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Post Posted: Sun Jun 26, 2016 11:55 am
It depends on the game, read up on the palette data format and convert from there.
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Post Posted: Sun Jun 26, 2016 2:22 pm
Thank you Maxim!
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Golvellius Taruruuto-kun
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Post Posted: Fri Jul 01, 2016 4:29 pm
I'm just finding this thread. Thank You Revo, and everyone else that has contributed. Any chance Magical Taruruuto-kun could be ported?
 
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Post Posted: Mon Jul 04, 2016 5:46 pm
Maxim (or if someone else know ^^ )

I try compile with your batch file. Result is error because it seemingly looking for "object .o", is related to linker or why it will not output a file? (Use WLA DX)
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Post Posted: Mon Jul 04, 2016 8:58 pm
This isn't relevant to this thread. The missing object file means the assembler must have had an error.
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crystal warriors
Post Posted: Mon Jul 11, 2016 5:01 am
hate to sound like a beggar, but could someone convert Crystal Warriors for game gear to Sms?? I would love to play that on the big screen by putting it on a flash SMS cart on a power base converter.

I hope someone helps me achieve my dream. thanks!
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Post Posted: Sat Jul 16, 2016 6:59 am
I think you're out of luck man... while I would also love to see that game ported, it doesn't look like these guys are releasing these hacks publicly anymore as there are ppl producing repro carts from them and profiting off of their work. It was bound to happen unfortunately, and they have ruined it for us :(
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Post Posted: Fri Aug 05, 2016 2:22 pm
I recently bought an retron 5 which supports mastersystem via adapter on the Genesis slot. Started ms shinobi from cart and used the patched ms rom on ms shinobi. It works - but the problem is it can't be controlled. If I used the megadrive pad patch, jump and start is on the same button - unplayable. If I use the master system pad patch - nothing goes.
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Prehistorik Greendog
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Greendog
Post Posted: Thu Aug 18, 2016 11:33 pm
I just updated the Greendog GG2SMS page, it was way more difficult that I was thinking and pretty long (and I've to make .ips patch, argh).
 
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Post Posted: Fri Aug 19, 2016 2:43 pm
What did you do? There's no such page.
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Post Posted: Sat Aug 20, 2016 3:31 am
Fake. Same person than Ultima Exodus, Toxic Crusaders, Snake Rattle n Roll. Probably the same old friend as before (spam by pm, fake GG2SMS conversion on youtube).
 
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Post Posted: Sat Aug 20, 2016 8:24 am
Aha, you're right. What a weirdo.
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Post Posted: Mon Aug 22, 2016 8:08 am
I had notifications of 6 private messages, then I found none. You guys cleaned up? :)
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Post Posted: Mon Aug 22, 2016 10:44 pm
Hello, I share my first ultrabeta version about this great game.

I am so baby in hacking, and I never before programing in assembler, I am learning bit a bit

This game was incredible to me for a 8 bit system, and Aleste Series are all wellcome.

- Start Button is mapped to "DOWN ARROW" on second controller

- NO PUSH!!! Pause button on Master System, Game will reboot or crash. Pause is Down Arrow
(I need learn about find space to add more code, but for now optimise code is so hard)

- Many garbage and only 2 palettes are rewritten.

- Remember Patch GG Aleste rom and rename to .SMS
al-01.png (3.42 KB)
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Post Posted: Tue Aug 30, 2016 9:41 pm
Hello.

I was testing about other games can be ported to Master System.

Technically all games are able to work in this system

I tested so another ported games, and I don't know really why Megaman is not complete.

I think palette hacking is not working in all stages because some colors are blinking in a subroutine and it is charging a word and not a byte.
If this subroutine is deleted (only a return instruction) or only use a byte, may it work correct

Only adjust screen motor for more resolution and I think no more.

My assembler knowledge is still insufficient, but all can do it.

Megaman is waiting to play in a Master System.

Revo, I'm waiting about GG Aleste port, thankyou ;)
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Post Posted: Mon Sep 05, 2016 7:33 pm
Ninja Gaiden ( Game Gear ) V0.01

- 2nd controller "Down Arrow" is Start/Pause
- Only 1st stage, Sega logo, and Main Menu is palette corrected
- Game playable, garbaje

As Revo says not best way manually correct palette.

Game looks very well ;)

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Post Posted: Wed Sep 07, 2016 2:55 pm
I can't get Ninja Gaiden working on real hardware, only emulators. When I launch the game, it just shows a black screen.

Thanks for posting the screenshots and ips though! I makes it much easier to add to the hacks page!
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Post Posted: Wed Sep 07, 2016 6:49 pm
Upgrade Ninja Gaiden V0.02

- Update more palettes, Up screen 2
- Adjust some colors to Master System

RetroRGB, checksum and possible game gear ports not removed, it still waiting for final release.

Other question:

I patched more games for work at Master System!!!
But I need to learn about add palette conversion subroutines and don't do it manually.

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Post Posted: Wed Sep 07, 2016 7:21 pm
Okay, I can test on a few different ROM carts when you're ready.
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Post Posted: Fri Sep 09, 2016 5:36 pm
Fatal Fury Special !!!!

- "Down Arrow" 2nd controller is START/PAUSE
- Game Gear to Master System Palette Conversion Full
- Minor garbage in some stages
- 100% Playable
- Only 1P game (Remember 2P in game gear requires link cable), don't select 2 Player Versus or game crash
- May not work on real hardware, need to polish some code
- FIGHT !!!!

Conversion by BcnAbel76
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Post Posted: Fri Sep 09, 2016 7:47 pm
Last edited by BcnAbel76 on Sat Sep 10, 2016 2:47 pm; edited 1 time in total
Ninja Gaiden V1.0

- Corrected Red animation at Japanese Characters (START MENU)
- 100% Palette conversion
- 100% Playable
- Some garbage around screen
- "Down Arrow" 2nd controller START/PAUSE

Conversion by BcnAbel76
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Post Posted: Sat Sep 10, 2016 1:05 pm
You forgot to attach a download link for the last Ninja Gaiden update.
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Post Posted: Sat Sep 10, 2016 5:13 pm
New minors Update today:

Fatal Fury Special V1.01

- Fixed Checksum for real hardware compatibility
- Fixed internal data, now it's a Master System ROM

Ninja Gaiden V1.01

- Fixed Checksum for real hardware compatibility
- Fixed internal data, now it's a Master System ROM

Conversion by BcnAbel76

Please prove it and comment, thankyou

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Post Posted: Sun Sep 11, 2016 10:11 am
Ax Battler: A Legend of Golden Axe V1.0 GG2SMS

- "Down Arrow" 2nd controller is START/PAUSE
- Game Gear to Master System Palette Conversion Full
- Minor garbage in some stages
- 100% Playable
- Fixed Checksum for real hardware compatibility
- Fixed internal data, now it's a Master System ROM

Conversion by BcnAbel76

Please prove it and comment, thankyou


I try to patch Japanese Rom but it doesn't work because It's another game internal version. If japanese people tell me then I try to create a patch for them

You can compare resolutions in last screenshot added
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Post Posted: Sun Sep 11, 2016 12:07 pm
Frickin' amazing work, all you guys!
There are about 12 billion times more playable thanks to the enhanced screen resolution of the good ol' SMS.

Shame there's been no work on MegaMan recently, but I guess that'll have to wait.
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Post Posted: Sun Sep 11, 2016 5:48 pm
All three roms are not working on real hardware for me. Can someone else double check?
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Post Posted: Mon Sep 12, 2016 8:32 pm
REAL HARDWARE

I try three roms at my Everdrive (Megadrive System):

- Fatal Fury Special runs OK
- Ninja Gaiden runs OK
- Ax Barrler runs, but no OK, image blinking, not playable, for now only emulators

I can't run at Master System, I haven't got Master Everdrive
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Post Posted: Mon Sep 12, 2016 9:09 pm
If it's working on Megadrive but not on Master System it's probably because you didn't delete GG ports.
 
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Post Posted: Mon Sep 12, 2016 9:20 pm
Probably it's correct.

Address $00-$06 included must be deleted????

"nop" instructions is added or readress to another port?

Thankyou Revo
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Post Posted: Tue Sep 13, 2016 4:11 pm
To find GG ports you have for example with Meka to set a breakpoint like:

b rw io 00..06

Then you delete the ports you found (by replacing value to 00).
 
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Post Posted: Tue Sep 13, 2016 5:46 pm
New Updates;
(wow! thankyou Revo for your instructions ;)

Fatal Fury Special V1.02 :

- GG ports removed
- Run in Master System real hardware

Ninja Gaiden V1.02 :

- GG ports removed
- Run in Master System real hardware

Ax Battler - A Legend of Golden Axe V1.0b

- GG ports removed
. Unknown run in real hardware, run in Emulicious Emulator...

Conversion by BcnAbel76

Please confirm 3 roms run ok in real hardware or not, thankyou.

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Post Posted: Tue Sep 13, 2016 9:38 pm
BcnAbel76 wrote
New Updates;
(wow! thankyou Revo for your instructions ;)

Fatal Fury Special V1.02 :

- GG ports removed
- Run in Master System real hardware

Ninja Gaiden V1.02 :

- GG ports removed
- Run in Master System real hardware

Ax Battler - A Legend of Golden Axe V1.0b

- GG ports removed
. Unknown run in real hardware, run in Emulicious Emulator...

Conversion by BcnAbel76

Please confirm 3 roms run ok in real hardware or not, thankyou.



Hi all,

i have tested these 3 patches on a Master System 2 and works well, Ax Battler too without blinking. Only few minutes for testing but works well

Great job!!!
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Post Posted: Wed Sep 14, 2016 3:17 pm
Yup, works on real hardware for me as well.
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Post Posted: Wed Sep 14, 2016 9:47 pm
LOL!!!! Roms are running in real hardware.
Thankyou law81 & RetroRGB

I'm trying to run correct Megaman. For now you can try in your console

Megaman V0.1b (Vingazole V0.1) GG2SMS

- GG remanent port deleted, may cause game don't boot
- Added phantom code for init game
- Work in real hardware
- Palette conversion no well corrected in game

WIP

Conversion by BcnAbel76
Megaman-03.png (5.74 KB)
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Post Posted: Thu Sep 15, 2016 8:42 pm
New great Update:

GG Aleste V1.0 GG2SMS:

- "Down Arrow" 2nd Controller is Start/Pause
- Full palette conversion
- Minor garbage at screen bosses (GG Resolution vs Master System)
- Pause button at Master System, no effect, now don't crash game
- Now is a Master System Rom
- GG ports removed
- Work in real hardware
- Very playable !

Conversion by BcnAbel76

Please comment, thankyou ;)
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Post Posted: Thu Sep 15, 2016 8:44 pm
Also tested Megaman V0.1b and works on real hardware but need to fix checksum.


I love this game!!!

PS:

Stop work!!!! hahaha

tested GG Aleste 1.0 patch on real hardware too, very playable. The first round is a little "uncomfortable" to play because the scroll goes to up-left of the screen but without artifacts. The second round (vertical scroll) is better than first.
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Post Posted: Fri Sep 16, 2016 7:42 pm
New Update: (Thankyou law81)

Megaman V0.01c GG2SMS

- Fixed Checksum for running in Real Hardware

Conversion by BcnAbel76

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Post Posted: Fri Sep 16, 2016 7:47 pm
I need help to fix graphics issues:

2 games are working palette conversion ok, but graphics are not correct draw.

I see at GG Shinobi Vingazole patch this feature

[ - sprites clipping removed ]

can anybody help me?

Thankyou
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Post Posted: Sat Sep 17, 2016 7:32 pm
I tried a few of the hacks of the Mega Everdrive. I like them quite a bit. It's nice being able to play GG Shinobi on the big screen.

I noticed with Galaga '91 that the hack plays on real hardware, but the pause button is set to the same button as an alternate attack for the powered up form.

The Pengo hack is very well done, but it is possible to do a hack of the Japanese version? I prefer that version since it has the original Popcorn music from the arcade game.
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Post Posted: Sun Sep 18, 2016 1:13 pm
Since I am a bloody idiot I've got no idea how to do this stuff so I don't know how hard it is, but can someone PLEASE get to working on fixing up these palletes on GG MegaMan?

In fact, when I get to this part in Stone Man's stage, it basically becomes unplayable.

I've seen a video from someone with an incomplete GG MM hack that looks miles better.

Overall I'm just... confused.

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Post Posted: Sun Sep 18, 2016 10:37 pm
New Conversion:

Royal Stone V1.0 GG2SMS

- "Down Arrow" 2nd controller is Start/Pause
- Full palette conversion
- Fixed checksum for Real Hardware
- Now is a Master System Rom
- Adjust some colors to Master System palette
- GG ports removed
- Some garbage arround screen
- Game playable, enjoy!
- Thanks Angela for be patient ;)
- Japanese or English Patch

Conversion by BcnAbel76

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Post Posted: Mon Sep 19, 2016 2:17 pm
All games are confirmed working on real hardware and hacks pages have been updated. Good work.
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Post Posted: Mon Sep 19, 2016 7:00 pm
Hello.

For Law 81

"Tested GG Aleste 1.0 patch on real hardware too, very playable. The first round is a little "uncomfortable" to play because the scroll goes to up-left of the screen but without artifacts. The second round (vertical scroll) is better than first."

GG Aleste at game gear, I don't modify any stage, all are in game. See youtube ;)

For JomasterII

Megaman is not playable, version 0.01c.
Decoding is so so so so so hard, but everyone can learn and hack for correct this game or anothers.
"I've seen a video from someone with an incomplete GG MM hack that looks miles better. "
This is a fan made game, and not a port from Game Gear.
Game Gear Megaman is an original Capcom/SEGA game

For RetroRGB

Thankyou!!!! Great !!!
Royal Stone image is incorrect uploaded at hacks page
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Post Posted: Mon Sep 19, 2016 7:03 pm
BcnAbel76 wrote
Royal Stone image is incorrect uploaded at hacks page

Sorry about that! All fixed.
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Post Posted: Mon Sep 19, 2016 7:57 pm
BcnAbel76 wrote

For Law 81

"Tested GG Aleste 1.0 patch on real hardware too, very playable. The first round is a little "uncomfortable" to play because the scroll goes to up-left of the screen but without artifacts. The second round (vertical scroll) is better than first."

GG Aleste at game gear, I don't modify any stage, all are in game. See youtube ;)



Yes, i know, i mean that because of the style of the scroll the first stage is a little uncomfortable to play because the enemies appears suddenly and by surprise hehe.

I will test that Royal Stone... great game!!! :)

EDIT:

i have tested Royal Stone on real hardware Master System 2, all works but when i save at the inn the game reboots. I do not know if with a donor cartridge with battery or in everdrive will work.
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Post Posted: Tue Sep 20, 2016 1:53 am
BcnAbel76 wrote

For JomasterII

Megaman is not playable, version 0.01c.
Decoding is so so so so so hard, but everyone can learn and hack for correct this game or anothers.
"I've seen a video from someone with an incomplete GG MM hack that looks miles better. "
This is a fan made game, and not a port from Game Gear.
Game Gear Megaman is an original Capcom/SEGA game


Aah, thank you for clearing that up!

As for the video, it's actually not fanmade, it's a conversion.

Either way I'm not doubting that this is hard, the work you're doing is amazing.
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Post Posted: Tue Sep 20, 2016 5:29 pm
New Megaman Update:

It's hard to me trace routine with before hack, then I redone from "0" this hack.
I do game playable with some bugs in game palette, but more near it should be.
I extract the blinking palette routine when you continue pressing , causing a lot of palette errors, then you hear sound effect, but megaman or background don't flash

- Game now is Playable (colors aproximate to original)
- Real Hardware working
- Enjoy ;)

Try & comment

Conversion by BcnAbel76
----------------------------

JomasterII, this video is an emulator, this screen is well corrected in version 0.01.
My version is playable in real hardware, maybe this person don't add my code to init game at real hardware, it requires more than remove GG ports

law81, hi!!! Royal Stone is stored in a 512KB (4Mbit) + 8KB Backup, then I supose it crashes when you go to record savegame, it doesn't find backup electronics.
Thanks for try it and comment !
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Post Posted: Tue Sep 20, 2016 6:15 pm
This game is coming along very nicely! I know you're already working on it and are probably aware, but there are a few things to mention:

- It would be great if Start wasn't on the second controller. Can it be a combination, like 1+2+Up for start? Maybe that's not the best idea, but I wanted to mention it.

- It seems like the gun won't shoot outside of the main screen area, but now that the screen is extended, it means that you can't hit enemies far away:


- Sometimes the extra stuff on the screen makes it look like there's a dead end, or as if there's a platform to walk on, when it's really a hole:




Like I said, GREAT WORK! I just wanted to help report some of the issues, as the Mega Man games are always people's favorites.
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Post Posted: Tue Sep 20, 2016 10:02 pm
Hello RetroRGB:

- Yes, it's possible to remap start to 1 player controller keys combination, but for now, remap to 2nd controller is much easier, and in this game basic is correct palette.
- In other games is possible I'll change it for use only 1 controller

- Too many games are no correct the scroll because it is programed for developers to standar Game Gear resolution, not for Master System.
Go to for example Fusion emulator, Options, Set Config and activate GG FullSMS, now charge a gg rom, and what you see is what you get.

- To correct scroll, maybe not difficult but I don't know how! :(
Anybody can help me?

- For now, I am sharing my work, sometimes hard hard hard work, to include games can be run in Master System or Megadrive/Genesis playing TV, When I learn more I'll update hacks as possible

- Always you can cut a paper and do a marquee at your TV and get GG resolution :) , but you are playing at TV !

Best Regards
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Post Posted: Tue Sep 20, 2016 10:19 pm
New Patch for this RPG:

Sylvan Tale V1.0 GG2SMS:

- "Down Arrow" 2nd controller Start/Pause
- Full palette conversion
- GG ports removed
- Now is a Master System Rom
- Game playable
- Garbage arround screen
- Apply patch to Japanese release or Japanese translated to English release
-Enjoy!

Conversion by BcnAbel76
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