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View topic - Magic Knight Rayearth translation released

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  • Joined: 31 Jan 2014
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Magic Knight Rayearth translation released
Post Posted: Thu Aug 02, 2018 6:48 am




For the last few months, I've been collaborating with Filler on a translation patch for the Game Gear Magic Knight Rayearth game, and I'm happy to announce it's out now! Get it here!

If you haven't played it, this game is a simple RPG. Mokona mysteriously runs away, and the nascent Knights must quest across Cephiro to save the day. While it's not on the level of the Saturn game, you might give it a try if you're a fan of the franchise or like RPGs.

This project has quite a history: the original effort dates back to 2004, when Filler started translating the script. There were abortive attempts from 2008-2011 to produce a patch, but the project eventually stalled until I offered to give it a go earlier this year. It turned out to be considerably more involved than I was expecting, given the length of the game (see my long spiel in the readme), but ultimately I think everything came together quite nicely. Hope you like it!

I went to some lengths to avoid cutting dialogue or shortening names, including reformatting most of the menus. The effort probably doesn't show, but hey, it's there.

If anyone's interested in the source code and other project materials, I've put them on GitHub.
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Post Posted: Thu Aug 02, 2018 9:12 am
I suspect the quality of the hacking is appreciated compared to ones where text is ruthlessly trimmed to fit - at least, that's what I assume and would always be my goal.

Also thanks for releasing source, which is still sadly unusual in this area - I'm sure translators will find it much easier with that available.
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Post Posted: Thu Aug 02, 2018 1:58 pm
This looks super well done, congrats and thanks Filler & Supper for your work on it!

I cleared the game once, a while ago in Japanese without understanding most of it. Eager to give it another try!
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  • Joined: 31 Jan 2014
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Post Posted: Fri Aug 03, 2018 4:00 am
Maxim wrote
I suspect the quality of the hacking is appreciated compared to ones where text is ruthlessly trimmed to fit - at least, that's what I assume and would always be my goal.

Also thanks for releasing source, which is still sadly unusual in this area - I'm sure translators will find it much easier with that available.


I wasn't actually planning to put as much work into it as I did, but I feel really bad cutting text if there's any other option, and one thing led to another. There are still a few compromises, like the item menu during battles, but overall I'm satisfied with it.

And I'm hoping the sources will be useful to someone. I only designed the build system for Unix, though, so Windows developers may have to do some extra work.

Bock wrote
This looks super well done, congrats and thanks Filler & Supper for your work on it!

I cleared the game once, a while ago in Japanese without understanding most of it. Eager to give it another try!


Thanks! Hope you can get a little more out of it now.
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  • Joined: 26 Jan 2014
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Post Posted: Fri Aug 03, 2018 6:04 am
Great translation thank you. Can you please check why it's not working on the followed SMS conversion?

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  • Joined: 28 Feb 2016
  • Posts: 330
  • Location: Barcelona
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Post Posted: Fri Aug 03, 2018 9:24 pm
Hello Supper / Filler

Thankyou for your great translation!!!

If no problem I take to redone hack doing it compatible with this new version
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  • Joined: 28 Feb 2016
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  • Location: Barcelona
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Post Posted: Fri Aug 03, 2018 11:20 pm
Working for now, testing...

Removed wrong tiles, added palette conversion, maybe adding Megadrive/MS Pad detection

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  • Joined: 29 Jun 1999
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  • Location: Brazil
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Post Posted: Sun Aug 05, 2018 5:47 am
Had fun going through the README, thank you for your really hard work.
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