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Post Posted: Mon Jul 24, 2017 7:32 pm
Hey guys!!!

Thanks and enjoy this new Sonic Triple Trouble conversion, I had a lot of fun creating this conversion.

And why not the last conversion made by Revo from Off The Wall

It's nice to read that you thank us for our work, and for all the effort to turn the majority of exclusive games that Sega created for Game Gear once abandoned the development of new Master System games.

It's a didactic hobbie, let's make it fun ;)
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Post Posted: Mon Jul 24, 2017 10:06 pm
Last edited by Revo on Wed Jul 26, 2017 12:47 am; edited 1 time in total
Off the Wall [Proto] v0.42

- ''for play on the sega game gear'' line deleted from title screen.
- background is always black now (no more garbage screen).

After playing the game a little, I don't think that I'm gonna adapt any color manually, the playground is little strange for me, but it's actually the same feeling on the GG version.

If someone want to adapt start button somewhere else, he's more than welcome to do it.

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Post Posted: Tue Jul 25, 2017 2:09 pm
I think they messed the GG version of Off The Wall. If they had removed 1 tile from the board they could have make the blocks 6x6 pixels and removed the UI. I presume it's barely playable on a real GG as it stands.
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Post Posted: Wed Aug 16, 2017 11:49 pm
Hello!!!

I implemented a new function working for games can use Megadrive Pad or Master System Pads if "START" is frequently used, for example RPG games and if rom is not full

For default game is running with megadrive pad, then if you want to play with master system pad, then push master system Pause Button, then it switch MS Pads

Example:

Megadrive PAD Plugged

0.- Init game
1.- Play game normally, START will be START Button

Master System PADS Plugged

0.- Init game
1.- Press PAUSE Button
2.- Play normally, START will be 2nd Player "Down"

(3).- If you press PAUSE you switch to Megadrive PAD
(4).- If you press PAUSE you switch to Master System PADS
(5).- ...
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Post Posted: Thu Aug 17, 2017 12:07 am
A pleasure to present a "new" ROLE Playing Game to MASTER SYSTEM, many people worked in it

Megami Tensei Gaiden - Last Bible Special V0.6 GG2SMS

- Megadrive or Master System Pads switching with PAUSE Button, START is MD START button or MS 2nd Player "Down" (Default: MD Pad)
- Full palette conversion
- Removed GG ports
- Translation Credits to MrRichard999, SSTranslations (Steven Seehorn), Tom, Helly, Hengki Kusuma Adi, rainponcho
- Game funny playable, remember SRAM needed to store data
- Patch Japanese Rom
- Corrected Checksum

Known "bugs"
- For now intro music is running fast, if possible set console to 50Hz

Conversion by BcnAbel76
last bible02.png (3.17 KB)
last bible02.png
last bible02-1.png (6.2 KB)
last bible02-1.png
last bible02-2.png (4.8 KB)
last bible02-2.png

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Post Posted: Sun Aug 20, 2017 5:18 pm
Thanks for the addition :D
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Post Posted: Mon Aug 21, 2017 4:54 pm
Seems I had confused it with the original Last Bible.
(the one ported from Game Boy, officially known as Revelations: The Demon Slayer. Though it sounds like Tom might be interested in doing that one too at some point, with a fresh translation as supposedly the official one was very bad.)
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Post Posted: Tue Aug 22, 2017 11:55 am
Thats awesome.

But why does not more games use the Mega Drive Joypad ?

Like for example, Tails Adventure.
I cant finish the game because it dosent support the Mega Drive Start button . A real shame in my oppinion.

Please, dont forget us Sega Mega Drive users. (especially with an everdrive X3 that has NO SMS pause button )

Please support the Start button on the MD Joypad.
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Post Posted: Wed Aug 23, 2017 12:03 am
Hello

Visit Tails Adventures topic to download this Megadrive Pad patch

Enjoy
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Post Posted: Wed Aug 23, 2017 6:39 am
I thought it was possible to detect a Mega Drive pad and avoid the need for separate versions of the patches.
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Post Posted: Wed Aug 23, 2017 11:23 pm
Hello Maxim, detection is not possible, it returns same state $FF if pad is plugged or unplugged, master system or megadrive pad pushing any button always return $FF

But great news, I've got an idea !!!

Simply and easy.

Boot game or reset console with Megadrive Pad "START" button pressed if you want play with Megadrive PAD, if not then Master System Pad

I wrote code and yeah! It is working with Tails Adventures ;)
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Post Posted: Thu Aug 24, 2017 6:10 am
You could read in Mega Drive mode but discard the second version of the data until it is different from the first, which confirms a Mega Drive pad is present. Radical Rat detects the pad, maybe in a different way: http://www.smspower.org/Homebrew/RadicalRatSMS-SMS maybe you can find out how that works.
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Post Posted: Thu Aug 24, 2017 8:08 am
Actually you can check if the connected pad is a SMS pad or a MegaDrive pad, and even if it's a 3 or 6 button pad.
See http://segaretro.org/Six_Button_Control_Pad_(Mega_Drive) (note - it isn't perfectly correct!) - the point anyway is to set TH 'high', read the pad, set TH 'low', read again. Now, if 'right' and 'left' are pressed at the same time (impossible on a SMS pad) then it's a MD pad and you can read the state of 'A' and 'Start' button. See this demo I made a while ago.
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Post Posted: Thu Aug 24, 2017 9:58 am
Woh! I'll try it this night.

When I set TH high sometimes it is returning $D3, I saw then LEFT-RIGHT pushed, but not all times.

If set TH high, read, set TH low, read and it is different $FF then yeah!!!!

It would be very easy to implement to patch.

Thankyou sverx and Maxim
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Post Posted: Thu Aug 24, 2017 9:25 pm
LD A, $F5
OUT ($3F), A
IN A, ($DC)
LD A, $C5
OUT ($3F), A
IN A, ($DC)

IF Megadrive Pad is plugged THEN it returns $F3 !!!!!

IT IS FANTASTIC !!!!!

I added a "beep" sound if it detects megadrive pad for let you know game detected MD pad and is running in this mode. (Only when game boots)
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Post Posted: Mon Sep 04, 2017 9:34 pm
New Update !!!

MegaMan V0.55 GG2SMS

- Megadrive / Master System Pad Autodetection
START mapped to : MD Start or MS 2P "Down"

Conversion by BcnAbel76
Megaman0055.png (1.56 KB)
Megaman0055.png

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Post Posted: Tue Sep 05, 2017 8:11 pm
I tested MM on my Nomad and it works. It's pretty hard to play due to sprite border issues, but I imagine those are an inevitable part of the SMS conversion.
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Post Posted: Sat Sep 09, 2017 1:44 am
Thanks for Megaman update but at the title screen at least two colors are wrong compare to last version.
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Post Posted: Sat Sep 09, 2017 10:55 am
A comment about MD pads detection.

MD pad returns 00 in Right and Left bits when TH line is 0. To detect 6 button pad you'll have to do few more TH cycles and it'll put zeros into some other bits :

TH=1 x1CBRLDU
TH=0 x0SA00DU <- 3 button pad detected
TH=1 x1CBRLDU
TH=0 x0SA00DU
TH=1 x1CBRLDU
TH=0 x0SA0000 <- 6 button pad detected
TH=1 x1CBMXYZ
TH=0 x0SA1111
TH=1 x1CBxxxx <- undefined, this cycle is needed to end 6 button access or the pad won't return more 6button values next time. 6 button values can only be read once per frame.
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Post Posted: Sat Sep 09, 2017 8:53 pm
Hi people!

smokemonster thanks for testing. You get master system resolution with a game with game gear resolution ;)

Revo, I tested 0.53 and 0.55 and title screen colors does not differ, I don't change any palette cicle in this update, I only implemented autodetection

TmEE thanks for info, I tested MD 6 button pad in Emulicious and it is working ok, we only need "START" button
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Post Posted: Sun Sep 10, 2017 9:41 am
Hard to not see it...

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Post Posted: Sun Sep 10, 2017 9:21 pm
Ummmm, I download my patch V0.55 and apply to orginal GG rom and I get this Title Screen in V0.53 and V0.55
Megaman053.png (1.98 KB)
Megaman053.png
Megaman055.png (1.98 KB)
Megaman055.png

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Post Posted: Thu Sep 28, 2017 3:43 am
RetroRGB wrote
ICEknight wrote
This topic if full of great conversions but, man, I sometimes have to come back to it just to see what the button combination for starting a game is...


They all start by either hitting the 1 or 2 buttons on the first controller, or the down arrow on the second controller. Also, all are referenced in the hacks section.


Hey guys, I am new here to this website and need some help with a Master System port posted here. I can't seem to get the Tails' Skypatrol Master System port to start when at the title screen. I can skip the intro sequence, but can't actually start the game. I tried pressing the 1 and 2 buttons as well as the down on the second controller that I mapped in Kega Fusion like the person said in the quote above, but the game still doesn't take me to the Training Area Zone. Can someone help me please? Thanks! :-)
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Post Posted: Sun Oct 08, 2017 4:03 am
BcnAbel76 wrote
Shining Force II - The Sword of Hajya V1.1 GG2SMS

- Master Everdrive compatible
- START mapped to Megadrive pad "Start" button OR Master System pads Player 2 "Down"
- Deleted upper garbage in animations, really this game is getting very very low garbage

Conversion by BcnAbel76


For save game with Master Everdrive:
(THIS IS NOT A BUG GAME, for now Everdrive OS7 or OS8 is not correctly autosaving and delete file)


- You need OS V5 version!!!
- Load manually SRAM, first time you can for example create SRAM file in Emulicious, only entering your name, then save it into SD folder SAVES
- Load game and continue in menu your data progress
- For save, remember you need EGRESS magic to enter save data and advance a bit in game history. When you see "Your adventure has been saved" then switch off system, if you continue your data will be corrupted !!!
- Init system and go to Tools/Save SRAM, select your backup file to SAVE your progress
- Next time you can continue without problems


Awesome. Is it possible to make this work on a Mega Everdrive? When I try playing it the screen shakes and then it crashes.
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Post Posted: Sun Oct 08, 2017 7:49 pm
lennykinds009:

Do you try to run game in Emulicious???
Try to check "checksum" your rom for determinate if it was well patched

chrisw80:

Basically you need to load/save SRAM manually, I don't know about OS version in MegaEverdrive is doing it manually
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Post Posted: Fri Oct 20, 2017 5:18 pm
I just signed up to this forum to say thank you to everyone for the work on these patches. I've been looking for a good way to play gg games on a tv for a while, and just picked up a mega everdrive with testing these conversions out as one of the main reasons for doing so.

I'm particularly interested in the RPGs for the system (Sylvan Tale, Moldorian, etc) and would be more than happy to provide a J>E translation to go with a fully playable SMS conversion for any of them. (I actually translate stuff for a living.) So anyone who has the necessary skill and is interested feel free to get in touch!

Thanks again!
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Post Posted: Mon Oct 23, 2017 1:11 am
Royal Stone patch is not available for download
the URL is incorrect - it has parameters for upload in it
the game's page shows the file size as ???KB

Thanks to all for these patches, very nice!
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Frogger GG to SMS Patch
Post Posted: Mon Oct 30, 2017 2:00 pm
ccovell wrote
Revo wrote
Frogger also need an update to work on real hardware.
GG ports at $7AA ; $3561 and $37DD


Wow, so I did miss those (the latter 2 port writes). Sorry. I guess at the time I oddly didn't catch "out(c),a" style instructions. :(


Was the updated patch released anywhere? This is my all time favourite game and I would love to be able to play it on rh.
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Post Posted: Thu Nov 09, 2017 5:26 pm
Nazo Puyo 2 v0.99

- Different conversion than Revo one.
- Update Apette Arle Nadja.
Nazo Puyo 2 v0.99.zip (125.77 KB)

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Post Posted: Tue Nov 21, 2017 7:22 pm
Thanks for sharing your conversion

NEW UPDATE:

Chakan V0.85 GG2SMS:

- Start is Megadrive "Start" button pad
- Palette conversion updated, NOW BACKGROUND COLORS are updated WITHOUT PROBLEMS or garbaged tiles, seems very well.
- ALL ANIMATIONS RESTORED

Conversion by BcnAbel76

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Post Posted: Tue Nov 21, 2017 8:40 pm
BcnAbel76 wrote
Thanks for sharing your conversion

NEW UPDATE:

Chakan V0.85 GG2SMS:

- Start is Megadrive "Start" button pad
- Palette conversion updated, NOW BACKGROUND COLORS are updated WITHOUT PROBLEMS or garbaged tiles, seems very well.
- ALL ANIMATIONS RESTORED

Conversion by BcnAbel76


Thanks mate, great work ever!
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Post Posted: Tue Dec 12, 2017 12:04 am
NEW UPDATE

AX Battler V1.2 GG2SMS:

- START is now Autodetection MS/MD pad ( "2P Down" MS Pad or "1P Start" MD Pad )
- Less garbage in some areas
- Total hack redone

Conversion by BcnAbel76
AXBATTLER11-1.png (2.87 KB)
AXBATTLER11-1.png
AXBATTLER11-2.png (2.42 KB)
AXBATTLER11-2.png

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Post Posted: Sat Dec 16, 2017 5:38 pm
Thanks for sharing @BcnAbel76.

One thing, there are some translations for the game around there, French and Spanish , i applied the patch to the spanish version and seems works, do you think that will be perfect or need a specified patch?
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Post Posted: Sat Dec 16, 2017 9:48 pm
Hello law81 !!!!

I think those translation patches are only editing text in rom.

Other translation patches from Japanese to English for example are editing tiles and maybe need a bit coding added in rom, then if you double patch may crash game if patches are writting same area

In this case, it is "simple" translation you may double patch game and game is funny working.

Remember ROM Header byte at $7FF0 then doesn't match with checksum error, you must to recalculate it with your double patched game ;)
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Post Posted: Mon Dec 25, 2017 7:22 pm
Last edited by BcnAbel76 on Tue Feb 13, 2018 12:40 am; edited 3 times in total
IT IS A PLEASURE TO SHARE IT !!!!

EVER MADE IN WORLD UNTIL NOW !!!!

FIRST 2 PLAYERS GAME HACK GAME GEAR TO MASTER SYSTEM !!!!

Bare Knuckle ~ Streets of Rage (World) 2PLAYERS MODE V0.5 GG2SMS

- START is mapped to PAUSE Button
- You need in Select Menu to init 2P mode pushing PAUSE (START)
- Less garbage when game reboots
- Written new code for reading 2P pad
- Bypassing checkings/data Gear2Gear communication

Bare Knuckle ~ Streets of Rage (World) 2PLAYERS MODE V0.56 GG2SMS

- Fixed real hardware compability
- Now you can walk and fight in more area
- 2 Players Cooperative now FIGHT VS 3 ENEMIES!!!


NEW UPDATE

Bare Knuckle ~ Streets of Rage (World) 2PLAYERS MODE V0.57 GG2SMS

- Game is set to English by default, logo shows now STREETS OF RAGE
- Background and all possible is moved to fit Master System resolution


PD: Very few Enemies/Items can show an offset when appearing

Conversion by BcnAbel76

PD: V0.55 was removed
SOR1 2PLAYERS-2.png (4.16 KB)
SOR1 2PLAYERS-2.png
SOR1056.png (3.24 KB)
SOR1056.png

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Post Posted: Sun Dec 31, 2017 5:46 am
Great work! :D
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Post Posted: Sun Dec 31, 2017 2:13 pm
Awesome work on Bare Knuckle, BcnAbel76!!!! :)
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Post Posted: Mon Jan 01, 2018 1:46 am
Nice implementation with Bare Knuckle 2 in 2 players mode

Polishing code...

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Post Posted: Mon Jan 01, 2018 1:14 pm
Super cool indeed, if you can give a look at Puzzle Bobble and Buster Fight it would be neat.
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Post Posted: Fri Jan 05, 2018 8:15 pm
Yes Revo, I did it for most important 2Players GG games, but really hard to do it, for now only Streets of Rage Series ;)

Fatal Fury Special in 2 players VS Mode would be great.

PD: A bit updated STREETS OF RAGE 1 to V0.55
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Post Posted: Fri Jan 05, 2018 9:15 pm
Last edited by BcnAbel76 on Sun Feb 18, 2018 4:30 pm; edited 3 times in total
NEW HACKED GAME GEAR TO MASTER SYSTEM 2 PLAYER GAME !!!!

Bare Knuckle II~ Streets of Rage II (World) 2PLAYERS MODE V0.71 GG2SMS

- START is mapped to PAUSE Button
- Written code for reading 2P pad
- Bypassing checkings/data Gear2Gear communication
- Hacked Main Menu
- Now you can walk and fight in more area
- 2 Players Cooperative now FIGHT VS 3 ENEMIES !!!!


NEW UPDATE

Bare Knuckle II ~ Streets of Rage II (World) 2PLAYERS MODE V0.72 GG2SMS


- Game is set to English by default, logo shows now STREETS OF RAGE
- Background and all possible is moved to fit Master System resolution
- 2 Player can now do Special Moves


PD: V0.7 was removed

Known Bugs/Hack limitation:

( Code for reading 2P pad is getting complex, If you want to do Break Hit then press only "Down", "Up", "1", don't press "Left" or "Right", and in select character menu you may press left or right until your character is selected. )

( If you play 2Players mode and 1Player deads and can not continue then 2Player can not pause with PAUSE button, game was entering in an infinite loop and I disabled Pause for 2P )

- Items/Boxes can hit before appearing because all background is moved with offset and data is matching extended ratio, I moved all to fit with moved background, please attack them when appearing ;)

Maybe next version updated with Megadrive Pad Support can polish 2P pad reading getting "A" as Break Hit



OFF COURSE, ENJOY IT !!!!!!!!!!!!!!!

Conversion by BcnAbel76
SOR2078 01.png (3.82 KB)
SOR2078 01.png

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Post Posted: Fri Jan 05, 2018 9:23 pm
Last edited by Revo on Fri Jan 05, 2018 9:31 pm; edited 1 time in total
I didn't name Fatal Fury because it's obvious^^ Too bad there is no 2 players mode for Samurai Spirits.

Quote
- Now you can walk and fight in full lenght screen!


Nice but it's creating safe zones where enemies won't attack you :/


edit: Thanks for SoR2, your version should be superior than 0.69^^

Also, can you create 2 versions for both games (Street of Rage title/ Bare Knuckle title) ?
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Post Posted: Fri Jan 05, 2018 9:29 pm
Last edited by BcnAbel76 on Fri Jan 05, 2018 9:50 pm; edited 2 times in total
Hi Revo, thankyou, and I don't know why Samurai Spirits is only 1P game, it is based in Fatal Fury coding...

EDITED: For safe areas, I tested and some enemies are going to your location but do not attack you, and others yes, maybe fixed in next upgrade

EDITED: Bare Knuckle 2 title is showed if you press START
Streets of Rage 2 title is showed when demo is over
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Post Posted: Fri Jan 05, 2018 9:36 pm
I just tried v0.55 of SoR1 and they are not attacking in safe zones.

Btw, I edited my last post.
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Post Posted: Sun Jan 07, 2018 11:56 pm
New implementation!

Disabled SEGA limitation.

2 Players Cooperative VS 3 Enemies.

Much more funny !!!

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Post Posted: Thu Jan 11, 2018 8:21 pm
Hello again

I edited post and updated STREETS OF RAGE 1 to v0.56

http://www.smspower.org/forums/14742-GameGearToMasterSystemHacks?start=850#10067...

and STREETS OF RAGE 2 to 0.71

http://www.smspower.org/forums/14742-GameGearToMasterSystemHacks?start=850#10079...

Enjoy and comment ;)
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Post Posted: Sat Jan 13, 2018 5:14 am
Thanks for the updates :D
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Post Posted: Thu Feb 01, 2018 11:41 pm
Updating / Correcting background and fixing new problems...
SOR1056.png (3.24 KB)
SOR1056.png
SOR2078 01.png (3.82 KB)
SOR2078 01.png

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Post Posted: Tue Feb 13, 2018 12:42 am
Hello

Edited post and updated STREETS OF RAGE 1 to v0.57

http://www.smspower.org/forums/14742-GameGearToMasterSystemHacks?start=850#10067...
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Post Posted: Sat Feb 17, 2018 12:36 pm
Nice, but garbage screen appear up screen on real hardware only after few moment playing.
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