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View topic - [Hacks competition 2019] Sonic in Miracle World by law81

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[Hacks competition 2019] Sonic in Miracle World by law81
Post Posted: Wed Mar 27, 2019 7:08 am
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Dr. Robotnik has found a different way to try to defeat Sonic teleporting him to the Past.
But the Past is another world, the "Miracle World" where its creatures will try to stop Sonic for ever.
Sonic will meet new "old friends", will fight against Robotnik and henchmans, will collect the gems and
he will test his new skills.


http://www.smspower.org/Hacks/AlexKiddInMiracleWorld-SMS-SonicInMiracleWorld-Mod



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  • Joined: 20 Jan 2019
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Post Posted: Sat Mar 30, 2019 4:39 am
While lacking in polish in some areas, such as the title screen and glitching enemies, the two levels are quite playable and challenging.
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Post Posted: Sat Mar 30, 2019 7:20 pm
Last edited by law81 on Sun Mar 31, 2019 11:10 am; edited 1 time in total
Kilkakon wrote
While lacking in polish in some areas, such as the title screen and glitching enemies, the two levels are quite playable and challenging.


The tittle screen is because i have delete it some sprites not ready for the demo, so appears those red blocks.

About the enemies... i did the second level with rush because only completed correctly the first level, the second is a recent made to include for the demo in this competition and play with the car and against shadow the hedgehog.

If i can i will do a patch fixsing those errors in the second level and intro.
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Post Posted: Sun Mar 31, 2019 3:13 am
Yeah the game holds promise for sure :) Good luck with it.
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Post Posted: Sun Apr 07, 2019 11:16 am
Published Demo 1.2

-Fixed some bugs with the enemies in the second level.
-New level desing in the level 2 with two playable zones with the car, MORE FUN
-Now you have no money at the beginning of the game (before 1000)
-More little changes.

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Post Posted: Mon Apr 08, 2019 8:27 am
Really promising! Some playability issues, but it blends quite nicely both Alex and Sonic worlds!
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Post Posted: Mon Apr 08, 2019 10:22 am
kusfo wrote
Really promising! Some playability issues, but it blends quite nicely both Alex and Sonic worlds!


Hi Kusfo, what issues? Tell me to improve it.
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Post Posted: Mon Apr 08, 2019 10:48 am
For instance, in the first pit, once you travel to the past if you fall down there and the scroll has advanced a lot, it becomes impossible to climb the stones to pass the pit. The same "almost" happened with one of the following pits, but I was able to overcome the scroll barrier.

They're not really big issues, and actually, the original Alex Kidd was neither a generous game in this kind of situations.
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OhNo part II
Post Posted: Mon Apr 08, 2019 8:40 pm
Another awesome hack! But like "Bubble Dragon in Paradise Island" I got stuck again :( Never mind - I had fun playing the game anyway... Interesting use of the Pause button but am I meant to be able to navigate the map? The left and right buttons move sideways here but fire buttons don't do anything so I was a bit confused here. One last thing: I noticed a slight graphics glitch on Game Over screen but very minor of course - just to let you know. Great job!
OhNo2.png (41.23 KB)
OhNo2.png

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Post Posted: Mon Apr 08, 2019 9:04 pm
Thanks for your feedback, i will fix all problems and of course respawn zones XD
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Post Posted: Mon Apr 08, 2019 9:09 pm
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Post Posted: Tue Apr 09, 2019 7:58 am
law81 wrote
Thanks for your feedback, i will fix all problems and of course respawn zones XD

Awesome! BTW: is it the Alex Kidd engine that makes some of the landing on some of the tiles "slippery"? I think that's why I kept overshooting the target, slipping off and falling then getting stuck sometimes... i.e. User error. Anyway, game still rocks :)
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