when you turn VGMs to PSGs for sound effects, you should always use vgm2psg's third parameter:
*** sverx's VGM to PSG converter ***
Usage: vgm2psg inputfile.VGM outputfile.PSG [2|3|23]
the optional third parameter specifies which channel(s) should be active,
for SFX conversion:
- 2 means the SFX is using channel 2 only
- 3 means the SFX is using channel 3 (noise) only
- 23 means the SFX is using both channels
which in your case means you should do
vgm2psg your_sfx.vgm your_sfx.psg 2
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