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View topic - Competitions 2016

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  • Joined: 01 Feb 2014
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Post Posted: Mon Mar 14, 2016 5:03 pm
hang-on wrote
How is everybody doing with the preparations?

I have made surprisingly good progress lately, so my little game has now reached a state where I could already enter it into the competition. I'll try to use the remaining days to add a little more polish, though.
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  • Joined: 01 Jan 2014
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Post Posted: Tue Mar 15, 2016 2:32 am
All my recreational time suddenly turned in to... "Must finish SMS project... must finish SMS project..."
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Post Posted: Tue Mar 15, 2016 7:31 am
Haha, yes, that's what happens ☺
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Post Posted: Tue Mar 15, 2016 12:27 pm
All my free time is going into SMS programming too. ;-) Having lots of fun doing it though.
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Post Posted: Tue Mar 15, 2016 7:54 pm
Sounds great, I'm looking forward to play your games! :)
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Post Posted: Fri Mar 18, 2016 10:33 am
So? Only one entry so far? :|
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Post Posted: Fri Mar 18, 2016 3:33 pm
sverx wrote
So? Only one entry so far? :|
Haha - I'm postponing posting my entry while desperately trying to upgrade my music assets. If psglib in my dev setup was a sentient beast, it would be a very sad beast, as it is currently being forced into extended sessions of playing back my humble emerging chip tune compositions.
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Post Posted: Fri Mar 18, 2016 4:12 pm
I haven't been checking the mailbox much, I added a missing music entry now. I'm sure everyone will release something at the last minute :)
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Post Posted: Fri Mar 18, 2016 4:13 pm
As always... ^^
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Post Posted: Sat Mar 19, 2016 7:07 am
sverx wrote
So? Only one entry so far? :|

I think I'm actually done now. Found a nasty glitch at the very last minute, but after fixing it, all seems to be fine now.

I'm currently pondering if I should try creating some box art or if I should leave that for the time after the competition. After all, 20% more awesomeness is definitely something worth aiming for.
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Post Posted: Sat Mar 19, 2016 9:21 am
It's worth noting that you can send as many updates as you like before the competition, and we'll post the latest on the 27th. Usually there's some updates afterwards too, and that's also acceptable.
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Post Posted: Sat Mar 19, 2016 11:19 am
Sad to say that I'm unlikely to have a game finished for the compo now, work commitments and generally not having enough up and go (depression sucks). I haven't given up on it though so expect to see it sometime in the next few months.

Really looking forward to seeing the other entries however!
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Post Posted: Sat Mar 19, 2016 11:44 am
tripledonkey wrote
Sad to say that I'm unlikely to have a game finished for the compo now [...]


Don't you feel like sharing some unfinished work? I'll go that way, as there's no chance on earth I can complete the game I'm currently coding in the next few days, but I want to be in the b-day party :)

I mean, throw your work at us the way it is, and don't worry too much :)
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Post Posted: Sat Mar 19, 2016 11:48 am
Maxim wrote
Usually there's some updates afterwards too, and that's also acceptable.


It's worth noting that we love to see the entries updated while we're in the voting phase, just you'll probably won't get a vote upgrade from those who already voted your entry.
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Post Posted: Sat Mar 19, 2016 12:39 pm
sverx wrote

It's worth noting that we love to see the entries updated while we're in the voting phase, just you'll probably won't get a vote upgrade from those who already voted your entry.


That's why we are trying to get something (somehow) finished and polished out of the door and start building new stuff afterwards. If we can reach another milestone, we will update our entry.
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Post Posted: Sat Mar 19, 2016 1:50 pm
sverx wrote
tripledonkey wrote
Sad to say that I'm unlikely to have a game finished for the compo now [...]


Don't you feel like sharing some unfinished work? I'll go that way, as there's no chance on earth I can complete the game I'm currently coding in the next few days, but I want to be in the b-day party :)

I mean, throw your work at us the way it is, and don't worry too much :)


Thanks for the thought but I'm a bit funny like that. Would prefer to have it at release quality or near. If I have something worth showing off by compo deadline you'll get it though.
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Post Posted: Sat Mar 19, 2016 3:47 pm
sverx wrote
Maxim wrote
Usually there's some updates afterwards too, and that's also acceptable.


It's worth noting that we love to see the entries updated while we're in the voting phase, just you'll probably won't get a vote upgrade from those who already voted your entry.


If I remember last year, to upgrade a vote you have to delete your vote and vote again, right ? A bit cumbersome and vote-unencouraging.
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Post Posted: Sat Mar 19, 2016 11:02 pm
We had some last min dramas so will hand in a version for comp, another final version at a later date. Its all there for most part but syncing could use use some love.

First time programming for z-80, and first for SMS hardware. At this point totally burnt out on my project, want to check out everyone else's work, complete or otherwise!
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Post Posted: Mon Mar 21, 2016 10:55 am
I just noticed this entry can't be rated '9'... poor Haroldoop... ;)
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Post Posted: Mon Mar 21, 2016 11:30 am
Fixed... I'll have a once-over of the entry posts as they go live, not least to synchronise the end times.
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Post Posted: Tue Mar 22, 2016 7:02 am
Looking at entry list i have an urge to spin the wheel and call out some vowels and consonants.
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Post Posted: Tue Mar 22, 2016 1:47 pm
LOL ^^

Many coding entries this year, nice !
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Post Posted: Tue Mar 22, 2016 3:06 pm
ichigobankai wrote
Many coding entries this year, nice !


7 (coding) entries so far. Are we going to beat last year record? :)
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Post Posted: Tue Mar 22, 2016 7:16 pm
+1 with mine in few days ;)
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Post Posted: Wed Mar 23, 2016 8:17 am
11 now, the record was 15 last year. Not much of race in the music competition yet, and no hacks yet...
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Post Posted: Wed Mar 23, 2016 9:08 am
you mean 16 last year :)
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Post Posted: Wed Mar 23, 2016 5:04 pm
I've been working on something for the music competition since last week, I hope it will be finished by sunday :)
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Post Posted: Wed Mar 23, 2016 8:03 pm
vingazole wrote
I've been working on something for the music competition since last week, I hope it will be finished by sunday :)


Nice! (and happy birthday!)
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Post Posted: Wed Mar 23, 2016 8:10 pm
Thank you very much ! :D
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Post Posted: Thu Mar 24, 2016 10:47 pm
Finally I can relax and just wait for the 27th to come and bring us new cool stuff one more time :D
So, who's still missing? :)
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Post Posted: Fri Mar 25, 2016 12:28 am
Maxim wrote
11 now, the record was 15 last year. Not much of race in the music competition yet, and no hacks yet...


Well, i just submitted a hack. So there will be at least 1.
And im working on finishing my song also.
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Post Posted: Fri Mar 25, 2016 1:10 pm
We will submit one entry to rom hacks tomorrow or latest on sunday. So we'll have at least two! :D
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Post Posted: Sat Mar 26, 2016 10:41 am
+1coding (^o^)!
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Post Posted: Sat Mar 26, 2016 7:47 pm
Entry sent ;)
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Post Posted: Sat Mar 26, 2016 9:55 pm
I just sent my entry for the music competition :D
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Post Posted: Sat Mar 26, 2016 11:33 pm
+1 for the hack competition :D
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Post Posted: Sun Mar 27, 2016 3:08 am
threw my hat in for the music comp. :)
a quick entry, just to participate.

ran out of time to finish my main entry, the most ambitious one.
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Post Posted: Sun Mar 27, 2016 7:34 am
Maybe you can still finish it during the competition. I heard you can submit something while the competition is running.



-------
Formerly known as flippi
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Post Posted: Sun Mar 27, 2016 7:45 am
Happy SMSPower! birthday everybody :)
I guess there are still a few entries missing, right? Who's late again? ;)
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Post Posted: Sun Mar 27, 2016 7:56 am
I'll post stuff this evening (UTC). Enter something now and you can update it later, but we can't take late entries past today. Or maybe tomorrow ☺
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Post Posted: Sun Mar 27, 2016 9:12 am
Sent a little update (new rom + text/how to play)
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Post Posted: Sun Mar 27, 2016 12:08 pm
thelowestdefinition wrote
Maybe you can still finish it during the competition. I heard you can submit something while the competition is running.


My drummer has failed me. He didn't turned in his tracks in time, and i take way too long to program decent drums.

We will finish it eventually and post it on the music forum. :)
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Post Posted: Sun Mar 27, 2016 12:25 pm
I'm in for the music competition! Hope there will be a few more. I've participated a few times before and I also have my dark green SMS tee. I love it and have worn it many times!
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Post Posted: Sun Mar 27, 2016 12:37 pm
Heeelp ! When will voting start ? I'm in France (14:37 right now) and I have a conding entry to submit, just not completly finished yet !
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Post Posted: Sun Mar 27, 2016 1:43 pm
tibone wrote

My drummer has failed me. He didn't turned in his tracks in time, and i take way too long to program decent drums.

We will finish it eventually and post it on the music forum. :)


Alright, I'll be looking forward to it :)
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Post Posted: Sun Mar 27, 2016 2:08 pm
furrtek wrote
Heeelp ! When will voting start ? I'm in France (14:37 right now) and I have a conding entry to submit, just not completly finished yet !


Hopefully at 23:59.999 Hawaiian timezone! That's what I'm aiming at!
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Post Posted: Sun Mar 27, 2016 2:10 pm
Yeah! Happy SMS-Power birthday everybody! It will be a great retro night tonight!
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Post Posted: Sun Mar 27, 2016 4:41 pm
Entries are accepted at any time where you can plausibly argue it is still SMS Power! Day, in any timezone or science fiction scenario you can make us believe. Submit something! Music with missing drums could have it added later, I guess? Updates during voting are welcome, although as you would expect you may suffer a bit.
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Post Posted: Sun Mar 27, 2016 4:50 pm
Maxim wrote
Entries are accepted at any time where you can plausibly argue it is still SMS Power! Day, in any timezone or [...]


I just found out there's a formal definition of AoE (anywhere on earth) so I guess that as long that it's SMSPower! Day AoE we really can't complain ;)

edit: AoE online clock. There's still plenty of time left :D
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Post Posted: Sun Mar 27, 2016 6:14 pm
Happy SMSPower birthday!
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