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View topic - [Coding competition 2016] Twin Maze by haroldoop

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  • Joined: 19 Oct 1999
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[Coding competition 2016] Twin Maze by haroldoop
Post Posted: Sun Mar 20, 2016 5:49 pm
http://www.smspower.org/Homebrew/TwinMaze-SMS



haroldoop wrote
This is my secondary entry for SMS Power's 2016 competition.

I originally intended to make a simultaneous two player first person maze game, with competitive modes (deathmatch and race) and cooperative modes (vs monsters).
Due to time constraints, though, it is, for now, more of an unoptimized tech demo where two players can explore a maze simultaneously. There's currently no other objectives other than that.
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  • Joined: 25 Feb 2006
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  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Mon Mar 28, 2016 11:28 pm
GitHub repository now available: https://github.com/haroldo-ok/twin-maze
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  • Joined: 01 Jan 2014
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Post Posted: Wed Mar 30, 2016 12:25 am
Nice work. I played a lot of text adventure games in the past. The dungeons always annoyed me as i wanted a visual representation to stop getting lost. I created something similar though no map or two players.

I have a soft spot for dungeon crawlers. I still play shining in the darkness, phantasy star and dungeon master to this day. Nice to see two entries in the dungeon crawler style.
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  • Joined: 26 Mar 2016
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Post Posted: Wed Mar 30, 2016 9:38 pm
I like the ASCII approach to it. Brings me back to when I first got into computers. It's fun that you can run around with your friend in it and see his avatar! :)
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  • Joined: 24 Sep 2015
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Post Posted: Thu Aug 04, 2016 6:30 pm
This homebrew like like a horror game
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