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View topic - Wonderboy 3 - Sram save hack

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  • Joined: 04 Jul 2010
  • Posts: 199
  • Location: Angers, France
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Wonderboy 3 - Sram save hack
Post Posted: Sun Aug 13, 2017 11:52 am
Last edited by ichigobankai on Wed Aug 30, 2017 9:26 am; edited 3 times in total
Hi guys, i've just finished to add an sram auto save/load function for WonderBoy 3.




Regards
Ichigo
wb3_save_edition.ips.zip (896 B)
IPS patch - checksum already corrected
wb3_sram-pad-init.zip (923 B)
IPS patch v1.2 - checksum already corrected

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  • Joined: 29 May 2015
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Post Posted: Sun Aug 13, 2017 7:34 pm
Last edited by smokemonster on Wed Aug 30, 2017 5:24 pm; edited 4 times in total
Awesome work! Your patch appears to work with the US console FM-sound patch, and the D.C. hack, although I haven't tested them extensively.

edit: More roms it can be combined with:
Turma da Monica em O Resgate (B)
Turma da Monica - The Escape
Sonic-Boy 2 - Eggman's Trap
Guerreiro Lobo V2.0

Update: These all work with v1.2 as well :)
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  • Joined: 05 Jun 2010
  • Posts: 692
  • Location: Pennsylvania, USA
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Post Posted: Sun Aug 13, 2017 8:28 pm
Do you have to go to the password screen for it to save? Either way, awesome work.
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  • Joined: 04 Jul 2010
  • Posts: 199
  • Location: Angers, France
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Post Posted: Sun Aug 13, 2017 9:43 pm
You must enter in a "password house"
(the password is generated in them)
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  • Joined: 28 Feb 2016
  • Posts: 270
  • Location: Barcelona
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Post Posted: Sun Aug 13, 2017 10:09 pm
I tried it and works great

Thankyou very much
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  • Joined: 21 Oct 2015
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Post Posted: Mon Aug 14, 2017 9:22 am
Awesome job as usual!!!
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  • Joined: 18 Aug 2007
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Post Posted: Tue Aug 15, 2017 12:17 am
this is pretty clever, good job!
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  • Joined: 11 Feb 2015
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Post Posted: Sun Aug 20, 2017 8:57 am
I love this! I used to think the new Wonder Boy 3 remake made the original obsolete due to the save system, but just like that, you've turned the tables!

Thanks a lot.
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  • Joined: 05 Jun 2010
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  • Location: Pennsylvania, USA
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Post Posted: Mon Aug 21, 2017 5:13 am
I just tested this on a Mega EverDrive with a modded Nomad for SMS compatibility and it worked great! Thanks so much!
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  • Joined: 04 Jul 2010
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  • Location: Angers, France
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Post Posted: Wed Aug 30, 2017 9:25 am
Little update

- Fix a tiny bug (emulators)

- Autodetect pad type, with a MD/GEN pad, Start act as "Pause" button (object menu)

- Stack/slots init corrected to work properly on MD.
If you make a repro, and have a simple/cheap MS to MD adapter the game will work.

- if no save is present, continue launch a "new game"

File in 1st post
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