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View topic - Sega Ages Alex Kidd in Miracle World for Ni****do Switch

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  • Joined: 21 Oct 2016
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Sega Ages Alex Kidd in Miracle World for Ni****do Switch
Post Posted: Mon Apr 16, 2018 1:17 am
He's finally back !!!


1F9D0842-BA30-4380-AF8B-C5BE5037F181.jpeg (68.29 KB)
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Post Posted: Mon Apr 16, 2018 12:22 pm
Video of the announcement here:



Also includes talk of Games Glorious licensing for some merchandise plus some DJ weirdo:



https://www.games-glorious.com/news/5ad4372c122a7d192b0003c5

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Post Posted: Mon Apr 16, 2018 1:28 pm
That "MARK 3 & MasterSystem" working shirt is sweet! I'm so getting that.
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Post Posted: Thu Feb 14, 2019 6:41 am
New info on the Sega Ages site: http://archives.sega.jp/segaages/ak/
- extra "cinematics" added (art on map screen)
- easy continues
- ability to rewind time (!)
- FM sound
- an extra music track

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  • Joined: 17 Jul 2005
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Post Posted: Thu Feb 14, 2019 2:08 pm
Maxim wrote
New info on the Sega Ages site: http://archives.sega.jp/segaages/ak/
- extra "cinematics" added (art on map screen)
- easy continues
- ability to rewind time (!)
- FM sound
- an extra music track


The Icons at the top and bottom are the order of the Janken matches!
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  • Joined: 29 Jun 1999
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Post Posted: Wed Mar 06, 2019 5:46 am
I found the FM music really interesting as they did it for this release.
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Post Posted: Wed Mar 06, 2019 12:18 pm
Maxim wrote
New info on the Sega Ages site: http://archives.sega.jp/segaages/ak/
- extra "cinematics" added (art on map screen)
- easy continues
- ability to rewind time (!)
- FM sound
- an extra music track


Those are pretty awesome extras. It's always nice to see the developers adding something extra to an existing game instead of just blindly adding games to a compilation without any care.
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Post Posted: Thu Mar 07, 2019 2:03 am
What's the new music track? I finished it and didn't see any...?
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Post Posted: Thu Mar 07, 2019 4:38 pm
Adol wrote
What's the new music track? I finished it and didn't see any...?

I think it's for the japanese market. The original japanese game don't have the Sukopako's theme, who this was an exclusive track for the western version of the game (I believe that's why the western versions uses the main theme while using the Sukopako during the demo play... some mistake in the code, probably). So, for this release, I believe the Sukopako's theme was inseted into the japanese version of the game (AGES Mode only?), making this the first time the japanese audience can play Alex Kidd in Miracle World with the Sukopako's theme.

But I'm more interested with the FM version of the tracks, and the "cutscenes". There's any gameplay around showing the Switch version of the game with the FM tracks enabled?



EDIT: In YouTube, there's some gameplays. So, we can check the "cutscenes". And we can listen the glorious FM version of the music tracks HERE.
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Post Posted: Sun Mar 10, 2019 6:06 am
I didn't know about the sukopako soundtrack, going to check it out later.

rouken wrote
Adol wrote
What's the new music track? I finished it and didn't see any...?

I think it's for the japanese market. The original japanese game don't have the Sukopako's theme, who this was an exclusive track for the western version of the game (I believe that's why the western versions uses the main theme while using the Sukopako during the demo play... some mistake in the code, probably). So, for this release, I believe the Sukopako's theme was inseted into the japanese version of the game (AGES Mode only?), making this the first time the japanese audience can play Alex Kidd in Miracle World with the Sukopako's theme.

But I'm more interested with the FM version of the tracks, and the "cutscenes". There's any gameplay around showing the Switch version of the game with the FM tracks enabled?



EDIT: In YouTube, there's some gameplays. So, we can check the "cutscenes". And we can listen the glorious FM version of the music tracks HERE.
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Post Posted: Sun Mar 10, 2019 2:28 pm
I heard you can enable the hamburger if you want.
Although it's not as cool as the onigiri.
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Post Posted: Mon Mar 11, 2019 3:17 am
extra skater wrote
I heard you can enable the hamburger if you want.
Although it's not as cool as the onigiri.

M2 have a nice habit to put all versions of the same game in their works. For example, in the Sega Vintage Collection, each game have all variations for selection (USA/Europe/Japan). They even do something special sometimes, like offer english translation for games who don't received such translation, like Monster World IV (I would just love to see Rent-a-Hero in english under an official translation someday...). But I would prefer they could do the same job who they did in the PS2's Sega Ages 2500 in Japan, creating a collection of a franchise / company / system, including all regional versions and all console versions of each game.

In the case of the game of this topic, they put all the three variations of the game in this re-release: the original japanese game, the "International" version of the game, and the "build-in" version of the game.
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Post Posted: Mon Mar 11, 2019 3:51 am
rouken wrote

In the case of the game of this topic, they put all the three variations of the game in this re-release: the original japanese game, the "International" version of the game, and the "build-in" version of the game.


In this case, the burger is exclusive from some build-in versions, isn't it? That's why you can't find it in ROMs and someone had to make a patch.
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Post Posted: Mon Mar 11, 2019 10:14 am
extra skater wrote
rouken wrote

In the case of the game of this topic, they put all the three variations of the game in this re-release: the original japanese game, the "International" version of the game, and the "build-in" version of the game.


In this case, the burger is exclusive from some build-in versions, isn't it? That's why you can't find it in ROMs and someone had to make a patch.

The build-in version just change the Onigiri by the hamburger (but the manual do not reflect this change), and swap the punch/jump actions for the buttons. Just this.

But I think not "some build-in versions", but all build-in versions of Miracle World have these changes. I don't know or heard of if exist a build-in version of the game who keeps everything from the cartridge version, but I'm almost certain it not exist. If it exist, it's an exception... a very rare case.
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Post Posted: Thu Mar 21, 2019 6:36 pm
Can anyone add FM sound tracks (from switch release) into the game ROM file to play with the FM sound on the console?
I have music pulled out from the .NSP switch game.
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