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- Joined: 06 Sep 2015
- Posts: 263
- Location: United States
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Posted: Wed Nov 01, 2017 2:35 am
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I worked some more on the game. I got all four powerups working correctly plus the game speeds up once 100 points is reached.
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- Joined: 06 Sep 2015
- Posts: 263
- Location: United States
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Posted: Wed Nov 01, 2017 11:28 pm
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Got sfx for getting a point (letting an orange go by) working. It was hard. First I had to experiment, and that yielded a discovery: Using the PSG player, I was able to put one note in channel 0 and turn channel 0 off and on for the "ding" sound effect I was wanting. Channels 1 and 2 play the in-game music, but since it's just two channels instead of 3, it doesn't sound quite as good. If you want to submit an in-game music PSG, make sure to leave channels 0 and 3 open. I plan to put in a chewing sfx using channel 3.
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- Joined: 28 Jan 2017
- Posts: 545
- Location: Málaga, Spain
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Posted: Thu Nov 02, 2017 6:29 am
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Ok. Nice to know. I am using all the channels now.
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- Joined: 05 Sep 2013
- Posts: 3762
- Location: Stockholm, Sweden
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Posted: Thu Nov 02, 2017 9:36 am
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are you using you own custom sound engine or PSGlib? 'cause PSGlib can play only SFXs on channel 2 and/or 3 unfortunately.
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- Joined: 06 Sep 2015
- Posts: 263
- Location: United States
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Posted: Thu Nov 02, 2017 4:30 pm
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I'm using PSGlib. What I did was put one note in channel 0 that was the length of the entire song and then turn channel 0 on and off when needed. In this version, I made a different sound effect for getting a power up on channel 3.
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- Joined: 06 Sep 2015
- Posts: 263
- Location: United States
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Posted: Thu Nov 02, 2017 8:36 pm
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For music to submit, I need the .vgm file as well so I can put the sfx I made in.
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- Joined: 06 Sep 2015
- Posts: 263
- Location: United States
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Posted: Sat Nov 04, 2017 12:23 am
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Added a game over screen and made it gradually go faster at 100 points, and then again at 200. The fastest it can go is at 200 points.
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- Joined: 28 Jan 2017
- Posts: 545
- Location: Málaga, Spain
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Posted: Sat Nov 04, 2017 6:49 am
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I am working now.... it is difficult to make a pretty decent song with two channels!!!
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- Joined: 23 Mar 2013
- Posts: 611
- Location: Copenhagen, Denmark
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Posted: Tue Nov 07, 2017 7:12 am
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A nice, almost meditative game. Why poor Bob is pitted against the menacing orange-o-matic is only for him to know :) It is like an orange farmer's nightmare...
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- Joined: 06 Sep 2015
- Posts: 263
- Location: United States
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Posted: Wed Nov 15, 2017 12:23 am
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Is there some dumb limitation that I can only use one type of sound per game? I found the perfect buzz and the perfect chomp for channel 3, but I can only use one of them and not both?
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- Joined: 06 Sep 2015
- Posts: 263
- Location: United States
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Posted: Wed Nov 15, 2017 2:47 am
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Never mind. I figured it out. In this version, a sound plays for getting an object and a crunch sound for the oranges if you got a fork. I know oranges aren't crunchy, but I needed some other sound effect to play and this seemed better than any other.
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- Joined: 06 Sep 2015
- Posts: 263
- Location: United States
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Posted: Sun Feb 11, 2018 9:55 pm
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OK, I guess I'm done with this one. Can some mod or someone put this in the Homebrew section of the site?
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