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- Joined: 18 Dec 2009
- Posts: 114
- Location: Norway
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Loretta no Shouzou/The Castle
Posted: Wed Mar 16, 2011 8:02 pm
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Why is it that everywhere I see "Loretta no Shouzou" is considered to be a Mark III game (including the games section here), while "The Castle" is considered to be a SG-1000 game? Both games are packaged as Mark III games (Gold Cartridge), but can both be played on the SG-1000 as well. So... What is the difference between the two games?
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- Site Admin
- Joined: 08 Jul 2001
- Posts: 8649
- Location: Paris, France
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Posted: Thu Mar 17, 2011 2:53 am
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That's a valid question. However that consideration comes from their product numbering:
The Castle is G-1046 (fits in SG-1000 sequence)
Loretta is G-1315 (fits in Mark IIII/SMS sequence)
Also The Loretta no Shozzou is a larger, 1 megabyte game, which more accurately fit into the Gold Cartridge category.
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- Joined: 26 Dec 2004
- Posts: 374
- Location: Japan
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Posted: Thu Mar 17, 2011 8:39 am
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Bock wrote Also The Loretta no Shozzou is a larger, 1 megabyte game, which more accurately fit into the Gold Cartridge category.
That's amazing! I always thought that DaiMakaimura for the Supergrafx was the first game on ROM to reach 1 Megabyte.
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Goes to show how advanced SMS/SG-1000 games were.
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The game may have 1 Megabyte, but the graphics sure don't show it...
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insert your own joke here
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- Site Admin
- Joined: 08 Jul 2001
- Posts: 8649
- Location: Paris, France
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Posted: Thu Mar 17, 2011 8:45 am
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Oops sorry I meant 1 megabit =)
Although colors and animation/scrolling are a bit limited, there's a fair room to do nice graphics with SG-1000 type graphics mode. MSX1 games pushed the system pretty far whereas SG-1000 didn't.
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- Joined: 19 Aug 2011
- Posts: 115
- Location: Australia
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Posted: Sat Oct 01, 2011 4:36 am
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Bock, will The Castle play correctly in a Japanese MS, or does it need to be played in an SG console to work correctly?
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- Site Admin
- Joined: 08 Jul 2001
- Posts: 8649
- Location: Paris, France
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Posted: Sat Oct 01, 2011 11:31 am
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It plays correctly on a Japanese Master System / Mark III.
However the color palette looks better on a SG-1000/SC-3000.
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- Joined: 19 Aug 2011
- Posts: 115
- Location: Australia
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Posted: Sat Oct 01, 2011 4:14 pm
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Thank you for clearing that up.
Are there any screenshots available that highlight the differences?
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- Joined: 30 Jul 2008
- Posts: 41
- Location: Brazil
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Posted: Sun Oct 02, 2011 9:35 pm
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Is there an english translation of that game? I would love to be able to play it, maybe even port it to MSX :)
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- Joined: 19 Aug 2011
- Posts: 115
- Location: Australia
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Posted: Fri Jan 27, 2012 1:24 am
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Frank_fjs wrote
Are there any screenshots available that highlight the differences?
Finally got around to answering my own question.
Same TV, same video cable, same cart etc - top pic is The Castle running on an Aussie SC-3000 and bottom pic is the game running on a Japanese MS.
Definitely looks a lot brighter and more vibrant on the Japanese MS.
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- Joined: 24 May 2010
- Posts: 127
- Location: New York
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Posted: Fri Jan 27, 2012 6:18 am
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Which SMS flashcarts (if any) support the extra RAM used in The Castle?
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- Site Admin
- Joined: 08 Jul 2001
- Posts: 8649
- Location: Paris, France
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Posted: Fri Jan 27, 2012 9:55 am
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The color are terribly off on the Mark III or Master System. Look at the map or cross item.
Also note that The Castle is a late release so they probably consciously made sure that some combination didn't show too badly on the Master System.
Dragon Wang got rereleased with a modified color palette so that it would be more readable on the Master System, in the original build the flying knives were barely noticeable.
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