Forums

Sega Master System / Mark III / Game Gear
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew

View topic - Oranges

Reply to topic Goto page Previous  1, 2
Author Message
  • Joined: 06 Sep 2015
  • Posts: 263
  • Location: United States
Reply with quote
Post Posted: Wed Nov 01, 2017 2:35 am
I worked some more on the game. I got all four powerups working correctly plus the game speeds up once 100 points is reached.
oranges22.zip (16.45 KB)
Oranges, October 31, 2017

  View user's profile Send private message Visit poster's website
  • Joined: 06 Sep 2015
  • Posts: 263
  • Location: United States
Reply with quote
Post Posted: Wed Nov 01, 2017 11:28 pm
Got sfx for getting a point (letting an orange go by) working. It was hard. First I had to experiment, and that yielded a discovery: Using the PSG player, I was able to put one note in channel 0 and turn channel 0 off and on for the "ding" sound effect I was wanting. Channels 1 and 2 play the in-game music, but since it's just two channels instead of 3, it doesn't sound quite as good. If you want to submit an in-game music PSG, make sure to leave channels 0 and 3 open. I plan to put in a chewing sfx using channel 3.
oranges23.zip (16.37 KB)
Oranges, November 1, 2017

  View user's profile Send private message Visit poster's website
  • Joined: 28 Jan 2017
  • Posts: 545
  • Location: Málaga, Spain
Reply with quote
Post Posted: Thu Nov 02, 2017 6:29 am
Ok. Nice to know. I am using all the channels now.
  View user's profile Send private message
  • Joined: 05 Sep 2013
  • Posts: 3762
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Thu Nov 02, 2017 9:36 am
are you using you own custom sound engine or PSGlib? 'cause PSGlib can play only SFXs on channel 2 and/or 3 unfortunately.
  View user's profile Send private message Visit poster's website
  • Joined: 06 Sep 2015
  • Posts: 263
  • Location: United States
Reply with quote
Post Posted: Thu Nov 02, 2017 4:30 pm
I'm using PSGlib. What I did was put one note in channel 0 that was the length of the entire song and then turn channel 0 on and off when needed. In this version, I made a different sound effect for getting a power up on channel 3.
oranges24.zip (16.52 KB)
Oranges, November 1, 2017 version 2

  View user's profile Send private message Visit poster's website
  • Joined: 06 Sep 2015
  • Posts: 263
  • Location: United States
Reply with quote
Post Posted: Thu Nov 02, 2017 8:36 pm
For music to submit, I need the .vgm file as well so I can put the sfx I made in.
  View user's profile Send private message Visit poster's website
  • Joined: 06 Sep 2015
  • Posts: 263
  • Location: United States
Reply with quote
Post Posted: Sat Nov 04, 2017 12:23 am
Added a game over screen and made it gradually go faster at 100 points, and then again at 200. The fastest it can go is at 200 points.
oranges27.zip (38.11 KB)
Oranges, November 3, 2017

  View user's profile Send private message Visit poster's website
  • Joined: 28 Jan 2017
  • Posts: 545
  • Location: Málaga, Spain
Reply with quote
Post Posted: Sat Nov 04, 2017 6:49 am
I am working now.... it is difficult to make a pretty decent song with two channels!!!
  View user's profile Send private message
  • Joined: 23 Mar 2013
  • Posts: 611
  • Location: Copenhagen, Denmark
Reply with quote
Post Posted: Tue Nov 07, 2017 7:12 am
A nice, almost meditative game. Why poor Bob is pitted against the menacing orange-o-matic is only for him to know :) It is like an orange farmer's nightmare...
  View user's profile Send private message Visit poster's website
  • Joined: 06 Sep 2015
  • Posts: 263
  • Location: United States
Reply with quote
Post Posted: Wed Nov 15, 2017 12:23 am
Is there some dumb limitation that I can only use one type of sound per game? I found the perfect buzz and the perfect chomp for channel 3, but I can only use one of them and not both?
  View user's profile Send private message Visit poster's website
  • Joined: 06 Sep 2015
  • Posts: 263
  • Location: United States
Reply with quote
Post Posted: Wed Nov 15, 2017 2:47 am
Never mind. I figured it out. In this version, a sound plays for getting an object and a crunch sound for the oranges if you got a fork. I know oranges aren't crunchy, but I needed some other sound effect to play and this seemed better than any other.
oranges28.zip (19.14 KB)
Oranges, November 14

  View user's profile Send private message Visit poster's website
  • Joined: 06 Sep 2015
  • Posts: 263
  • Location: United States
Reply with quote
Post Posted: Sun Feb 11, 2018 9:55 pm
OK, I guess I'm done with this one. Can some mod or someone put this in the Homebrew section of the site?
  View user's profile Send private message Visit poster's website
Reply to topic Goto page Previous  1, 2



Back to the top of this page

Back to SMS Power!