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View topic - Trace and disassemble SMS games

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  • Joined: 07 Nov 2019
  • Posts: 1
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Trace and disassemble SMS games
Post Posted: Thu Nov 07, 2019 1:38 am
I would like to trace over commercial SMS games like Fantasy Zone, and see the Z80 code in action. Step over, put breakpoints in, see the registers and memory etc.

Is there a guide to get me up and running with a dev kit that can do this?
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  • Joined: 08 Sep 2018
  • Posts: 270
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Post Posted: Thu Nov 07, 2019 2:35 am
Well doing this on real hardware requires a ton of work but you can also just download the rom and emulicious and run the de-compiler built into emu.
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  • Joined: 19 Oct 1999
  • Posts: 14728
  • Location: London
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Post Posted: Thu Nov 07, 2019 8:13 am
Emulicious is the best for doing all these - especially its disassembler, although I tend to use Meka as I find it easier to use its pseudo-console debugger.
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  • Joined: 04 Jul 2010
  • Posts: 540
  • Location: Angers, France
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Post Posted: Thu Nov 07, 2019 11:32 am
Same for me. Meka for nearly everything.
Emulicious for very precise things (vdp constraints, cycles)
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  • Joined: 05 Sep 2013
  • Posts: 3805
  • Location: Stockholm, Sweden
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Post Posted: Thu Nov 07, 2019 2:54 pm
I still use MEKA for a lot of things, but I switched totally to Emulicious for my debug/disassemble needs. Still I think I'm using no more than 50% of its features ;)
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