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  • Joined: 05 Nov 2014
  • Posts: 435
  • Location: Auckland - NZ
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Sega card drawing
Post Posted: Wed Feb 28, 2018 9:55 am
Im looking for a drawing of a sega card to use as part of the MKIII to master system adapter im working on.

Ive found a nice one of a MKIII style cart in the manual for "The castle" and want something similar looking for the sega card. (see below).

The one on the back of card catcher box is sort of ok (see below too) but doesnt quite look like a sega card.

Does any one know of something slightly better looking?
20180228_224556.jpg (200.99 KB)
20180228_224556.jpg
20180228_224437.jpg (70.34 KB)
20180228_224437.jpg

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  • Joined: 19 Aug 2011
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  • Location: Australia
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Post Posted: Wed Feb 28, 2018 10:59 am
I'd be happy to have a go at knocking something up in Photoshop if you like. Guessing you want a minimalist design? For silkscreening?
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  • Joined: 19 Aug 2011
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  • Location: Australia
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Post Posted: Wed Feb 28, 2018 12:12 pm
Quick and dirty draft. On the right track?
SegaCard copy.png (4.52 KB)
SegaCard copy.png

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  • Joined: 05 Nov 2014
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  • Location: Auckland - NZ
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Post Posted: Wed Feb 28, 2018 7:13 pm
Wow, thanks, that looks awesome! My drawing skills consist of stick men.. haha

I didnt want to do a splash screen but i thought i may as well so that you know whats going on. As it supports cards and carts i figured id have a graphic showing what its trying to load from along with some text saying something about it.
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  • Joined: 19 Oct 1999
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Post Posted: Wed Feb 28, 2018 7:38 pm
Targeting pixel art is slightly different, some liberties need to be taken. But getting the proportions right is a good start.

Incidentally, we could do with some redrawn artwork for various things (particularly diagrams in manuals) for the site, ideally in vector form.
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  • Joined: 05 Nov 2014
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  • Location: Auckland - NZ
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Post Posted: Thu Mar 22, 2018 9:47 am
I had a crack at this. Didnt have much luck getting what i wanted out of any usual graphics software but did find some "pixel art" drawing stuff online that seemed much better for what i wanted. You can load an image in and just draw over the top which made it easy, in this case anyway.

It gets squashed on a PAL master system so looks a little odd but theres not much one can do about that. Not entirely happy with the way the card has come out.. might play with that a bit more. The MKIII cart came out good though.
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20180322_223228.jpg
20180322_223243.jpg (76.49 KB)
20180322_223243.jpg

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Post Posted: Thu Mar 22, 2018 11:28 am
You can draw it assuming non square pixels, but that's hard (I don't know of any tools which support that). The pixel aspect ratio is known, or you can measure it with a ruler if you show a square. It would be interesting, but probably not worth the effort, to make a game which adapted for different PARs.
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  • Joined: 30 Jun 2016
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Post Posted: Thu Mar 22, 2018 11:40 am
There's pixel art tools that support a PAR similar - roughly, to what the Master System/Mega Drive 256-wide mode would use.
Pro Motion NG is just one example.

Using a PAR of 4:3 (ie. 4 pixels tall, 3 pixels wide) should get results close enough to how a Master System would show on an actual TV.

Myself, when working on anamorphic full-screen SMS artwork, have actually tended to use a high resolution sketch, squish it by 25% horizontally, and then scale it down to the 256*192 required - Then hand pixel over the top of it in Paint Tool SAI.
This also tends to mean the source image is either cropped or padded to a 16:9 screen ratio.
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