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Coding Competition 2007
Post Posted: Sat Jan 13, 2007 3:45 pm
Last edited by Bock on Wed Apr 25, 2007 9:14 am; edited 4 times in total
Needless to say, there will be a coding competition to celebrate SMS Power 10th anniversary. Deadline, March, 27, 2007.
This topic shall serve as a reminder to all of you until an official announcement and a page are setup.

Start working and prepare a nice something!

Last year competition can serve as a guideline for what to expect:
http://www.smspower.org/dev/competition/
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Joint entries + competition is fastly closing in
Post Posted: Mon Jan 29, 2007 2:34 pm
Hey,

Are we allowed to do entries with more than one person?

I have started making a demo with SteveSMS so would this be ok by everyone if we were to do this?

Thanks

Also its coming up to February and that means theres not all that long left, I hope people are working hard on their entries.
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Post Posted: Mon Jan 29, 2007 2:54 pm
Yeah, of course... although it might get cosy if you try to share an SMS Power! T-shirt...
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Post Posted: Tue Jan 30, 2007 3:35 am
Maxim wrote
Yeah, of course... although it might get cosy if you try to share an SMS Power! T-shirt...


I already have one so unless we change the design I will have no need for another one.
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Post Posted: Tue Jan 30, 2007 10:11 am
It's probable that at least the '2006' part of the t-shirt will have to be changed.
Anyway, we'll find a solution. Do your best.
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Post Posted: Tue Jan 30, 2007 1:53 pm
Bock wrote
It's probable that at least the '2006' part of the t-shirt will have to be changed.
Anyway, we'll find a solution. Do your best.


Just in regards to the shirts, couldn't we make some gag about the slowness (part of the tradition) of SMS Power?? I can't think of a suitable gag yet but I thought it may be a good idea.
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Post Posted: Tue Jan 30, 2007 2:16 pm
We'll send you a 2007 t-shirt in 2010, that'll be the gag.
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Post Posted: Tue Jan 30, 2007 2:53 pm
I want a T-shirt that looks like this.

(Well, I'd have to enter this year, and that doesn't look very likely...)
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Post Posted: Sat Feb 10, 2007 10:03 am
Sweet. Any details beyond this, like categories and such? I have bought a house and will be moving early March. So, I may be a bit cramped for time. But I will do something. :D
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Post Posted: Sat Feb 10, 2007 5:16 pm
I don't think we'll add categories for coding competition, it would dillute entries and nothing says we'll have more entries than last year.
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Post Posted: Fri Feb 16, 2007 9:16 pm
Possibly there will be fewer.
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Post Posted: Fri Feb 16, 2007 11:25 pm
Well i'll probably do more than 1 entry...

Got some nice PSG ideas =)
I'm also better at MIDI stuff now =)
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Announcements of intention to enter
Post Posted: Thu Mar 01, 2007 3:21 pm
I thought it might help spur us all on if those of us that are working on something mention the fact. That, and try to shame some of us into releasing whatever we've got, rather than hold it back for years, or indefinitely...

Personally, I haven't written a single line of code yet, although I do know which game I'd like to shamelessly steal port and how I'd go about it. Thing is, there's a good chance I'll soon be rather far from my computer (approximately 5278 miles/8495 km) until after the competition finishes... in which case I definitely won't be entering.

Has anyone else started something, and is brave enough to make that fact public?
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Post Posted: Fri Mar 02, 2007 9:49 am
Me and Steve have started something, its a really simple multi screen demo type thingy, considering we are both first time coders things work ok other than corrupted graphics, not playing the sound when I want to and stuff like that.

I seriously doubt if our entry is going to be ready in time, I have about 0% free time with uni so its really hard to get things done. My schedule is 15hrs work at each week at least 15hrs behind the horn each week, plus around 22hrs of uni and any other time is spent sleeping and eating.

I could release it how it is for the compo but I can't see the point at this moment in time.
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working on something, probably not to be finished this decade
Post Posted: Fri Mar 02, 2007 7:41 pm
Though I am tinkering with a game (the concept of which goes back to September of 2002!), but I've gotten as far as I can without at least some sort of rough sketch of graphics. And I get serious graphic-artist's block every time I try to get something down on Paint Shop Pro. So I'm probably out.

If, however, anyone wants to help out with graphics... well, this might be the year.
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Post Posted: Fri Mar 02, 2007 8:58 pm
I am pretty much thoroughly and completely out of this years competition, regrettably.
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Post Posted: Sat Mar 03, 2007 2:57 am
Well, I do have one thing or two for the contest, nothing very special, though. Where can the submissions be sent to?
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Post Posted: Sat Mar 03, 2007 6:55 am
Hey Mike, can I have a go doing some gfx for your submission?
I wouldn't be doing a submission at all otherwise.
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Post Posted: Sat Mar 03, 2007 9:44 am
Last edited by MadMikeAU on Sat Mar 03, 2007 12:26 pm; edited 1 time in total
Wow. Looks like we may get some entries this year :D

I, too, havent cut a single line of code. But, I dont want to repeat my coding by hand of last year (hex editor and a list of z80 opcodes = hardcore old school). I will probably spend a few ours converting my Z80 disassembler to compile. Hell, I may even make a coding interface/ construction kit type deal. The state engine worked well last year...

But no card games, I promise :D

DMEnduro, I was planing on doing a one man effort, but maybe if you throw some gfx together, I can code a demo to use it :D Then again, I dont wanna be bogged down on gfx, so PM me...I pretty much resigned to having no sound :D
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Post Posted: Sat Mar 03, 2007 12:20 pm
LOL, sorry about the misunderstanding MadMike, I was actually replying to Mike Cukan a few posts up.
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Post Posted: Sat Mar 03, 2007 12:56 pm
DMEnduro wrote
LOL, sorry about the misunderstanding MadMike, I was actually replying to Mike Cukan a few posts up.


AHAHAHAHAHAHA

Now I get ya. Was too busy looking at the calender and seeing that I can now count the remaining days on my fingers and toes.
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Post Posted: Mon Mar 05, 2007 12:21 pm
Well, it now looks like I might be entering after all... once I catch up with a gazillion other things, of course.
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to DMEnduro, if you're still interested in helping out...
Post Posted: Mon Mar 05, 2007 4:43 pm
Sorry I didn't see your response until this morning! I sent a message to you with some details about the project.
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Post Posted: Sat Mar 10, 2007 8:44 pm
I haven't started anything yet, but then, I started later last year. :)
Do your best and please release something if you can! Remember it's SMS Camp.. *cough*.. SMS Power 10th Anniversary!

haroldoop: There will be a way to submit provided later this month.

I am also committed to helping fellow developers by adding features to MEKA debuggers on request. Even if you get crappy sound or video synchronization with MEKA, its debugger can be pretty powerful for debugging your code and tracking out problems (download here). Would anyone be interested in a step by step tutorial on how to use the debugger?
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Post Posted: Sun Mar 11, 2007 12:26 am
I spent the last few days getting a crappy game working. Within a few more days it'll be slightly less crappy. I've at least got something to submit. :)

Bock wrote
Even if you get crappy sound or video synchronization with MEKA, its debugger can be pretty powerful for debugging your code and tracking out problems (download here).


Agreed. I love the Meka debugging stuff - I'd have given up long ago if not for that.

There's no key to enable/disable the debugging display is there? Something like Alt + T does for the tile viewer. I couldn't see anything that did this, so made Alt + D pop up a new debugger. But something to toggle it would be nice. :)

The only thing I can think of that would improve the debugger is the ability to scroll up/down the view of code (the bit which shows which instruction it's on). Unless I'm being dim and you can actually do that... In which case the debugger is perfect. :P

On a different note: Are we not having prizes this year? I don't mind either way - I'm just curious.
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Post Posted: Sun Mar 11, 2007 1:06 am
Bock wrote
I haven't started anything yet, but then, I started later last year. :)
Do your best and please release something if you can! Remember it's SMS Camp.. *cough*.. SMS Power 10th Anniversary!

haroldoop: There will be a way to submit provided later this month.

I am also committed to helping fellow developers by adding features to MEKA debuggers on request. Even if you get crappy sound or video synchronization with MEKA, its debugger can be pretty powerful for debugging your code and tracking out problems (download here). Would anyone be interested in a step by step tutorial on how to use the debugger?


A tutorial/quick reference would be nice. I remember you showed me some of the things Meka's debugger can do but I keep going back to Emukon because it's more familiar, and now I've forgotten what all the commands are.

Maybe I can hack out something if I find a few hours to spare, no promises though. Since we never got around to raising a prize fund, I guess we won't do prizes.
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Post Posted: Sun Mar 11, 2007 9:42 am
aypok wrote
There's no key to enable/disable the debugging display is there?

Scroll Lock
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Post Posted: Sun Mar 11, 2007 10:10 am
Heliophobe wrote
A tutorial/quick reference would be nice. I remember you showed me some of the things Meka's debugger can do but I keep going back to Emukon because it's more familiar, and now I've forgotten what all the commands are.

Well in the meanwhile there's always the documentation, DEBUGGER.TXT, describing all commands with a few exemples.

Quote
Maybe I can hack out something if I find a few hours to spare, no promises though. Since we never got around to raising a prize fund, I guess we won't do prizes.

Ouch, that's right. I'll setup something. I think we also have a bit left from last year, I'll have to see in my spending logs.
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Post Posted: Sun Mar 11, 2007 10:38 am
I havent had a chance to code anything yet either. Though last year, I think I started the night before :D

Anyways, I have done a lot of mental design and think I should be able to knock out a game this week.

I just bought a house, and I am moving in Tuesday. Which means about a week or so with no net (or maybe just no broadband)...so that maybe a blessing in disguise...more time for coding.

I am planing on using a state engine approach (may even develop a little app to manage that, in VB)...might even have a crack at music coding. Never done it before, but the SMS's PSG is very basic and I should be able to get something happening.

I also have made an EPROM cart, so I can test on real hardware
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Post Posted: Sun Mar 11, 2007 11:20 pm
I won't have anything done this year either. Time flies when you have other things to do. :(
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Post Posted: Fri Mar 16, 2007 11:32 pm
I had lost sight of the fact that there are still two full weekends before the 27th. Depending on how things shake down in the next week or so I might just be able to enter something, albeit, nothing as elaborate as last year's entry.
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Re: Coding Competition 2007 - Deadline March 27, CLOSE THIS BROWSER AND CODE!
Post Posted: Tue Mar 20, 2007 8:44 am
Can I just check something:

Bock wrote
Deadline, March, 27, 2007.


That works the same as last year, right? The deadline is midnight 27th to the 28th?
 
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Post Posted: Tue Mar 20, 2007 10:27 am
Well, it'd be nice to think people would have things done for the morning so we can release on the same day, but SMS Power tradition means it's actually any time when it's still 27th March in your country (hence, Hawaii for Heliophobe) or, if you really need it, anywhere in the world (Baker Island and Howland Island give you 2 bonus hours).

Personally:
Lines of code written so far: 0
Working on it now: no
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Post Posted: Tue Mar 20, 2007 12:34 pm
Maxim wrote
Well, it'd be nice to think people would have things done for the morning so we can release on the same day, but SMS Power tradition means it's actually any time when it's still 27th March in your country (hence, Hawaii for Heliophobe) or, if you really need it, anywhere in the world (Baker Island and Howland Island give you 2 bonus hours).


That's fine, it should be done by then - I just wanted to be sure when the deadline is. :)
 
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subroutines are for sissies
Post Posted: Tue Mar 20, 2007 1:45 pm
Don't worry, Maxim. I've got enough lines of code (plus more coming!) to make up for you.

We aren't being graded on elegance, are we?
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Re: working on something, probably not to be finished this decade
Post Posted: Wed Mar 21, 2007 5:23 pm
Mike Cukan wrote
Though I am tinkering with a game (the concept of which goes back to September of 2002!), but I've gotten as far as I can without at least some sort of rough sketch of graphics. And I get serious graphic-artist's block every time I try to get something down on Paint Shop Pro. So I'm probably out.

If, however, anyone wants to help out with graphics... well, this might be the year.



Well, i might be able to whip something up for you...

Just email me what you need at steve -°*DOT*°- gilissen -°*AT*°- gmail *DOT* com.
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should have withdrawn my request for graphics help
Post Posted: Wed Mar 21, 2007 8:16 pm
Thanks for the offer, SteveSMS, but DMEnduro has basically done all the graphics I needed - although I can proudly claim to have managed to draw a chili pepper all by myself.
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Post Posted: Sun Mar 25, 2007 4:53 pm
Hehe... OK :)

Well, a chilli pepper is uhm... tasty and... uhm... great!... i think... right?
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Post Posted: Sun Mar 25, 2007 6:13 pm
Hello, Bock. Just sent my entry to your E-Mail, today. =)
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Poop
Post Posted: Mon Mar 26, 2007 12:01 pm
I just realised the date, and... um,... the time 10pm here in Sydney :D and I haven't code a single byte of code :D

Hmmm... I once stated that a clone of a certain game could be written in a weekend...I might see if I can throw something decent together...although 'decent' may be optional :D
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Post Posted: Mon Mar 26, 2007 7:16 pm
Last edited by blind_io on Mon Mar 26, 2007 7:54 pm; edited 1 time in total
So, where am I supposed to send my contribution?

:)
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Post Posted: Mon Mar 26, 2007 7:42 pm
blind_io wrote
So, where I'm I supposed to send my contribution?


I think you need to send an email to Bock with the subject of 'SMS Power! Coding Competition 2007' - and attach your entry to that.

You should also include your name/pseudonym, email address, entry name and any comments you'd like to make.

That's what I'll be doing in an hour or three, after I make a few final adjustments and package it up. :P
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Post Posted: Mon Mar 26, 2007 7:50 pm
E-mail it to me please (see http://www.smspower.org/contact.html )
I'm working on the HTML pages now.
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Post Posted: Mon Mar 26, 2007 8:12 pm
What's with all these people finishing a day early? :) Mine's kinda sorta playable now but it'll definitely need all day tomorrow to finish it off properly. As discussed previously, the deadline is March 27th and we can choose to interpret that as we wish (ie. 11:59 pm, March 27th, GMT+12).
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Post Posted: Mon Mar 26, 2007 8:21 pm
Bribing judges also helps when it comes to interpret a deadline.
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Post Posted: Mon Mar 26, 2007 8:40 pm
Maxim wrote
What's with all these people finishing a day early? :)


I took a few days off work to get some extra code done. :P
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Post Posted: Mon Mar 26, 2007 9:01 pm
The (simple) competition page is done, with rules and full information on submissions:
http://www.smspower.org/dev/competition/
Already received 3 coding entries :)
I'll work on voting forms.
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Post Posted: Mon Mar 26, 2007 10:39 pm
I'm done - the entry has been submitted via email. :)
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Post Posted: Mon Mar 26, 2007 11:07 pm
ok so I have got 15 hours and 19 mins, can I get the blasted music working in my entry!
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Post Posted: Mon Mar 26, 2007 11:44 pm
Darnit, there's no way I can get anything done in time. Oh well, I'm glad there are already a number of submissions.

It really never is too early to start coding. I should start my 2008 entry next week.
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