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Competitions 2015: status thread
Post Posted: Thu Feb 19, 2015 2:20 pm
Last edited by Maxim on Fri Mar 13, 2015 7:57 pm; edited 1 time in total
Announced here:

http://www.smspower.org/forums/15267-SMSPower18thAnniversaryCompetitions

Let's keep all the discussion in here.
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Rules
Post Posted: Thu Feb 19, 2015 2:34 pm
Last edited by Maxim on Fri Feb 20, 2015 8:39 am; edited 1 time in total
Ultra-short rules: the same as every year.

Slightly longer rules:

Deadline is 27th March 2015. You may choose to interpret that in any reasonable way.

There are two competitions: coding and music.

Coding competition

Write something that runs on a Sega 8-bit home system.

Music competition

Make some music that either uses the sound chip(s) from an Sega 8-bit home system, or is an arrangement of music from commercial software for that system.

The small print

Super-offensive or overly illegal content will get your entry rejected. Be nice.
Entries should be either made for this competition, or substantially different to any earlier release.
Coding entries must be in a format that works with a wide variety of emulators, i.e. raw ROM image or disk images. Tape images and wacky custom formats are no good.
Music entries can be in any format you like, provided it's VGM or MP3. You are welcome to also provide the same music in some other format alongside it.
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How to enter
Post Posted: Thu Feb 19, 2015 2:35 pm
Email competition entries to:

competition@smspower.org

You should receive an automatic response when it is received. To make sure you do:

- Attach the file(s), don't link to RapidPirateUpload.com
- Mention the word "competition" in your subject line

Please include your forum name and any description you'd like to include with your entry. For music, say if it's original or a cover (and what of); including cover art makes you 20% more awesome. Of course, including source (for both music and code) is great.
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Post Posted: Sat Feb 28, 2015 12:56 am
I have a keyboard with this sound chip: http://en.wikipedia.org/wiki/Yamaha_YM3812
This sound chip is a direct relative to this, which was used in the Master System: http://en.wikipedia.org/wiki/Yamaha_YM2413
If I used it, only the remixes would be valid in the competition, even though it can sound A LOT like the Master System FM chip at times, correct?

P.S. This is a video of the keyboard: https://www.youtube.com/watch?v=NneWaMnSN5Q
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Post Posted: Sat Feb 28, 2015 9:32 am
That's right.
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Post Posted: Sat Feb 28, 2015 8:43 pm
Ok, thanks!
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Post Posted: Sun Mar 01, 2015 4:39 pm
Really looking forward to the this years entries!
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Post Posted: Sun Mar 01, 2015 8:16 pm
Me too. If we could beat last year...
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Post Posted: Sun Mar 01, 2015 9:28 pm
@Zipper and @sverx

Both of you guys are brewing on something for this year's compo, right? Come on, you can tell me :)
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Post Posted: Mon Mar 02, 2015 9:05 am
too early to say if I'll be entering :|
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Post Posted: Mon Mar 02, 2015 9:36 am
Every year I want to but then time passes too quick and the contest is over before I even got started.

I'm a bad planner with little free time.
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Post Posted: Mon Mar 02, 2015 1:24 pm
You still have 26 days.
Start today and go for it. :)
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submission problem
Post Posted: Mon Mar 02, 2015 5:19 pm
I tried to submit something and didn't get an automated response. Is the competition@smspower.org address working?
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Post Posted: Mon Mar 02, 2015 6:33 pm
It's working, but it seems the auto reply was not working. It is now.
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Post Posted: Mon Mar 02, 2015 8:22 pm
I plan on entering the competition soon, I've resumed a project I started on a year ago now that I'm a bit more experienced at programming. Going pretty well, so far! (also I'll probably stop lurking lol)
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Post Posted: Mon Mar 02, 2015 10:59 pm
I plan to (most likely poorly) recreate the racing song in this game:
http://youtu.be/z2uWrV_my00?t=3m26s
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Post Posted: Fri Mar 06, 2015 1:56 pm
So silent here today... everybody's coding? :D

... and without disclosing too much, can we know how many submissions are we going to have?

As for me, I think I finally have got something worth... made with devkitSMS during these days... but I won't say more than that.
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Post Posted: Fri Mar 06, 2015 2:33 pm
Cool!

I'm going to enter the compo as well. My contribution will utilize zoomed sprites to such a modest extent, that it will be fully compatible with a regular SMS I :)
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Post Posted: Sat Mar 07, 2015 12:08 am
I'll probably have some music coming in right before the deadline haha.
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Post Posted: Sun Mar 08, 2015 10:12 am
I'm not sure if I'll be able to do something in time, but I gotta try, anyway, ;)
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Post Posted: Thu Mar 12, 2015 9:30 pm
Two weeks left! Are we all doing well?
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Post Posted: Thu Mar 12, 2015 9:33 pm
I've very barely started! And now I'll be gone all weekend. It's gonna be a sprint.
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Post Posted: Thu Mar 12, 2015 10:40 pm
i might submit a simple 8kb game for sms
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Post Posted: Thu Mar 12, 2015 10:46 pm
Maxim wrote
Two weeks left! Are we all doing well?


Yes! :) I'm so excited to be in the compo this year! I'll bring around 16 kb of fast-paced action.
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Post Posted: Fri Mar 13, 2015 9:33 am
So are we going to have more than 10 entries? :)
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Post Posted: Fri Mar 13, 2015 9:41 am
Let's wait and see. There's two submissions so far.
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Post Posted: Fri Mar 13, 2015 9:44 am
I'm working hard every spare minute I have.

I hope to have something. Afraid it will not work on real HW due to fast video updates. :(
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Post Posted: Fri Mar 13, 2015 10:09 am
Can submissions be updated as long as the deadline isn't reached?
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Post Posted: Fri Mar 13, 2015 10:11 am
sverx wrote
Can submissions be updated as long as the deadline isn't reached?


Yes.

To be fair you can probably update them after the deadline (if there's a minor fix to include) nobody will hold a grudge against you for that.
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Post Posted: Fri Mar 13, 2015 12:47 pm
I'll be submitting music, again.
Coding the SMS is not for me.

But, i need to add finishing touches to my track, before submitting.
And i definitely need a better bass sound, but i can't afford a new bass. So, it's going to EQ to hell and beyond, until it sounds good.
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Post Posted: Fri Mar 13, 2015 1:21 pm
Still to busy with my current project to start any new for the competition. Maybe I'll submit a piece of music, but I'm not sure I can squeeze it into what limited time I have.
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Post Posted: Fri Mar 13, 2015 6:15 pm
tibone wrote
I'll be submitting music, again.
Coding the SMS is not for me.

But, i need to add finishing touches to my track, before submitting.
And i definitely need a better bass sound, but i can't afford a new bass. So, it's going to EQ to hell and beyond, until it sounds good.


i think coding for SMS is simpler than you can imagine! it's actually among the simplest z80-based hardware around...
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Post Posted: Fri Mar 13, 2015 7:33 pm
Considering i only know javascript and php, i think even z80 hardware is a bit out of my grasp. (especially for this year competition).

But i would love to learn, i just don't even know where to start.


When will someone release a html5 > sms converter? :)
Then i can make some games, hehe
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Post Posted: Fri Mar 13, 2015 7:55 pm
I've created locked threads for the entries received so far...
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Post Posted: Fri Mar 13, 2015 8:23 pm
I think you're spoilering a bit...
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Post Posted: Fri Mar 13, 2015 9:54 pm
It's what I've done in previous years, but I'll mask things out if you like.
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Post Posted: Fri Mar 13, 2015 10:04 pm
It seems to me last year you posted everything after the deadline, or am I wrong? I would have posted later but... well, not a big problem.
Hopefully it's not spoilering too much.
Or you could mask the title for few days :)
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Post Posted: Fri Mar 13, 2015 10:09 pm
I wanted to show that people had entered, and I figured titles don't give too much away - but maybe more so for yours :) They're all hidden now, so I'm sure most people will not have seen anything. I certainly don't want to discourage early submission.
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Post Posted: Fri Mar 13, 2015 10:13 pm
Thank you :)
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Post Posted: Fri Mar 13, 2015 10:14 pm
Last edited by nitrofurano on Fri Mar 13, 2015 10:16 pm; edited 1 time in total
i'm a bit "uncomfortable" with the e-mail attachment sending process, since i'm very "revision-focused" (i never know if i can have a "final" and "working" version done, and i'm never "satisfacted" with the versions i made) - can we send revisions via e-mail over and over again?
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Post Posted: Fri Mar 13, 2015 10:15 pm
I did it already, but I wasn't planning it...
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Post Posted: Fri Mar 13, 2015 10:25 pm
tibone wrote
Considering i only know javascript and php, i think even z80 hardware is a bit out of my grasp. (especially for this year competition).

But i would love to learn, i just don't even know where to start.


When will someone release a html5 > sms converter? :)
Then i can make some games, hehe


would be an idea - and i think haroldoop made some converters, btw? ;)

and see that the development tools might increase overtime - i'm using Boriel's ZX-Basic Compiler (and probably haroldoop might use it too ), and there are people using WLA-DX, Z88DK, etc. - and probably converting from Arcade Game Designer (ZX-Spectrum), SEUCK, etc., might be not impossible at all, and probably converting from html5 would fit somewhere there - once (around 10 years ago) i wanted to start making a HotSoupProcessor (Onitama, Nec-PC88) compiler for z80 - would be cool even if we could compile code from Scratch to z80! :D (i guess haroldoop is doing this as well, or something like? )
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Post Posted: Sat Mar 14, 2015 10:00 am
You can send as many revisions as you like, we'll post the latest one on the 27th. After that you can post updates on the forum or on the homebrew page. You should still try to finish before the deadline, though...
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Post Posted: Sat Mar 14, 2015 2:10 pm
Maxim wrote
You can send as many revisions as you like, we'll post the latest one on the 27th. After that you can post updates on the forum or on the homebrew page. You should still try to finish before the deadline, though...

thanks! :)
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Post Posted: Sun Mar 15, 2015 4:16 pm
another question: can we submit games as team, and with a version of the same game released to other platforms? (a bit like when Jon "Viejo Archivero" Cortazar submitted msx ports of Mojon Twins games to Karoshi's MSXDev contest)
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Post Posted: Sun Mar 15, 2015 7:05 pm
Ports are fine so long as they're not excessively simple.
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Post Posted: Mon Mar 16, 2015 9:57 am
My game's going pretty well so far. It's just about finished, I just need to add a score counter and see if I can figure out how to do sound; If not, I'll leave the sound out. Then I just have to finish my box art, and it'll be done!
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Post Posted: Mon Mar 16, 2015 10:05 am
PSGlib? ;)
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Post Posted: Mon Mar 16, 2015 11:28 am
If you need inspiration regarding a simple way to keep and display score, I recommend Jonathan Cauldwell's guide: http://www.smspower.org/Development/GettingStarted

I look forward to try your game!
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Post Posted: Mon Mar 16, 2015 1:07 pm
Cheers for the advice, you two. I'll take a look at PSGLib and the guide when I can. I should say that this game isn't an original idea, it's a reworking of a modern game to the SMS. Hopefully that's alright.
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