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  • Joined: 19 Feb 2009
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Meka for the Wii/Wii U
Post Posted: Mon Mar 02, 2015 10:40 pm
Can it be coded on the Wii?

Like debugging & making codes, Like Meka for the PC or just being a good emulator

Or it's not Powerful enough to handle it
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Post Posted: Mon Mar 02, 2015 10:48 pm
It's not worth bothering, Meka is not designed for consoles and Genesis Plus GX is really very good.
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Post Posted: Mon Mar 02, 2015 11:47 pm
It doesn't hurt to ask

I love Genesis Plus GX
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Post Posted: Mon Mar 02, 2015 11:59 pm
It is a good question. But yes as Maxim suggested I don't think it is worth bothering at least from my point of view (being busy and all). If somebody into Wii homebrew wants to do it fair enough. There might be a point getting MEKA to run (even without the interface) to emulate some of the more obscure games, but few people really want that.

The consoles would be powerful enough to do it.
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Post Posted: Tue Mar 03, 2015 12:24 am
I know the Xbox is almost like a PC in a way

Can Meka be ported to the Xbox?
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Post Posted: Tue Mar 03, 2015 5:27 am
It was ported to Xbox years ago as MekaX. It didn't retain the UI, but instead it used the menu interface that was common among all the 'Xport' emulators.
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Post Posted: Thu Apr 30, 2015 3:42 am
DMEnduro wrote
It was ported to Xbox years ago as MekaX. It didn't retain the UI, but instead it used the menu interface that was common among all the 'Xport' emulators.


To be fair, the original Xbox was a Pentium III PC with a custom operating system, so porting was a relatively easy affair. The Wii, along with its console-generational contemporaries, were based on IBM's POWER architecture, porting to it would require a massive re-write of all the x86 assembly parts of the code into C/C++.
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Post Posted: Thu Apr 30, 2015 12:13 pm
MEKA doesn't need any of the X86 assembly, it's optional and should probably be removed.
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