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  • Joined: 21 Apr 2019
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SMS fun facts
Post Posted: Sat Apr 27, 2019 3:09 pm
Post whatever fun facts about the SMS you know. I'll start off.
The SMS is internally labelled as the Mark 4 (Mark IV).
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  • Joined: 06 Jan 2005
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Post Posted: Sat Apr 27, 2019 4:26 pm
During development Alex Kidd In Miracle World was known simply as "Miracle Land"
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Post Posted: Mon May 06, 2019 4:09 am
Yes, I know this is more of an SG-1000 fun fact.
In N-Sub, due to a typo (presumably) in the in-game HUD, instead of it saying (C) Sega 1983, it says (C) Sega 1988.
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Post Posted: Mon May 06, 2019 8:38 am
boye wrote
In N-Sub, due to a typo (presumably) in the in-game HUD, instead of it saying (C) Sega 1983, it says (C) Sega 1988.


I have dumped almost 15 cartridges of N-Sub from different sources and countries and they all had the 1983 text so far.

The 1988 variation for N-Sub and Safari Race are of unknown/forgotten sources and I am tempted to reclassify them as unknown hacks. They have no timestamp (same as the Image/Helsinki dumps provided to us in 1999, which included a handful of legit samples/prototypes, however they are not smspower releases so unless Image released them before I would say they come from another source. TL;DR; they are slightly suspect tbh. But I cannot explain why would anyone change that date - marking old software are more recent in a GG xx-in-1 compilation maybe?). If anyone has traces of where those dumps came from I would appreciate. I think they emerged on the internet in 1998-1999.
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  • Joined: 21 Apr 2019
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Post Posted: Tue May 14, 2019 4:15 pm
The Light Phaser's trigger is mapped to the 1 button, so in games that don't use the Light Phaser, it mimics the 1 button.
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Post Posted: Tue May 14, 2019 4:30 pm
TheAssassin wrote
During development Alex Kidd In Miracle World was known simply as "Miracle Land"


The game was going to be a Dragon Ball game in the beginning

https://www.denofgeek.com/uk/games/alex-kidd-dragon-ball/55632/alex-kidd-was-almost-a-dragon-ball-game

Now we have kidded, is there someone ever have in mind to make a Dragon Ball game someday?
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  • Joined: 21 Apr 2019
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Post Posted: Wed May 15, 2019 3:09 pm
128k Sega Cards were planned for the SMS, despite the Sega AI Computer already having 128k My Cards.
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Post Posted: Wed May 15, 2019 7:54 pm
Sega were also planning on releasing 16KB and 8KB games - all BIOSes have code in to support this, even though no such thing exists.
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Post Posted: Fri May 17, 2019 5:44 am
Shocking, even 32KB was probably getting to be a crippling low limit by 1985.
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Post Posted: Fri May 17, 2019 5:46 am
And it's hard to imagine how you'd get graphics data to fill 16KB of video memory in 8KB of ROM.
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