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  • Joined: 25 Feb 2006
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Post Posted: Sat Feb 16, 2019 4:49 pm
Someone is making a microgame maker targeting the NES:
http://forums.nesdev.com/viewtopic.php?f=22&t=18355
https://github.com/NovaSquirrel/NESMicrogameTool
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  • Joined: 25 Feb 2006
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  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Wed Feb 27, 2019 11:30 pm
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A small Java tool to convert short animation loops to be played on MSX computers. This is the code that was used to generate the flag animation in the game XRacing ( https://github.com/santiontanon/xracing ).

The input is a GIF file, and the output is a collection of .asm file with the data necessary to play the animation. The data is divded into 2 parts:

Tiles/attributes: to be copied to each of the three banks of the VDP (the converted assumes MSX1 with Screen 2).
Name tables: the name tables of each of the animation frames, to be copied to the VDP at each frame.
Additionally, just to see the animation in an MSX. The tool prepares a small .asm file to show how to play the animation, and compiles it into a ROM that can directly be open on an MSX emulator.

The way the program works is by figuring out all the different tiles needed in each of the 3 banks to play the animation. Since only 256 tiles can be loaded at once, it assumes that only the name table can change from frame to frame, and it uses an automated clustering algorithm (k-medoids) to reduce the number of tiles to 256 (or to a smaller number if specified), in order to get an approximation of the animation.


https://github.com/santiontanon/animation2msx
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  • Joined: 08 Dec 2013
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Post Posted: Fri Mar 22, 2019 11:23 pm
A music video running on an unmodified Genesis/Megadrive:

(some impressive 3D polygonal action!)
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Post Posted: Thu Apr 18, 2019 10:27 pm
GB studio is a visual tool for making games for the Gameboy:

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Make GB games in minutes. Play in an emulator or your browser.

A free and easy to use retro adventure game creator for your favourite handheld video game system.

Create Real ROM files: Run your games on any compatible emulator, if you've got a flash cart you can play them on a real console!

Simple Setup: No complicated dependencies to install, just a single application with everything you need to get started.

No knowledge required: Simple visual scripting means you don't need to have made a game already. GB Studio also hides much of the complexity in building GB games so you can concentrate on telling a great story.

Build for the web: GB Studio comes with a web based emulator that even works great on mobile. You can quickly export your games to play in a browser or even upload to Itch.io.

- Visual game builder with no programming knowledge required.
- Design your graphics in any editor that can output PNG files e.g. Photoshop, Tiled, Aseprite.
- Example project included to get started right away.
- Make top down 2D JRPG style adventure games.
- Build real GB Rom files which can be played in an emulator or on device using USB Carts.
- Build a HTML5 playable game that also works on mobile and can deployed to any webserver or uploaded to Itch.io.
- Built for macOS, Windows and Linux.
- Supports both macOS light and dark mode.
- Includes the full tools that were used to build Untitled GB Game, free to play on Itch.io.


https://www.gbstudio.dev/
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  • Joined: 09 Sep 2001
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  • Location: Umeå, Sweden
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Post Posted: Fri Apr 19, 2019 7:35 am
Super Mario Bros has been ported to the Commodore 64, based on the disassembled sources.

https://www.lemon64.com/forum/viewtopic.php?t=71262&start=0
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  • Joined: 09 Dec 2013
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  • Location: detroit
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Post Posted: Fri Apr 26, 2019 1:49 pm
Magnetic Micro-Robots, which can move around, grab things, play tetris, etc.

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  • Location: London
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Post Posted: Mon May 13, 2019 9:01 pm
Maybe not the usual kind of thing here but this is definitely off topic, inspiring and technical...

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Post Posted: Tue Jun 04, 2019 11:57 pm
Raspberry Pi embedded inside a NES cartridge running Doom on an unmodified NES.

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