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View topic - Cyborg Hunter MS-MD Pad Hack

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  • Joined: 28 Feb 2016
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Cyborg Hunter MS-MD Pad Hack
Post Posted: Tue Aug 29, 2017 1:59 pm
Hi people

New patch to this game, thanks to FeRcHuLeS to let me know game is running with second pad for access menu.

Cybor Hunter V1.1 SMS

- Megadrive / Master System Pad autodetection
(If MD pad is plugged then START access to Weapon menu)
- Fixed Checksum

Conversion by BcnAbel76
CyborgH.png (2.14 KB)
CyborgH.png

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  • Joined: 22 Mar 2015
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Post Posted: Tue Aug 29, 2017 4:09 pm
This is exciting news to me!!!, BcnAbel76 you don't have to thank to me is totally the opossite, I'm going to test it right now, great job thanks.
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  • Joined: 29 May 2015
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Post Posted: Wed Aug 30, 2017 4:21 am
Thanks for this. Great work!
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  • Joined: 22 Mar 2015
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Post Posted: Thu Aug 31, 2017 12:07 pm
No more dealing with 2 gamepads an underrated game that is one of my favourites, I've found 2 minor bugs:

- When the start button is keeping pressed the character walks left side (after leaving menu)
- When the start button is pressed repeatedly sometimes the character jumps and go a bit right side.

I've tested on emulators only, Emulicious and Genesis Plus GX (as Retroarch core)
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Post Posted: Thu Aug 31, 2017 8:57 pm
Hello

No problem my friends, thanks for testing. New update!

Cybor Hunter V1.11 SMS

- Fixed minor bugs

Conversion by BcnAbel76

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Post Posted: Fri Sep 01, 2017 2:13 pm
It's working great at the sacrifice of leaving menu with start button(nothing important now It works as the second sms gamepad). By the way do you think it would be possible to map to A button instead of START button for emulators since the emulators use the same button as pause and start(genesis/megadrive) and you can get both pause or menu screen randomly. So 2 versions to access menu screen one as START button and another as A button??
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Post Posted: Fri Sep 01, 2017 7:36 pm
It is possible to remap "Access Menu Button" to MD pad "A"

You may change value with hex editor at $7F07, change $6F with $67 then you assign to bit 4, (MD Pad "A")

if you only want it for emulators you needn't to fix checksum at $7FF0

Yes now it fixed it works same as the second MS pad.

;)
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Post Posted: Fri Sep 01, 2017 8:23 pm
Ok, thank you BcnAbel76 for everything, I don't know if I made it. "Master System Checksum Fixer" was used

Cyborg Hunter v1.11A
- Menu screen as A genesis/megadrive button

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Post Posted: Fri Sep 01, 2017 10:38 pm
I tested v1.11 on my Nomad and it's perfect. Great work.
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Post Posted: Mon Sep 04, 2017 9:36 pm
Eyh people !

Thanks for testing ;)

When I was a kid I did not speak English and I did not know about the second controller in this game
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  • Joined: 12 Nov 2017
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Post Posted: Sun Nov 12, 2017 8:38 am
Sorry for the Off-Topic, can someone share the same for Alex Kidd in Miracle World or share a tutorial for made this for any other game?

Thanks in advance
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  • Joined: 19 Oct 1999
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Post Posted: Sun Nov 12, 2017 10:19 am
It's a bit tricky.

- find space for extra code (ideally supporting both Mega Drive and Master System controllers)
- replace controller reading code with indirection to extra code
- figure out how to trigger the change to the menu screen - or just jp $66 - when the extra button is pressed

Not something you can do without understanding assembly code.
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  • Joined: 12 Nov 2017
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Post Posted: Sun Nov 12, 2017 12:35 pm
Maxim wrote
It's a bit tricky.

Not something you can do without understanding assembly code.


Hi Maxim,

Thanks for suggestions. Unforunatellt i'm a complete newbie in assembly coding, i hoped in a out of the box / scripting edit.

So you think may i ask someone on the forum for this request? I don't know if this takes a few minutes or not.

Thanks again
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