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View topic - New Game: Super Uwol [SG-1000]

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  • Joined: 07 Oct 2015
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New Game: Super Uwol [SG-1000]
Post Posted: Fri Sep 09, 2016 8:06 am
Although the game has been finished for some time, we've been holding this release until the crowdfunded physical copy of the main port (the NES version of the game) was ready.

This is a simple arcade for 1 / 2 players for the SEGA SG-1000 range of consoles (Mark I, Mark II). The game also works in the Mark III and the Master System. Please, play at 60 fps if you can.

The game is coded using Sverx's devkitSMS. You can load the complete source code if you want to take a peek. The game uses a modified instance of the first SGlib version available. You may have problems if the SDCC version is not the exact one we used to create the game, so I've included the package in the archive as well.



Uwol enjoys a quiet retirement at his cozy house in the beach of Pepinoni (province of Badajoz), so he doesn’t realize that somebody has stolen all his money from the bank. Luckly, his good ol’ friend Meemaid, the evil sorceress-turned-super heroine learned about the incident as she was using the ATM in the very moment the bank was being robbed.

That’s why they decide to head back over to the new and refurnished Storm Palace to regain the lost fortune. But it won’t be easy… the new basement is deep and full of dark corners. Besides, the intrincate disposition of rooms makes it easy to get lost and walk in circles. And that’s what happened: Uwol and Meemaid got lost and reached in the deepest side of the labyrinth – where Vampy, Franky, Fanty and Wolfy, plus the children’s favourite Cthulhy dwell. So you may guess it won’t be an easy task to escape with the money!


You will find the download links at the bottom of the game card:

http://www.mojontwins.com/juegos_mojonos/super-uwol-sg-1000/
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  • Joined: 28 Feb 2016
  • Posts: 503
  • Location: Barcelona
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Post Posted: Fri Sep 09, 2016 7:51 pm
LOL !!!!

Thankyou for share your game.
Love these games

Badajoz?????? Jajajajjajajaja (Muy bueno) ;)
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  • Joined: 01 Aug 2012
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  • Location: Porto, Portugal
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Post Posted: Sun Sep 11, 2016 1:49 pm
very good port! and it needs an entry at http://www.smspower.org/Homebrew/Index?q=$:Platform=SG ! :)
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  • Joined: 05 Sep 2013
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  • Location: Stockholm, Sweden
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Post Posted: Mon Sep 12, 2016 9:03 am
@na_th_an: just to clarify... is this an entry to the devkitSMS competition or it is not?

anyway, I'm very happy to see you released it. It's a very well done job.
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Post Posted: Mon Sep 12, 2016 12:32 pm
Thanks for the replies. I've just updated the file to correct a couple of minor glitches. Same links.

About the compo, I completely forgot. If it qualifies, we'd be more than happy if this game is eligible as an entry. I'm not sure if it breaks any rule as it has been released publicly. Besides, it doesn't use the latest DevkitSMS, but a slightly modified version of the first version of SGlib and aPLib.
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  • Joined: 05 Sep 2013
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Post Posted: Mon Sep 12, 2016 12:48 pm
I would say your game it's eligible, as it's of course using devkitSMS.
And no, it's not a requirement to use the latest available version.
To formally enter, please follow the instructions here :)
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  • Joined: 07 Oct 2015
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Post Posted: Mon Sep 12, 2016 12:50 pm
Cool. I'll talk to the lads :) Thank you.
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  • Joined: 09 Dec 2013
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  • Location: detroit
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Post Posted: Mon Sep 12, 2016 3:46 pm
Wow, one of my favorite homebew games on one of my favorite classic 8bit systems!! excellent!! :D
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  • Joined: 04 Sep 2006
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Post Posted: Mon Nov 27, 2017 1:20 pm
Wow this is pretty ace! Any chance of a cartridge version in the future. My first Yeno SC 3000H is underway
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