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View topic - [Music competition 2011] en vard fyra javel by AbbeAbyss

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[Music competition 2011] en vard fyra javel by AbbeAbyss
Post Posted: Sat Mar 26, 2011 10:38 pm
en vard fyra javel

Original VGM composition.

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  • Joined: 25 Mar 2011
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Post Posted: Sun Mar 27, 2011 6:41 pm
Nice theme and sounds ;)
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  • Joined: 30 Mar 2011
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Post Posted: Wed Mar 30, 2011 8:29 pm
Killian wrote
Nice theme and sounds ;)


Thanks man! I really wanted to use this in a simple homebrew demo but haven't gotten around to learning Z80 asm and such yet.
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  • Joined: 31 Oct 2007
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Post Posted: Tue Apr 05, 2011 11:47 am
This is my fav music entry of them all :)
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Post Posted: Wed Apr 06, 2011 1:27 am
HW usage: 10 - reverb/echo, block, chords, arpeggi-chords, noise micromanagement- awesomeness.
Lyricality: 9
Flow: 9
Scope: 8
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Overall: 9

Criteria:
HW usage: Scoring for limited-channels chip synth is not like scoring for an ensemble. Knowing how to milk the capacity of the chip and use all the channels all the time (within creative intent) without one stepping on another is a science. Knowing how to make the chip sound like it has more channels than it does is an art.
Lyricality: The difference between that vintage console background theme that's stuck in your head 20 years later and the full orchestral next-gen PC soundscape that is amazing but which you can't quite remember 10 minutes later. Does the groove- the heart- the core of the piece stick in your head? Could you reduce it to a memorable sequence of single notes on a piano or square wave?
Flow: Is there variety, or is the track one constantly looped phrase that gets stale? Do sections with various flavors connect smoothly and feel like part of the same piece?
Scope: How much content is there, and for how long? Where does it sound like you were aiming when you made the track? A 30-second loop of cheap BGM, or a piece of performance art?
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Post Posted: Sat Apr 09, 2011 9:54 pm
Technically very impressive, and musically pretty good too :) More demo-like than game-like, perhaps not something you can hum to yourself. I'm still wondering what the title means...
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Post Posted: Sun Apr 10, 2011 4:15 pm
Maxim wrote
Technically very impressive, and musically pretty good too :) More demo-like than game-like, perhaps not something you can hum to yourself. I'm still wondering what the title means...


Thanks! It's more demo-ish indeed, considering the riff change at 1:46 for instance. In-game music for 8-bit video games usually have a more continuous feel imo, especially regarding drum beats and keys.

The title is a Swedish sentence ("en värd fyra-jävel" with umlauts, which is the proper spelling) from a funny YouTube video. It's an idiomatic way of saying "a damn fine four-piece", which taken out of context sort of alludes to the four channels of the PSG =)
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Post Posted: Mon Apr 11, 2011 4:31 pm
I've listened to this song for days now , such a catchy tune that really uses the potential of the SMS sounchip.
Catchy melody and nice execution :D
Sounds like a fitting intro/ ending song for a game.
Great job ^^
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  • Joined: 14 Mar 2005
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Post Posted: Thu Jun 09, 2011 5:43 am
It's hard to get this tune out of my head. Great stuff. :) The background part reminds me of Giana Sisters on C64.
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Post Posted: Wed Jul 06, 2011 10:24 pm
Received the Master Everdrive a couple of weeks ago, thanks smspower! I've made a new tune called "real today" (.xm, so it isn't SMS-related but still "chip") which you can hear at my website:

http://www.wifstrand.se/albert/
(player below the artwork, to the right)
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Post Posted: Wed Jul 06, 2011 10:49 pm
AbbeAbyss wrote
Received the Master Everdrive a couple of weeks ago, thanks smspower! I've made a new tune called "real today" (.xm, so it isn't SMS-related but still "chip") which you can hear at my website:

http://www.wifstrand.se/albert/
(player below the artwork, to the right)


That is an awesome tune :D
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