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View topic - Emulicious Update Available

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  • Joined: 28 Jan 2017
  • Posts: 545
  • Location: Málaga, Spain
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Post Posted: Sun Sep 24, 2017 2:48 pm
Ummmk... Strange....

Emulicious new versión debugger Seems Frozen (in a forever loop?) With label "dissasembling"...

I had it about 30 seconds but nothing.... With astroforce rom (the sale you can download here) and silvervalley rom...

Jre8 rev144 x86 on w10 x64. Last versión funcs Well.

Regards.
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  • Joined: 28 Jan 2017
  • Posts: 545
  • Location: Málaga, Spain
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Post Posted: Sun Sep 24, 2017 5:17 pm
Ummm... Have it working.

Had to increase the binary block size in debugger options.

A quesiton.... How i identify the procedures in the procedure profiler???
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  • Joined: 14 Apr 2013
  • Posts: 623
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Post Posted: Sun Sep 24, 2017 5:28 pm
Thanks for the report. The new update fixes the issue.

Quote
A quesiton.... How i identify the procedures in the procedure profiler???

Sorry, I don't understand.
You just enable the procedure profiler and let the emulation run. It identifies the procedures itself.
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  • Joined: 05 Jul 2017
  • Posts: 67
  • Location: Cornwall, United Kingdom
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Post Posted: Sun Sep 24, 2017 11:50 pm
eruiz00 wrote
A quesiton.... How i identify the procedures in the procedure profiler???

In the Profiler window switch to the second tab and check the Profiler. Then, if emulation is running, you'll see the Procedures start to be listed.

Maybe it should be automatic when you open the Profiler?
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  • Joined: 14 Apr 2013
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Post Posted: Sun Jan 14, 2018 7:45 pm
Last edited by Calindro on Tue Jan 16, 2018 9:59 pm; edited 1 time in total
A major update of Emulicious is available.

It comes with several improvements:

  • Improved emulation accuracy of the sound chip of the SEGA Master System and SEGA Game Gear.
    The improvement fixes issues with PDM sound.
  • Added an option to force hardware acceleration for graphics. Bilinear Filtering can only be
    enabled when graphics hardware acceleration is available
  • Several improvements of the disassembler and the memory tracer. They both are aware of SRAM now.


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net
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  • Joined: 31 Dec 2016
  • Posts: 24
  • Location: Japan
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Post Posted: Sun Jan 14, 2018 11:49 pm
I would love ke to know if it’s possible to use a controller with your emulator. I didn’t find any menu so my guess is it’s not possible but I want to make sure, just in case.
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  • Joined: 14 Apr 2013
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Post Posted: Mon Jan 15, 2018 7:28 pm
You are right. Unfortunately it's not possible, yet. But it's planned. Until then you can use software that maps controller input to the keyboard.
I'm not up-to-date on this kind of software so I can't name any but maybe another forum user can help out?
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Revo
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Post Posted: Mon Jan 15, 2018 7:44 pm
I personally use JoyToKey.
 
  • Joined: 05 Jul 2017
  • Posts: 67
  • Location: Cornwall, United Kingdom
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Post Posted: Tue Jan 16, 2018 1:14 pm
On macOS I use ControllerMate ($25, but I use it for lots more besides this)
https://www.orderedbytes.com/controllermate/

And there are other options:

Controllers ($5) *recommended*
https://vividmachine.com/controllers/

Enjoy 2 (free)
https://github.com/fyhuang/enjoy2/

Enjoyable (free)
https://yukkurigames.com/enjoyable/

Joystick Mapper ($5)
https://itunes.apple.com/gb/app/joystick-mapper/id528183797?mt=12
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  • Joined: 28 Feb 2016
  • Posts: 502
  • Location: Barcelona
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Post Posted: Tue Jan 16, 2018 9:13 pm
Calindro thanks to you for updating Emulicious

I use JoyToKey to emulate keyboard
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  • Joined: 31 Dec 2016
  • Posts: 24
  • Location: Japan
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Post Posted: Wed Jan 17, 2018 2:26 am
I see. Thanks everyone for the information.
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  • Joined: 28 Feb 2016
  • Posts: 502
  • Location: Barcelona
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Post Posted: Thu Jan 25, 2018 10:30 pm
Calindro, is it possible to add VDP Registers to Memory Editor????

Thankyou
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  • Joined: 19 Oct 1999
  • Posts: 14687
  • Location: London
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Post Posted: Sun Jun 24, 2018 8:48 am
I think this is a bug in the disassmebly - the label comes after the data:

; Data from 1A70A to 1B5F9 (3824 bytes)
.incbin "Space Harrier.sms_DATA_1A70A_.inc"
_DATA_1A70A_:


(Latest version)
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  • Joined: 14 Apr 2013
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Post Posted: Sun Jun 24, 2018 9:10 pm
Maxim wrote
I think this is a bug in the disassmebly - the label comes after the data:

; Data from 1A70A to 1B5F9 (3824 bytes)
.incbin "Space Harrier.sms_DATA_1A70A_.inc"
_DATA_1A70A_:


(Latest version)

Should be fixed now. Can you check it with the new version please?
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  • Joined: 09 Dec 2013
  • Posts: 228
  • Location: detroit
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Post Posted: Sun Jun 24, 2018 11:05 pm
Using JoyToKey for a decade or more here, I love it.
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  • Joined: 18 Jun 2018
  • Posts: 3
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Post Posted: Wed Jul 11, 2018 7:08 pm
Superb emulator, Calindro!

Some fixes, please:
when dissasembly code, some block's dont dissasembly.
Please, add key like "C" for "set code".
And, when I make this - dissasembly do code from data only to JP or CALL.
please, update "set code" - work to "RET".

Next: generated _label_, and _data_ not updated in manually "set code" blocks in previous disassembled code.

But - disasm in Emulicious very cool, really cool.
Im compare your emul with many zx spectrum emulators - and Your emulator made them all! :)
Thanks!
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