Forums

Sega Master System / Mark III / Game Gear
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew

View topic - F-1 Spirit - The way to Formula-1 (SMS/KR)

Reply to topic
Author Message
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 7723
  • Location: Paris, France
Reply with quote
F-1 Spirit - The way to Formula-1 (SMS/KR)
Post Posted: Wed Oct 13, 2010 1:35 pm
Last edited by Bock on Sat Oct 23, 2010 8:46 am; edited 3 times in total
Setting a new speed record today! Last week this game - that as far as I know none of us knew existed - surfaced on auctions, and today we have a page for it and it's dumped and released.



F-1 Spirit - The way to Formula-1 (F-1 스피리트) for the Samsung Gam-Boy / Master System is a Zemina conversion of a 1987 racing game by Konami released on the MSX. Around that time in Korea Zemina did a lot of more-or-less legal conversions of MSX games and this is one of them, albeit a very obscure one for the Master System. Due to its MSX heritage it is technically using SG-1000 style video mode.

The game is your standard top-down racing experience, prior to the raster-scrolling era. Surprisingly it has a fully-fledged 2 players mode implemented. And the general feel of completeness of late MSX1 games that was missed from the SG-1000 software library due to the transition to newer hardware. It is overall a rather good surprise, and probably interesting to compare to the other more modern racing games we dumped recently.

Enjoy!!!

As a technical note, the game uses the same cartridge board and mapper as Penguin Adventure, Street Master or Wonsiin. It may therefore not be supported by all emulators yet.

I haven't suggested it in a long time, but with recent acquisitions of Asian games, I am considering setting an informal donation fund to ease my games purchases. If anyone feels like donating drop a message or a PM, I may set something up for it. Thanks for your continued support.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 7723
  • Location: Paris, France
Reply with quote
Temporary Transitional Attachment Fairy
Post Posted: Wed Oct 13, 2010 1:36 pm
This message will auto destruct itself someday.
f1_spirit-sms-kr.zip (86.47 KB)

  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 19 Oct 1999
  • Posts: 11905
  • Location: London
Reply with quote
Post Posted: Wed Oct 13, 2010 2:39 pm
Is it technically an SG-1000-compatible program, or does it use more than 2KB of RAM?
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 7723
  • Location: Paris, France
Reply with quote
Post Posted: Wed Oct 13, 2010 2:41 pm
Maxim wrote
Is it technically an SG-1000-compatible program, or does it use more than 2KB of RAM?

I haven't checked.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 19 Oct 1999
  • Posts: 11905
  • Location: London
Reply with quote
Post Posted: Wed Oct 13, 2010 6:54 pm
It does seem to be using lots of RAM.

It's interesting that this is (I think) the only SMS racing game to feature pit stops and a fuel gauge.
  View user's profile Send private message Visit poster's website
  • Joined: 18 Dec 2009
  • Posts: 108
  • Location: Norway
Reply with quote
Post Posted: Wed Oct 13, 2010 8:40 pm
F1 also has pit stops. If your car gets damaged enough you see the word "PIT", which means you have to go to pit stop.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 7723
  • Location: Paris, France
Reply with quote
Post Posted: Thu Oct 14, 2010 3:35 am
I'm editing the news blurb about the SG-1000 part.
  View user's profile Send private message Visit poster's website
  • Joined: 26 Dec 2004
  • Posts: 295
  • Location: Pangea
Reply with quote
Post Posted: Fri Oct 29, 2010 6:15 pm
This looks great! Looking forward to giving it a try! :-)
  View user's profile Send private message Visit poster's website
  • Joined: 21 Oct 2011
  • Posts: 6
  • Location: Sweden
Reply with quote
Post Posted: Thu Feb 12, 2015 7:53 pm
The Original MSX version, used Konami custom Soundchip called SCC. I think it was a 6 channel sound chip and then you have the AY-build in MSX chip with 3 channels + noise. Those games could make very nice music. SCC was used by Konami for (almost) newer MSX1 and 2 cartrigde games. E.G Nemesis2 and 3, Space Man bow (MSX2), Contra (MSX2), Metal Gear 2 (MSX2)
  View user's profile Send private message Visit poster's website
  • Joined: 23 Apr 2014
  • Posts: 107
  • Location: NYC
Reply with quote
Post Posted: Wed Feb 25, 2015 3:06 pm
Is there a way to get this working on ROM carts?
  View user's profile Send private message Visit poster's website
  • Joined: 01 Aug 2012
  • Posts: 249
  • Location: Porto, Portugal
Reply with quote
Post Posted: Sun Jul 24, 2016 11:47 am
@mtxworld.dk actually, SCC is called K051649, and it is also used on arcade machines (like Hexion - https://vgmrips.net/packs/chip/k051649 ) - it has no envelope (as ay-3-8910 has), and there are 5 channels, all having 32 bytes for “samples” (that affects on the wave form), the last 2 channels shares the same sample memory - i think that some Bit2 games, like MonMonMonster or Contra/Gryzor (yes, MSX2 version of Contra/Gryzor is from Bit2, not Konami, they only provided them graphics, tunes, and some game design sketches)
  View user's profile Send private message Visit poster's website
Reply to topic



Back to the top of this page

Back to SMS Power!