Author |
Message |
- Joined: 19 Nov 2015
- Posts: 58
|
Changing color palettes for certain graphics?
Posted: Tue Dec 19, 2017 9:36 am
|
I'm working on a graphics mod for Double Dragon, and this section in particular always bothered me because of how ugly the palette is.
Is it possible to change the palette on the skin without changing the color of that bridge there?
I'm new to SMS-romhacking.
|
|
|
- Site Admin
- Joined: 19 Oct 1999
- Posts: 14741
- Location: London
|
Posted: Tue Dec 19, 2017 9:54 am
|
The bridge is probably using a different palette from the sprites. Edit it in Meka live to see what happens.
|
|
|
- Joined: 19 Nov 2015
- Posts: 58
|
Posted: Tue Dec 19, 2017 9:59 am
|
Maxim wrote The bridge is probably using a different palette from the sprites. Edit it in Meka live to see what happens.
Meka live?
You mean edit it while the game is running? How do I do that?
|
|
|
- Site Admin
- Joined: 19 Oct 1999
- Posts: 14741
- Location: London
|
Posted: Tue Dec 19, 2017 1:03 pm
|
Open the RAM viewer and choose PAL. If the game is refreshing it from RAM then you need to find the source in RAM which is a bit harder.
|
|
|
- Joined: 19 Nov 2015
- Posts: 58
|
Posted: Tue Dec 19, 2017 11:04 pm
|
Maxim wrote Open the RAM viewer and choose PAL. If the game is refreshing it from RAM then you need to find the source in RAM which is a bit harder.
There is no RAM viewer. There is only "Memory Editor" in the tools menu.
|
|
|
- Site Admin
- Joined: 19 Oct 1999
- Posts: 14741
- Location: London
|
Posted: Tue Dec 19, 2017 11:09 pm
|
That's what I meant.
|
|
|
- Joined: 19 Nov 2015
- Posts: 58
|
Posted: Wed Dec 20, 2017 12:01 am
|
Thanks, figured it out.
How do I save it to the rom?
|
|
|
- Site Admin
- Joined: 19 Oct 1999
- Posts: 14741
- Location: London
|
Posted: Wed Dec 20, 2017 7:10 pm
|
If you search for the original hex values in the palette, you may find them in the ROM. If not, it's trickier.
|
|
|