location: London
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[Coding competition 2016] Master of the Labyrinth by Pedro76
Post Posted: Sun Mar 27, 2016 8:40 pm
http://www.smspower.org/Homebrew/MasterOfTheLabyrinth-SMS



Pedro76 wrote
Master of the labyrinth is at its begining,
its is programmed with Sverx's sdcc ,
i have done it with my girlfriend nivarel.
It works on meka, better on kega and best yet
with PSP emulator master boy.
Be careful to not fall in the trap and become
the master of the labyrinth (it'll be difficult , you
cannot pass the bar).
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  • Joined: 05 Sep 2013
  • Posts: 3763
  • Location: Stockholm, Sweden
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Post Posted: Tue Mar 29, 2016 9:10 am
Nice work, guys! :)

It reminds me of Eye of the Beholder, if you place monsters in it you could make a very nice RPG. :) I tested it on hardware and the only (very very tiny) glitch I found is the guy searching for his brother that it's slightly flickering, I think you're updating it while it's on screen.

Apart from that, you forgot to update SDSC tag info, on MEKA it says that the ROM it's a "SMS/MD controller test" made by me on Feb 20 2015 ;)

Finally, SDCC isn't a tool I made myself; devkitSMS and SMSlib that's what I wrote, and they're based on SDCC compiler.

Oh, what happened to your "Christmas Tale" anyway? It was very promising IMHO, it would be a pity to drop it :|
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  • Joined: 08 Jul 2001
  • Posts: 8644
  • Location: Paris, France
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Post Posted: Tue Mar 29, 2016 8:51 pm
So it is possible to clear the game?
Looks like it has nice base elements in and the game could be improved from there. Right now I'm stuck early on! (readme says you cannot pass the pig-held bar)
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  • Joined: 25 Feb 2006
  • Posts: 863
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Tue Mar 29, 2016 10:24 pm
This game does have some potential.
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  • Joined: 18 Mar 2015
  • Posts: 9
  • Location: France
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Post Posted: Wed Mar 30, 2016 12:16 pm
Thank you for the comments.
For the moment it is impossible to pass the bar.
I'll make an update to correct the little glitch, add music and complete the first level.
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  • Joined: 30 Mar 2009
  • Posts: 282
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Post Posted: Wed Mar 30, 2016 3:31 pm
This is really cool, and it could become a really cool game.
You basically did a proper version of what i did with my dungeon game for the Rush comp. last year.

I hope to see this finished, as i love these kinds of games. :)
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  • Joined: 12 Oct 2015
  • Posts: 183
  • Location: Ireland
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Nice game
Post Posted: Wed Mar 30, 2016 7:03 pm
Nice game. Having the map was very useful...!
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  • Joined: 26 Mar 2016
  • Posts: 36
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Post Posted: Wed Mar 30, 2016 9:17 pm
I think the game has potential. I would like to see some alternations in the wall graphics and the like to have more atmosphere. I'd say keep at it! :)
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  • Joined: 18 Mar 2015
  • Posts: 9
  • Location: France
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Post Posted: Sun Apr 17, 2016 5:54 pm
Master of the labyrinth version1.1

. 2 new musics (intro and little ending)
. you can now pass the bar.

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