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Monkey Lad progress update
Posted: Fri Dec 09, 2016 12:42 pm
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Hi Guys,
I've recently picked up this project again. :) I thought I'd share my latest progress. I've just implemented collectible items. I've attached the rom if you want to try it out. Eric |
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Posted: Fri Dec 09, 2016 9:13 pm |
I like it,plays well. | |
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Posted: Wed Dec 14, 2016 4:33 pm |
IMO it's already one of the most beautiful games ever released on SMS. Congratulations! | |
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Posted: Fri Dec 16, 2016 1:18 pm |
Thanks. :) All credit should go to Surt for his wonderful graphics. I'm currently working on jumping fish. |
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Posted: Sun Apr 09, 2017 1:34 am |
I just realised that I forgot to update the project entry with the latest version.
I've just added a new version. 0.3 This includes collectable items and the new jumping fish. http://www.smspower.org/Homebrew/MonkeyLad-SMS |
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Posted: Sun Apr 09, 2017 10:20 am |
really promising ! | |
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Posted: Sun Apr 09, 2017 12:05 pm |
Looks amazing! | |
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Posted: Sun Apr 09, 2017 10:11 pm |
Great use of Master System color pallette.
Also +1 for not using KiddEd. |
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Posted: Sun Apr 09, 2017 10:34 pm |
Perhaps someone wil eventually make a Monkeyed? :P |
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Posted: Sun Apr 09, 2017 11:57 pm |
I would love that :) |
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Posted: Mon Apr 10, 2017 11:34 am |
I use Tiled to layout the maps for MonkeyLad. I've written some little programs to convert the tmx format into data files ready for use by the game. The next step is to add support for placing objects into the tmx file. At the moment I had code the objects. :) |
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Posted: Mon Apr 10, 2017 12:28 pm |
Maybe you meant a master system game maker ? @game gear All you have to do is use is the same tools as he just shown lol @Efry Well done . |
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Posted: Mon Apr 10, 2017 3:36 pm |
I must say, I love how absolutely solid the artwork is. It's beautiful! | |
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Posted: Mon Apr 10, 2017 3:53 pm |
Perhaps... it wouldn't be the first time I tried to make something like that; then again, historically, I tend to abandon such personal projects halfway through... :P |
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Posted: Mon Apr 10, 2017 6:22 pm |
Very impressive! I like how this game keeps on evolving slowly and steadily. I notice what seems like some Lua-tools on the tool list - do you prototype engine/game elements in Lua? | |
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Posted: Tue Apr 11, 2017 10:55 am |
Yes, I usually prototype the game before writing any assembly. I use Love2d. https://love2d.org/ I've attached the monkey lad prototype game if you want to try it out ;-) |
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Posted: Tue Apr 11, 2017 2:22 pm |
Thanks for sharing - I tried the prototype earlier today: Great job converting it into the sms game! :) | |
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Posted: Tue Feb 19, 2019 2:10 pm |
Any chance that you might share those too? They might be a good starting point for new projects... :) |
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Awesome game!
Posted: Mon May 24, 2021 4:35 pm
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Hey man!
I just stumbled upon this forum and found your game. It's awesome! It really looks good over all. I hope you'll find the time and energy to finish this project some time. The controls are a bit slippery though. It takes some time before the main character gets to full speed and he also keeps on walking when you take your hands of the controller. This makes the game quite difficult. Anyways, thanks for making this and I hope you like to see people still love your game! Have a good one. ;) (I played v1 btw, the one downloadable in the first post) |
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Posted: Fri May 28, 2021 12:34 pm |
Thanks for the feedback ZzJoe. I do have plans to work on this engine some more in the future. I agree that the controls need some work. I will probably tighten them up a bit. I also need to fix player collisions with platform edges. I'll need to go back over my assembly and figure out what the heck it all does ;) Other things I want to do
and the list goes on.... ;) I would like to turn this into a complete game. |
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Revo
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Posted: Fri May 28, 2021 1:22 pm |
Are you also planning to do a level editor? | |
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Posted: Fri Jun 04, 2021 8:21 am |
Yeah, I was thinking about it. I really need to improve my level design work flow. It's currently Tiled and a bunch of supporting programs to manipulate the data. It would be nice to be bale to place the actors on the map and visualise the meta map properly. I've also been looking for a reason to try out Dear ImGui. I hear it's quite good ;-) |
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