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View topic - [Coding competition 2016] MARKanoIIId (interactive demo) by sverx, Kagesan, Tomy

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[Coding competition 2016] MARKanoIIId (interactive demo) by sverx, Kagesan, Tomy
Post Posted: Mon Mar 21, 2016 11:29 am
http://www.smspower.org/Homebrew/Markanoiiid-SMS



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sverx - code
Kagesan - graphics
Tomy - music

(ver. 0.16) - 2016-03-16

This is an "interactive demo". This means that you can actually somehow 'play' it, even if it's not a proper game (yet?). We tried to make it very colorful and visually enhanced, and to have an equally enhanced soundtrack. Of course it uses devkitSMS/SMSlib, and PSGlib for the background music.
Controls: left/right to move paddle, pause key will directly skip to next level. Includes 4 different levels and 2 catchy tunes for your enjoyment.
The demo progresses to the next level when all the blocks on screen have disappeared. Blocks disappear when the ball bounces against them. Silver blocks need to be hit twice, golden blocks are indestructible.
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  • Joined: 01 Jan 2014
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Post Posted: Mon Mar 28, 2016 7:32 am
Very nice.

Got to level 2 thinking i was king then realized about the floor hehe. Still fun controlling trajectory. The gold level was nasty, remind of those ricochet shots i can never to in pool.

Looks great, plays smooth. Music is great and brings it to life. Having fun :)
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Post Posted: Wed Mar 30, 2016 11:42 pm
Man, this is some great music. Puts me oddly in mind of Devil's Crash/Dragon's Fury.

I like the gameplay, even with the "floor". I'm really bad at Breakout-style games, so I probably wouldn't have made it past level 1 without it...
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  • Joined: 07 Sep 2013
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Post Posted: Thu Mar 31, 2016 7:53 pm
Last edited by TomyS on Thu May 05, 2016 8:28 pm; edited 2 times in total
Thank you for the comments!

Also wanted to let you know that this sounds best on real SMS hardware. With emulation Emulicious & MEKA are the best, as far as I know everything else has the noise channel balance off.
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  • Joined: 01 Jul 2015
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Post Posted: Thu Mar 31, 2016 10:20 pm
I tested it on a japanese SMS and it sounded great. Nice game! :)
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Post Posted: Fri Apr 01, 2016 8:12 am
Supper wrote
Man, this is some great music.


Tomy is the man when it comes to noise channel reduced duty-cycle awesomeness :D
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