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Competitions 2017 (20 years anniversary!)
Post Posted: Tue Jan 17, 2017 11:28 pm
Last edited by Maxim on Wed Mar 29, 2017 12:08 pm; edited 3 times in total
Results:
http://www.smspower.org/Competitions/Coding-2017
http://www.smspower.org/Competitions/Hacks-2017

I'll post more in a few weeks (I'm on holiday now) but we will of course have competitions again this year, in the categories development, music and hacks. Usual rules apply, deadline 27th March.

---------------------------------------------

Is that square wave wedding bells I hear? It's time for a very special SMS Power! Competition - it is the website's 20th anniversary! Yes, SMS Camp started on 27th March 1997 and that is now 20 years ago, which means we are all very old. However, we have something almost as exciting: our dear leader, Bock, is getting married soon and we all know the best wedding gift is something 8-bit and Sega!

So, let's have competitions with a suggested theme of romance and love!

Coding competition

Write something - a demo, a game, or anything else - that runs on on a Sega 8-bit home console. You can write it any way you like - assembly, devkitSMS, z88dk, ZX Basic, or even one of the "game makers" like SAM. Don't worry, we will judge you on your choice!

Music competition

Compose some music for the sound chip(s) found in Sega 8-bit home consoles. Sneventracker, Mod2PSG2, xpmck, and various other options exist; there's even SMSM to control a Master System through MIDI.

*or*

Arrange some music from a Sega 8-bit home console game, for any instrument you like. Play the Alex Kidd theme on a sitar, give us the theme from Zillion on bagpipes, or something else. Medleys are often fun, for example.

Hacks competition

Use one of the game editors around - KiddEd seems to be in the lead, Tales is awesome, a few lesser-known ones are around - or just hack a game using the sheer power of writing code or even hex editing.

The small print

* Super-offensive or overly illegal content will get your entry rejected. Be nice.
* Entries should be either made for this competition, or substantially different to any earlier release.
* Coding entries must be in a format that works with a wide variety of emulators, i.e. raw ROM image or disk images. Tape images and wacky custom formats are no good.
* Hack entries must be either in a format like for coding entries, or in the form of an IPS patch. You must give details of the original file(s) your hack is based on.
* Music entries can be in any format you like, provided it's VGM or MP3. You are welcome to also provide the same music in some other format alongside it.

How to enter

competition@smspower.org

You should receive an automatic response when it is received. Please make sure:


  • Attach the file(s), don't link to RapidPirateUpload.com
  • Mention the word "competition" in your subject line
  • Please include:

    • Your forum name
    • The entry title
    • Any description you'd like to include with your entry

  • For music, say if it's original or a cover (and what of); including cover art makes you 20% more awesome.
  • Of course, including source (for both music and code) is great.
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Post Posted: Tue Feb 07, 2017 10:45 am
Is the coding category open for assembly coding this year?
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Post Posted: Tue Feb 07, 2017 3:38 pm
Yes, I'm inclined to put all homebrew work in the same category (C vs. asm and whatever else there is).
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Post Posted: Tue Feb 07, 2017 4:33 pm
yes, we shouldn't make code subcategories IMHO - no use.
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Post Posted: Wed Feb 22, 2017 8:42 pm
Competition blurb added. I hope the theme suggestion is not too short notice!
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Post Posted: Wed Feb 22, 2017 10:44 pm
Let the excitement begin!
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Post Posted: Fri Feb 24, 2017 9:52 pm
I'd suggest to update the "How to try the entries (for newbies)" post to another emulator, since the Kega website has been down for months.

Philipp
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Post Posted: Tue Mar 07, 2017 11:21 am
Decided to try to make a small entry this year. Coded whole last weekend. Hopefully I'll finish in time.
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Post Posted: Thu Mar 09, 2017 9:02 am
Maxim wrote

Write something - a demo, a game, or anything else - that runs on on a Sega 8-bit home console. You can write it any way you like - assembly, devkitSMS, z88dk, ZX Basic, or even one of the "game makers" like SAM. Don't worry, we will judge you on your choice!


Awesome Maxim!
BTW: as I found out last year, unfortunately it seems if you code something using z88dk then chances are almost certain that it won't run on a Sega 8-bit home console i.e. the real hardware! Therefore, having a go at devkitSMS this year...!
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Post Posted: Mon Mar 20, 2017 9:27 pm
I submitted already, SteveProXNA should have done that too AFAIK... but are we still stuck at 2 entries? :)
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Post Posted: Mon Mar 20, 2017 9:42 pm
Last edited by SteveProXNA on Mon Mar 20, 2017 9:48 pm; edited 1 time in total
sverx wrote
I submitted already, SteveProXNA should have done that too AFAIK... but are we still stuck at 2 entries? :)

Yes - managed to submit my entry today... took 4x attempts as I had to remove or rename BAT / EXE / LIB / LNK files in my zipped attachment! Got there in the end :)
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Post Posted: Mon Mar 20, 2017 9:48 pm
It's GMail underneath, hide your dodgy stuff in a renamed zip!

Three entries so far, so there's all to play for! (I'm not paying a lot of attention this year, sorry for not posting stuff yet.)
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Post Posted: Mon Mar 20, 2017 10:00 pm
Maxim wrote
It's GMail underneath, hide your dodgy stuff in a renamed zip!

Actually, how is this done?!? I had a quick look at 2016 devkitSMS Coding Competition entry SuperUwol-SG-201611191411-src.zip and see that there are many BAT and EXE files that are not renamed after unzipped e.g. compile.bat folder2c.exe etc. I assume entries like these were also email attached to competition@smspower.org
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Post Posted: Mon Mar 20, 2017 10:06 pm
SteveProXNA wrote
Maxim wrote
It's GMail underneath, hide your dodgy stuff in a renamed zip!

Actually, how is this done?!? I had a quick look at 2016 devkitSMS Coding Competition entry SuperUwol-SG-201611191411-src.zip and see that there are many BAT and EXE files that are not renamed after unzipped e.g. compile.bat folder2c.exe etc. I assume entries like these were also email attached to competition@smspower.org

Just rename your file from .zip to .whatever and google won't recognize it as zip and therefore not look at its contents.
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Post Posted: Tue Mar 21, 2017 10:06 am
sverx wrote
I submitted already, SteveProXNA should have done that too AFAIK... but are we still stuck at 2 entries? :)


Working hard to make time and finish my (small)entry.
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Post Posted: Tue Mar 21, 2017 12:39 pm
Calindro wrote
Just rename your file from .zip to .whatever and google won't recognize it as zip and therefore not look at its contents.

Thanks Calindro. Re-uploaded ZIP file as *.src.zip.TXT and accepted no problem.
I take it the Admins will rename *.src.zip upon 2017 Competition page submission.
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Post Posted: Tue Mar 21, 2017 1:26 pm
After a few weeks of Z80 asm optimisation, I just submitted a code entry for my first participation to this competition :)
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Post Posted: Tue Mar 21, 2017 3:40 pm
Last edited by hang-on on Tue Mar 21, 2017 4:33 pm; edited 1 time in total
I look forward to try out all the various creations, but must regretfully admit that I do not have some stuff of my own to contribute with in the compo this year.
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Post Posted: Tue Mar 21, 2017 3:58 pm
RETICA studio (REvo, TIbone, CAlindro) will present one hack entry.
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Post Posted: Tue Mar 21, 2017 5:54 pm
hang-on wrote
I look forward to try out all the various creations, but must regretfully admit that I do not have some stuff of my own to contribute with in the compo this year.

Same here. My new project is nowhere near a presentable state, so I'll submit nothing this year, but I can't wait to try the other contributions.
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Post Posted: Wed Mar 22, 2017 10:27 am
@Maxim : Like last year for the deadline?

Quote
Entries are accepted at any time where you can plausibly argue it is still SMS Power! Day, in any timezone or science fiction scenario you can make us believe.
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Post Posted: Wed Mar 22, 2017 9:51 pm
Yes. In reality, 27th is a Monday so I may not post things until Tuesday evening UTC.
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Post Posted: Thu Mar 23, 2017 6:28 am
Umm my game is finished!

The only thing it lacks is it doesnt compile under speed optimization in sdcc so ill have to do (even) more code optimization. Also, i want to do a cover case. Three days. After that, three days sleeping :)
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Post Posted: Thu Mar 23, 2017 9:17 am
27 March AoE is actually noon UTC on the 28th so no problem ;)

@eruiz00: it doesn't compile? Is that an SDCC bug?
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Post Posted: Thu Mar 23, 2017 9:37 am
It does compile, but it does not run. It happens when lcode is bigger than around 7axx. I suppose ita related to sms header included. Its not a big problem. I dont see great improvement with speed optimization set to on.
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Post Posted: Thu Mar 23, 2017 9:51 am
wow, 32 KB of code? I wonder what you're doing in there!
(currently "Weka Invaders" is 2700 lines long and it's just over 20 KB - one of it actually taken by LUTs...)
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Post Posted: Thu Mar 23, 2017 1:15 pm
Baluba balok took me about 3-4 partial days and this is a seven weeks hard work ( i have a full time work but the weekends have been really hard). Hope you like. Really.
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Post Posted: Fri Mar 24, 2017 9:07 am
Maxim: no placeholder topics this year? :|
I loved to see them accumulate in the last few days... and also to speculate on actual title entries, I'd love to see those again...

Then this year there won't be an entry from Kagesan, nor from hang-on, which means more chances for others to get first place but we're going to miss two strong competitors. On the other hand, we're going to have a few new entrants, and this looks promising. And I'm curious about the RETICA warship, I can't imagine what those terrible guys can put on the table :D

Good compo everyone! :)
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Post Posted: Fri Mar 24, 2017 9:53 am
Nothing from me too...
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Post Posted: Fri Mar 24, 2017 8:59 pm
No placeholder topics, I'm super short of time!
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Post Posted: Fri Mar 24, 2017 9:53 pm
Can I present my hack of Sonic the Hedgehog Game Gear Edition? I altered all the Sonic's sprites, so I would be in hacking category.
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Post Posted: Sat Mar 25, 2017 1:28 am
I'm also not competing this year. :( I'm trying to focus my limited SMS time on Monkey Lad and turning it into a proper game.

I'm looking forward to playing all the entries. :)
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Post Posted: Sat Mar 25, 2017 8:32 pm
I presented my hack rom with the e-mail tailsnicfusion@hotmail.com. I forgot to put it in the message, xD.
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Post Posted: Sat Mar 25, 2017 8:56 pm
Doing optimization have found about 0x0300 bytes free, so i have done a larger ending and an additional boss. Two songs more arrived (im in love with mod2psg) so the rom is now 224kb!
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Post Posted: Sun Mar 26, 2017 4:30 am
I am getting old, these all nighters really take it out of me :S Oh to be 20 years old again :p

I am not getting notification for entry. I suspect it might be size issue. Could you confirm you got it.
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Post Posted: Sun Mar 26, 2017 10:28 am
check if your message didn't come back, we've all had problems with attached ZIP file if it contains EXEs LIBs or BATs...
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Post Posted: Sun Mar 26, 2017 11:26 am
Entries so far from:

haroldoop + update
sverx
SteveProXNA + update
gligli
Yeti Bomar
tailsnic
PkK
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Post Posted: Sun Mar 26, 2017 1:30 pm
sverx wrote
check if your message didn't come back, we've all had problems with attached ZIP file if it contains EXEs LIBs or BATs...

I followed advice from Calindro (hence my update) and simply re-zipped all files as is i.e. including all EXEs LIBs and BATs files but renamed the "src" ZIP file as *.src.zip.TXT and email went thru no problems...
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Post Posted: Sun Mar 26, 2017 7:05 pm
Sended ( my wife has forced me to stop :)
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Post Posted: Mon Mar 27, 2017 8:23 am
We've got 8 entries then? :)
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Post Posted: Mon Mar 27, 2017 10:17 am
I'm busy with Dragon's Trap but will look at the entries tonight and should setup the threads. Looks like we got 9 entries but sorting through the submissions will take some time.
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Post Posted: Mon Mar 27, 2017 10:38 am
I will send RETICA entry around 11PM (France time).
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Post Posted: Mon Mar 27, 2017 5:21 pm
looking forward to this :)
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Post Posted: Mon Mar 27, 2017 7:45 pm
Last edited by Bock on Tue Mar 28, 2017 9:55 am; edited 1 time in total
(
Rant: every year I get MAD sorting through submissions because half of you are not providing all the necessary information:

- A clear name for the entry
- Your forum name (we can't always tell who is who from real name)
- An IPS file for patches
- PNG screenshots are also welcome!

It takes longer to process them with missing information when we have to guess titles! Not mentioning the obvious typos in titles sometimes. :)

Please next year be a little more careful with your entries e-mail to make it faster to get the submissions up <3
)
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Post Posted: Mon Mar 27, 2017 7:51 pm
Sorry bock but an horrible bug affecting PERFORMANCE IS DETECTED. In about half hour will upload other sms
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Post Posted: Mon Mar 27, 2017 7:54 pm
Revo wrote
RETICA studio (REvo, TIbone, CAlindro) will present one hack entry.

Haha I wasn't even aware about RETICA until now. :D

Bock wrote
(
Rant: every year I get MAD sorting through submissions because half of you are not providing all the necessary information:

- A clear name for the entry
- Your forum name (we can't always tell who is who from real name)
- An IPS file for patches
- PNG screenshots are also welcome!

It takes longer to process them with missing information when we have to guess titles! Not mentioning the obvious typos in titles sometimes. :)

Please next year be more careful with your entries.
)

It might help to mention the requirement for a clear name for the entry in the original post. :P
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Post Posted: Mon Mar 27, 2017 8:32 pm
Ok. Have to play ig to end to confirm it hasnot new errors due to fix. Sent. Sorrry!!!
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Post Posted: Mon Mar 27, 2017 9:38 pm
Entry submitted ;)

Are we gonna see the entries tonight?
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Post Posted: Mon Mar 27, 2017 10:08 pm
I have added the coding competitions for now.

Will add the hack entries tomorrow probably/
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Post Posted: Mon Mar 27, 2017 10:43 pm
We have pretty amazing entries this year! ;)
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