Forums

Sega Master System / Mark III / Game Gear
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew

View topic - Dragon Crystal FAQ, and more

Reply to topic
Author Message
Brian
  • Guest
Reply with quote
Dragon Crystal FAQ, and more
Post Posted: Tue Jul 06, 1999 11:12 pm
Here is the latest version of the Dragon Crystal FAQ.
I finally completed the game today, so the FAQ should be pretty good. It is still missing some info, so if you can, please contribute anything you can: brian@realvalue.net

Also, I have a savegame for meka, right before you pick up the holy goblet to win the game, also, a cool picture from the ending scene. If anyone wants these for their site, let me know.


******************************************************************************
******************************************************************************
**** ****
**** Dragon Crystal FAQ ****
**** For Sega Master System ****
**** Version 0.10 ****
**** 7/7/99 ****
**** ****
******************************************************************************
******************************************************************************

Dragon Crystal is Copyright (C) Sega 1991

The latest version of this FAQ can always be found at
http://www.gamefaqs.com

The Dragon Crystal FAQ was started 7/3/99 by Brian Cole

==============================================================================
NOTE:
==============================================================================

Since I've only played this game through 1.75 times, I could not
confirm that every object produces the same results every time.
And I could not figure out what some items did, because I did not use
them, or did not use them correctly.
Your results for Hit points, weapon power, armor power, effects of
scrolls, rods, potions, etc... will no doubt be different from mine.
Several objects produced different results the few times I used them,
so your results will probably be different than mine.
The lists below of weapons and armor should only be used as an
approximate value, since the weapon and armor strength varied each
time I played, and they also varied from the effect of different
potions, scrolls, etc...
If you can clear up what any object does, Please, e-mail me! Because
I seriously doubt If I will ever play the game completely through
again...

==============================================================================
TABLE OF CONTENTS
==============================================================================

1) Contributors
2) About Dragon Crystal
3) Game Objective & Basic Game Play -Moving
-Food
-Attacking
-Picking Up Items
-Status Screen
-Throwing
-Gold
-Cursed Items
-Levels
-Affects from Monsters
4) Game Items: -Weapon
-Armor
-Scrolls
-Rods
-Potions
-Rings
-Food
-Monsters
5) Hints: -Pro Action Replay Codes
-Various Hints
-Save Often
-Secret Passages
-Weapons & Armor
-Identifying Objects
-Game Gear Version Hints
6) End of Game Sequence

==============================================================================
1) CONTRIBUTORS
==============================================================================

The following people have contributed to the Dragon Crystal FAQ:

Brian Cole brian@realvalue.net, http://brian.emulationworld.com
Game Sages http://sages.ign.com
About.com http://vgstrategies.about.com
Henrik Nygaard Nielsen http://www.diku.dk/students/ufoh/
Falcon falcon77@total.net
Paul "TBBle" Hampson Paul.Hampson@Pobox.Com
Depet depet@gmx.de
Adam doleman@ime.net

If you have any information to contribute, Please e-mail brian@realvalue.net
You will get full credit for whatever you contribute.


==============================================================================
2) ABOUT DRAGON CRYSTAL
==============================================================================

According to Game Sages "This game is apparently the 'unofficial' sequel
to Fatal Labyrinth. It has a couple major differences though; All or most
of the game seems to be played outdoors, rather than in a dungeon, and
a Dragon is always following you that gains power as you progress.
Unfortunately though, it had no password/save feature."
(If you use the emulator Meka to play, you can save the game by pressing F5,
and restore by pressing F7. See the hint section for more info)
Fatal Labyrinth is a Genesis/Megadrive game.
There is also a version of Dragon Crystal on Game Gear.

Game Sages also says the following, which appears to be true about
Dragon Crystal Also.
"I can't say too much about Fatal Labyrinth since I never really had a
chance to fully tackle this game, but it seems very unique. The game is
set in 3rd-Person perspective, but unlike most 3rd-Person RPG's, you can't
see your surroundings until you've explored them; it's kind of like an
auto-mapping system, but is part of the actual game and not just a map of
an area. You play a single character (Trykaar) in search of the
'Holy Goblet'."

They also say "Treasures (such as Weapons, armor, and food) are scattered
throughout the Labyrinth, and enemies can be seen before an actual
encounter takes place. According to Rassilon, This game (as well as
Dragon Crystal) were "based" on Hack and Rogue for Unix."

I've been told that this game is similar to Rogue, so here is a link to it's
FAQ. It may be helpful for strategies in this game:
http://www.gamefaqs.com/computer/mainframe/faq/rogue.txt

You may not know Rogue, but you might know some of it's descendants such as
Nethack, Moria, Kroz or Diablo. (Trust me on that one, Diablo is Rogue-like3D)

The Levels in Dragon Crystal are randomly generated.
There is a strange little egg that follows the hero around the levels.
As you gain experience levels the egg hatches and grows into an increasingly
large Dragon (hence the title?).

Also, the end of the game says you are from "another world", and tells you
to go home...

==============================================================================
3) GAME OBJECTIVE & BASIC GAME PLAY
==============================================================================

The main objective of the game is to find the "Holy Goblet"
The objective on each level is to find the square pad that has circle with a
star in it, to advance to next level. And along the way to eat food, kill
monsters, pick up weapons, scrolls, armor, rings, etc... And of course, to
stay alive.

Moving: Simple, press the directional pad in the direction you want to go

Food: It takes one point of food to move six spaces on the screen.
If your food counter is at a 100, don't pick up any more food,
before it has lowered, because all above a 100 is discarded.
Leave it and pick it up later.
If you run out of food, you will still be able to move. However,
your health points will gradually decrease until you find more food.
As you walk around, and eat food, your health will gradually
increase.

Attacking: Simply walk next to the enemy, and move the directional
pad in the direction of the enemy. If you have enough food,
it may be a good idea to walk around and increase your health
before fighting some enemies.

Picking Up Items: Press Button 2 (Left Alt in Meka) when directly
over item.

Status Screen: This screen tells you your current level, gold, PW, AC, Food,
Etc.. It also lets you choose which armor, weapon, and ring to
equip. This is also where you use scrolls, rods, and potions.
To access this screen, press Button 1 (Left Control in Meka).
Use the directional button to move around. Button 1 (Left
control) acts as the "cancel" button, and Button 2 (Left Alt)
acts as the "OK" button. Simply "use", "drop", and "throw"
items as prompted.

Throwing: Select "throw" from the menu. Good for throwing "bad" potions
on enemies. Potions that would otherwise hurt you. You can
also throw worthless swords, armor, and what ever at enemies.
As they may do some damage.

Cursed Items: When you find a cursed item, do not use it. Either drop it,
or save it and throw it at an enemy during battle. If you
do put the item on, you will be told that it can't be removed.

To remove a cursed item, use a bless scroll.


Gold: Purpose Unknown?

Levels:

As far as I can tell, floor levels (FL) are advanced by simply stepping on the
Square that takes you to the next level. Character levels, given by a name
(ex. apprentice), are advanced by fighting enemies, and gaining experience.
However, there is no indication of experience points. Nor does the game tell
you how many more experience points you must gain to advance to the next level,
which is quite annoying. Perhaps gold has something to do with this?

FL1 Apprentice
FL2 Ranger HP 106
FL3 Soldier HP 118
FL4 Warrior HP 134 Egg Hatches!
FL5 Warrior HP 134
FL6 Fighter HP 156
FL7 Fighter HP 156
FL8 Fighter HP 156
FL9 Swordsman HP 186
FL10 Swordsman, Veteran HP 186, 220
FL11 Veteran HP 220
FL12 Veteran HP 220
FL13 Veteran, Knight HP 220, 262 Dragon Much Bigger
FL14 Knight HP 262
FL15 Knight, Champion HP 262, 310
FL16 Champion HP 310
FL17 Champion HP 310
FL18 Hero HP 364
FL19 Hero, Master HP 364, 424
FL20 Master HP 424
FL21 Master, Paradin HP 453 Stupid music finally changes!
FL22 Paradin HP 453 Dragon Turns Gray
FL23 Paradin HP 453
FL24 Paradin, Warlord HP 453, 498
FL25 Warlord HP 498
FL26 Warlord HP 498
FL27 Warlord HP 498
FL28 Warlord HP 498
FL29 Warlord HP 498
FL30 Warlord, Dragonlord HP 498, 595 End level!!! Find the Holy
Goblet, pick it up and win
the game!!!

----------------------
Affects from monsters:
----------------------

Poisoned Caused by frogs. Will gradually wear off just by walking
around. May also cured by eating a piece of food.


Lightheaded Caused by various monsters. Will make you walk around in
directions you do not choose. You will lose Health gradually
until cured. Try eating a piece of food to cure.

Dense Fog Spell caused by witches that makes the entire screen
"undiscovered" again.

==============================================================================
4) GAME ITEMS
==============================================================================

Note: The effect on your character by the items may vary from my results,
depending on what scrolls you read, or potions you take, etc...


----------
Weapon
----------
Dagger PW 3
ShortSword PW 14
LongSword PW 18
Magi Masher PW 21 Can be obtained from using Gold Scroll, can also
be found.
BroadSword PW 24
Blood Blade PW 32 Possibly Cursed
Bushido Blade PW 33
Ghost Killer PW 37
Gladius PW 42
Flamberge PW 43
Death Blade PW 20-50 Sometimes cursed
Rune Blade PW 55
Dragonslayer Good for green dragons (I never found this one)
Laserblade PW 67

----------
Armor
----------
Robe AC 0
Leathersuit AC 2
Lamellar AC 5
Cuirass AC 9
ChainMail AC 14
Mystic Suit AC 18
Scale Armor AC 21
Plate Armor AC 30
Battle Suit AC 38
Dragon Suit AC 4-44 Sometimes Cursed


----------
Scrolls
----------
Bless Scroll Removes a cursed ring
Blank Scroll Blank, has no use
Summon Scroll Summons an enemy to fight
Shield Scroll Increases Armor AC +1
Mauve Scroll Increases Armor AC +1
Pink Scroll Makes it so Armor does not rust
Purple Scroll Makes it so Armor does not rust
Norust Scroll Makes it so Armor does not rust
Green Scroll
Brown Scroll Changes all potions to Midheal Potions
Potion Scroll Changed all potions to Midheal Potions
Red Scroll Changes all potions to Midheal Potions
Red Scroll Changed weapon into Gladius
Bronze Scroll Nothing Happened
Cyan Scroll Turned purple ring into food ring?
Gold Scroll "Confuses the monster"
Yellow Scroll
Shift Scroll Beams you to your starting point of the level
Black Scroll Increases Armor Strength by 1 (AC +1)
Map Scroll Reveals all undiscovered portions of screen.
Grey Scroll Reveals all undiscovered portions of screen.
White Scroll Reveals all undiscovered portions of screen.
White Scroll Changed Sword to Bushido Blade, PW 33
Gas Scroll Changed Sword to Bushido Blade, PW 33
Gold Scroll Changed sword to "Magi Masher", PW 21
Silver Scroll "nothing happened"

----------
Rods
----------

**Fighting These rods are good in battles. "Use" them, do not throw.

Mauve Rod Hits monster 20 HP
Gold Rod Hits monster 48 HP
Cyan Rod Destroyed monster
Silver Rod Monster is blown away
Berserk Rod Destroyed Monster
Pink Rod Destroyed Monster
Violet Rod Deflects Enemy's Spell
Reshape Rod Mutates enemy into different type of enemy
Silent Rod "Enemy Spell is Deflected"
Flame Rod "no effect"
Thunder Rod "no effect"
Wood Rod
Flash Rod Hits monster for 72 HP
Drain Rod "You've Swapped Hit Points" (with enemy?)
Wind Rod Blows Monster Away (VERY good weapon)

Bronze Rod Summons a monster for you to fight
Spirit Rod Summons a monster for you to fight
Green Rod Summons a monster for you to fight


**Cursed Do not use these rods. Instead, try throwing them at an enemy
while in battle.
Blue Rod Steals a level from you
Wither Rod Steals a level from you, Do not use.

**Others
Brown Rod Time Travel, May advance you a level
Travel Rod Time Travel, May advance you a level
Pink Rod "You are slipping through time", Transports you someplace..
Black Rod "Nothing Happened"
Purple Rod "no effect"
Red Rod
White Rod
Brown Rod

----------
Potions
----------

**Healing

Minheal Potion Improves Health by 46
Midheal Potion Improves Health by 93-110
Maxheal Potion Improves Health to max
Purple Potion Max Health
Cyan Potion Increases Health
Bronze Potion Increases HP by 26?
Pink Potion Increases Health
Cure Potion Heals from monsters poison
Black Potion "quenches Thirst"
Red Potion Removes monster's Spell
Silver Potion Improves Health
Gold Potion "Your thirst is quenched"
Water Potion Quenches Thirst

**Cursed: Do NOT use these potions on yourself. Instead, try throwing
them at an enemy during battle.

Wither Potion Decreases Strength (PW)
Slow Potion Makes you walk slower
Violet Potion Makes you sluggish, Makes monster hesitate
Slow Potion Makes you sluggish, Makes monster hesitate
Freeze Potion Paralyzes the monster
Gold Potion Makes you walk slower
Yellow Potion "Lightheaded" effect, moves you where you don't want to.
Green Potion Makes you walk slower
Bronze Potion Makes entire screen undiscovered again.


**Weapon/Armor Altering:

Mauve Potion PW +1
Power Potion PW +1
Reflex Potion AC +1
Brown Potion "your reactions are sharpened", can also decrease PW by 1
Black Potion PW -1

**Unknown

Gray Potion "no effect"

----------
Rings
----------
Bronze Ring
Purple Ring Strength +4

Pink Ring Strengh +4, Turns into Ogre Ring
Ogre Ring Improves Strength +4

Food Ring Improves Health

Pink Ring Conjures a magic wall, and turns into Shield Ring
Shield Ring AC +4


Blue Ring "Your senses are enhanced", turns in to Sight Ring
Sight Ring

Red Ring "I feel Lighter", turns into Shift Ring, which is cursed
Cyan Ring "I feel Lighter", turns into Shift Ring, which is cursed

Shift Ring Makes you "warp" to various places on the map, not under
your control. Cursed ring, remove with Bless Scroll.

Black Ring Conjures a magic wall, turns into shield ring
Shield Ring AC +4

White Ring Turns into cursed Hunger Ring, do not use.
Hunger Ring Takes away food??? Remove with bless scroll.

White Ring Turns into Ogre Ring
Ogre Ring PW +4

Gold Ring "Your senses are enhanced", Turns into Sight Ring.
Sight Ring

Gold Ring "You feel a surge of energy", Turns into Magic Ring
Magic Ring

----------
Food
----------

Cake Food +11-27
Meat Food +42-46

----------
Monsters
----------

**OOZE Easily defeated. Some can multiply.

Ooze Damage it causes: 1
Orange Ooze Damage it causes: 1
Red Ooze Damage it causes: 2-4
Blue Ooze Damage it causes: 6-10


**TOADS Can poison you

Slimetoad Damage it causes: 1-3
Green
Lochtoad Damage it causes: 9-12
Blue
Bloodtoad Damage is causes: 11-16
Red

**SCORPIONS Attacks with tail.

Scorpion Damage it causes: 3-5
Red
Scorpius Damage it causes: 13-20
Blue

**KRAGGS Looks like a large crystal. Can attack with Lightheaded
type weapon, which will make you walk where you do not
want to.
Kragg??? Damage it causes: ??
Orange???
King Kragg Damage it causes: 9-13
Blue.

**PHANTOMS Hopping Demon-like creature. Very annoying. Shoots a round
object.

Phantom Damage it causes: 7-11
Gray
Spectre Damage it causes: 39-61
Blue
Wraith Damage Causes: 84-107
Red

**ORBS Looks like an eyeball

Orb Damage Causes: 12-17
White
Blood Orb Damage Causes: 52-83
Blue and Green. Can rust Armor.
Death Orb Damage it Causes: 70-96
Red and Orange. Can rust Weapon.


**WITHCES Casts "Lightheaded" spell, to make you walk where you don't
want to. Can cast "Dense Fog" spell to make entire screen
"undiscovered" again. Do not come at this monster directly,
try to come at it from an angle.

Witch Damage Causes: 7-13
Gray
Mad Witch Damage Causes: 27-38
Black

**MYST Looks like a Flying Brain or Cloud. Will not attack until you
attack first. Does a lot of damage, so be sure to have max
hit points and a healing potion. Save your game before
fighting and be sure to watch your health! May be better left
alone.

Myst Damage Causes: 42-55
Gray
Death Myst Damage Causes: 131-140
Black

**KRAKEN Looks like a tentacle. Will follow you around quickly, so you
almost have no choice but to fight it. Blows up to a bigger
size before attacking. Will steal your food.

Kraken Damage Causes: 19-29
Gray
Krakos Damage Causes: 75-99
Orange

**DEMIJAW
Demijaw Damage Causes: ???
Looks like a pair of gray flying teeth. Easy to defeat


**ROOTS Looks like a burning tree. Shoots fireballs. Stands only in
one place. Will not attack unless you are directly in front
of it. Also will not attack if you run infront of it quickly.
Run past it, and position yourself at an angle to it, so you
can defeat other moving enemies first and not be hit by the
Burning Tree. Not very hard to defeat.

Root Damage Causes: 28-42
Red
Death Root Damage Causes: 39-65
Orange. Can steal power.

**SNAILS

Red Snail Damage Causes: 15-21
Can steal Power from you.
King Snail Damage Causes: 35-47
Yellow. Can steal a level from you. Save the game before
Fighting them, or else try to avoid.

**Rod Some kind of rod that is alive and attacks???

**DRAGON Damage it causes: 109-165
End level monsters. I have seen up to six of them
attack me at one time! Breathes fire, very hard to fight.
Check to make sure your weapon and armor are good before
fighting. Don't waste your time fighting them, just try to
find the holy goblet and win the game.
Try saving your game just before you enter level 30. Then
restore it if you end up with a hard level. Or try to get
lucky and end up with a level where the orb is in plain sight
and you only have to go pick it up :)

==============================================================================
5) HINTS
==============================================================================

-----------------------
Various Hints
-----------------------

**Save Often!
As with any RPG, you should save your game at least a few times on
every level. Since Dragon Crystal does not come with a built in save, the
only way to save it is if you are playing it with an emulator. If you are
using Meka, press F5 to save, and F7 to load the previous save.
Many times, you will be in a situation where you will have to re-fight a
monster several times before you can kill it.

**Secret Passages
There are often secret paths in dead end ways that lead to closed areas
(at a point of the game you can only get to exit with these) - just stand
to the wall you suspect the path and press the directional button. It may take
several presses of the button, also try pressing button 2 (left alt in meka),
which may help uncover the secret passage. If you find a big section that
appears to have no entrance, use that method to try to find a secret passage.
Some times, this is the only way to find the entrance to the next level!

**Weapons & Armor
Make sure to look at your inventory often, to see if you are using the best
weapon and armor possible. It seems like they either wear down, or a monster
will cast a spell to turn them into a robe and dagger, which are very weak.

**Identifying Objects
The best way to identify an object is to have two, and use one (Except rings,
which you can just wear, they don't use up) and the other object's name will
change to the correct name.

------------------------
Pro Action Replay Codes
------------------------
00C62160 - Infinite Hit Points (Counter will act strange, but you
will never die)

-------------------------
Game Gear Version Hints
-------------------------

Bonus room:
As soon as you switch on your Game Gear press Start as many times as you can
(just before the game starts). You should find yourself in a room full of food
and weapons. If not, switch off and try again.

General Tips:
To make the game go faster hold down the start button. Use this tip carefully
as you easily run into a monster, who will quickly take the better part of
your hit points.


==============================================================================
6) END OF GAME SEQUENCE
==============================================================================

**Picture of opening screen with Holy Goblet, the "hero" jumps out, raises his
sword, then vanishes. Picture of empty Holy goblet, with the following text
scrolling by:

CONGRATULATIONS!!
YOU MADE IT!!
NOW RETURN TO YOUR OWN WORLD.
THANK YOU FOR PLAYING.

**Switch to various scences of the Hero fighting, and the following text:
Staff
(Garbled Graphics on mine on the bottom :[ )

Graphic
(Garbled Graphics on mine on the bottom :[ )
Program
(Garbled Graphics on mine on the bottom :[ )

Sound
E. FUGU

COORDINATE
GAGA

SPECIAL THANKS
(Garbled Graphics on mine on the bottom :[ )


**Then a very cool picture of the "hero" with the word "FIN" under it.

Not a bad ending, compared to other Master System Games :)

******************************************************************************
******************************************************************************
 
Reply to topic



Back to the top of this page

Back to SMS Power!