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Heaps of samples & prototypes
Post Posted: Fri Mar 27, 2009 11:01 am
Last edited by Bock on Fri Jun 25, 2010 1:10 pm; edited 1 time in total
Somebody stumbled on that:
http://www.atariage.com/forums/index.php?showtopic=141412&st=0&gopid=171...

http://www.atariage.com/forums/index.php?showtopic=141286

Geez. I probably don't have enough money to cover it all. I am gonna compute all EPROM checksum I can to figure out what it worth buying.
protos1.jpg (532.09 KB)
protos1.jpg
protos2.jpg (546.12 KB)
protos2.jpg
protos3.jpg (530.47 KB)
protos3.jpg
protos4.jpg (511.62 KB)
protos4.jpg
protos5.jpg (19.58 KB)
protos5.jpg

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Post Posted: Fri Mar 27, 2009 11:25 am
Quite a stash. Shame Asterix isn't in there. (although that's quite logical when you think about it).
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Post Posted: Fri Mar 27, 2009 11:32 am
Interesting to see Super Racing since it was never released outside Japan...
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Post Posted: Fri Mar 27, 2009 11:36 am
I'm kinda ### off to find about it that late. I already mailed the seller which seems like a nice guy and offered to buy everything, but I think some cartridges are already gone. I will let you know what happens.

I'll get a loan from a friend - I am slightly in debt already, but with the yen value I should be able to catch up soon (my salary is magnitude of what I had in france). :)
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Post Posted: Fri Mar 27, 2009 4:40 pm
I verified EPROM 16-bits sum against those posted in the pictures. Splitting the known ROM images in two and using smspage.exe /sum on them.

JAMES BUSTER DOUGLAS
C:\Omar\Tools>smspage /sum jb1 jb2
SMS Page 0.21 - by Omar Cornut, 2008/10/21
http://www.smspower.org/dev
--
[jb1]
Size: 131072 bytes (8 pages)
 0 ; f3 ed 56 c3 6b 00 00 00 0b 77 e5 d1 13 ed b0 c9 ; Sum:17A214
 1 ; 30 07 08 08 10 09 18 0a 20 0b 10 0c 18 0d 08 0e ; Sum:09C8A5
 2 ; 7c 02 00 00 c6 39 00 00 ce 21 00 00 d6 29 00 00 ; Sum:1892B7
 3 ; 5f 60 61 5e 62 63 64 65 66 67 68 69 5e 5e 6a 6b ; Sum:225AB3
 4 ; 00 05 00 0a 00 0a 00 15 03 15 00 28 03 29 00 14 ; Sum:0C0013
 5 ; 00 02 00 03 00 05 00 07 03 06 00 07 03 06 00 07 ; Sum:147C0D
 6 ; 00 00 00 00 00 00 00 00 00 01 00 02 00 02 00 05 ; Sum:142F80
 7 ; 21 0a de 7e b7 28 05 f0 35 c3 81 83 cd 94 80 cd ; Sum:2D6F0C
Total sum: BE72CF[jb2]
Size: 131072 bytes (8 pages)
 0 ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:143455
 1 ; 00 05 00 07 00 2a 00 3f 00 15 00 3f 03 09 00 1f ; Sum:15237A
 2 ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:16B297
 3 ; 00 05 00 07 00 00 00 0f 0f 08 00 1f 07 18 00 1f ; Sum:1577C8
 4 ; 01 01 01 01 03 02 03 03 02 01 02 03 01 02 00 03 ; Sum:141420
 5 ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 ; Sum:1607B9
 6 ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:23D423
 7 ; 61 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 ; Sum:34F9BB
Total sum: D86BE5


GOLDEN AXE
C:\Omar\Tools>smspage /sum Ga1 ga2
SMS Page 0.21 - by Omar Cornut, 2008/10/21
http://www.smspower.org/dev
--
[Ga1]
Size: 262144 bytes (16 pages)
 0 ; f3 ed 56 31 fc df c3 89 00 ff ff ff ff ff ff ff ; Sum:1DE2DA
 1 ; 21 13 41 cd b2 6f fd 36 10 03 fd 36 14 00 21 5c ; Sum:194DE7
 2 ; cd ae 80 cd 7c 82 c9 d9 21 8d de d9 3a 81 de af ; Sum:2C1F28
 3 ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:268274
 4 ; 0b 00 95 40 60 50 50 b0 00 00 01 0f 10 28 30 40 ; Sum:170AAF
 5 ; 00 04 1e 24 3e 45 10 80 d6 80 87 81 7f 82 88 83 ; Sum:1566B8
 6 ; f8 fe 10 81 08 04 00 01 02 00 00 03 04 05 06 07 ; Sum:16D389
 7 ; fa fe 04 81 06 07 00 00 01 02 00 03 04 00 00 05 ; Sum:161053
 8 ; f7 fe 78 81 09 05 00 01 00 00 00 00 02 00 00 00 ; Sum:15FB22
 9 ; f9 fd 40 81 07 05 01 02 03 00 00 04 05 06 07 00 ; Sum:15EC6F
 A ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:22DC87
 B ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:28002B
 C ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:285F1F
 D ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:280EAE
 E ; fd fe 03 03 81 82 83 84 85 86 87 88 89 fc fd 04 ; Sum:1B3B26
 F ; e8 ff 18 02 81 82 83 84 85 86 87 88 89 8a 8b 8c ; Sum:185205
Total sum: 1DDE6DB[ga2]
Size: 262144 bytes (16 pages)
 0 ; 00 f5 0c 0b 80 80 80 80 81 82 83 84 85 86 87 80 ; Sum:2C1A9D
 1 ; fe 00 01 00 fc 01 02 00 fc 01 02 00 fc 03 00 00 ; Sum:11DE04
 2 ; ff 00 00 00 ff 00 00 00 fe 01 00 00 fc 00 03 00 ; Sum:125923
 3 ; ff 00 00 00 ff 00 00 00 ff 00 00 00 ff 00 00 00 ; Sum:15F226
 4 ; ff 00 00 00 ff 00 00 00 fe 01 01 01 fe 01 01 01 ; Sum:165AEA
 5 ; ff 00 00 00 ff 00 00 00 ff 00 00 00 fb 00 04 00 ; Sum:117123
 6 ; ff 00 00 00 ff 00 00 00 ff 00 00 00 df 00 20 00 ; Sum:1365AC
 7 ; ff 00 00 00 fc 03 00 00 f8 06 01 00 f0 0c 03 00 ; Sum:171F14
 8 ; fd 02 00 00 f9 04 00 02 f1 08 04 02 e1 00 1c 02 ; Sum:16F577
 9 ; ff 00 00 00 ff 00 00 00 ff 00 00 00 ff 00 00 00 ; Sum:1500FA
 A ; ff 00 00 00 ff 00 00 00 ff 00 00 00 ff 00 00 00 ; Sum:15980A
 B ; ff 00 00 00 ff 00 00 00 7f 80 80 80 00 7f ff ff ; Sum:156ED5
 C ; ff 00 00 00 ff 00 00 00 ff 00 00 00 f8 07 04 04 ; Sum:13FD29
 D ; ff 00 00 00 ff 00 00 00 bf 00 00 40 bf 00 40 00 ; Sum:14DFCE
 E ; ff 00 00 00 ff 00 00 00 ff 00 00 00 ff 00 00 00 ; Sum:159F6B
 F ; ff 00 00 00 ff 00 00 00 ff 00 00 00 fc 01 02 00 ; Sum:159C12
Total sum: 163AA7B


SUPER RACING
C:\Omar\Tools>smspage /sum sr1 sr2
SMS Page 0.21 - by Omar Cornut, 2008/10/21
http://www.smspower.org/dev
--
[sr1]
Size: 131072 bytes (8 pages)
 0 ; f3 ed 56 c3 88 00 00 00 7b d3 bf 7a d3 bf c9 00 ; Sum:1B6367
 1 ; 03 da 4b 40 cd 9a 3d cd 67 3e da 19 40 3a d2 c6 ; Sum:266DCB
 2 ; d9 3a 00 de b7 08 21 2a de d9 3a 2c de b7 ca af ; Sum:1AA37F
 3 ; 00 07 00 00 03 08 07 04 00 0b 04 04 00 0c 00 00 ; Sum:0C75CC
 4 ; 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 ; Sum:0E8DBB
 5 ; 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; Sum:0E47B6
 6 ; 00 07 00 00 04 0b 04 04 04 0b 04 04 00 0c 00 00 ; Sum:1147BC
 7 ; 25 01 85 02 03 04 05 06 1a 01 87 07 08 09 0a 0b ; Sum:1CF387
Total sum: B3FB31[sr2]
Size: 131072 bytes (8 pages)
 0 ; 08 00 81 ff 07 80 81 ff 07 00 81 ff 07 00 81 ff ; Sum:180024
 1 ; 0f c1 0f c1 0f c1 0f c1 0f c1 0f c1 0f c1 0f c1 ; Sum:16BC94
 2 ; 08 00 08 ff 02 0f 06 0c 02 ff 0e 00 dc 98 cb 89 ; Sum:15E30A
 3 ; 00 82 15 82 2b 82 40 82 56 82 6b 82 81 82 15 82 ; Sum:1AA428
 4 ; 00 82 15 82 2b 82 40 82 56 82 6b 82 81 82 15 82 ; Sum:16C07F
 5 ; 00 82 15 82 2b 82 40 82 56 82 6b 82 81 82 15 82 ; Sum:14E90A
 6 ; 00 82 15 82 2b 82 40 82 56 82 6b 82 81 82 15 82 ; Sum:1CC2B0
 7 ; 00 82 14 82 29 82 3d 82 52 82 66 82 7b 82 8f 82 ; Sum:148FAB
Total sum: BC3FCE


Take the last 4 digits of each sum and compare with EPROM.
All are final builds.
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Post Posted: Fri Mar 27, 2009 6:07 pm
I purchased everything he had.
Wait and pray.
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Post Posted: Fri Mar 27, 2009 7:31 pm
Oops apart from Super Racing since its confirmed to be a final dump and its been offered too much from other people already.
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Post Posted: Fri Mar 27, 2009 9:17 pm
Hey, don't be mad! If not for me you wouldn't have seen that thread!
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Post Posted: Fri Mar 27, 2009 9:24 pm
Hehe thanks Stan, it's true !
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Post Posted: Sat Mar 28, 2009 2:20 am
Hahaha, don't worry, I'll let you know if I notice anything weird, though you've already verified Super Racing is the final version. I'm also getting a Miracle Warriors prototype from him. I'll give you the sum info when it arrives.
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Post Posted: Wed Apr 01, 2009 3:38 am
As confirmed from other checksums and people who bought from another lot he had, there's also several unfinished ROM and early stuff. I will be receiving a lot of 22 cartridges fairly soon.
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Post Posted: Wed Apr 01, 2009 4:34 am
The package just arrived. I will get my dumper and some other hardware imported from France shortly. Thanks a lot to Zach on this one, he was really helpful. Shame I could not get the second half, I guess we'll eventually track them down.
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Post Posted: Wed Apr 01, 2009 12:48 pm
DreamTR bought a few, he said only about 2 of them were earlier versions, the rest were finals or simply display 'Coming Soon' screens and have no game data whatsoever. The others are being purchased by members of the 8Bit forum, so you can easily track them that way.
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Post Posted: Wed Apr 01, 2009 5:12 pm
Just to confirm I got Castle of Illusion, Moonwalker and Blade Eagle 3D. I will report back once they arrive.
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Post Posted: Wed Apr 01, 2009 8:57 pm
I'm going to totally need to play through this version of Miracle Warriors I got. Already, within about three minutes of play, I could find differences in the text in spite of the fact I haven't played the regular release in months. In addition, the gameplay seems to be SERIOUSLY heavy on the player's side. It's incredibly easy in comparison. You hardly take any damage.
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Post Posted: Thu Apr 02, 2009 7:02 pm
Stan wrote
I'm going to totally need to play through this version of Miracle Warriors I got. Already, within about three minutes of play, I could find differences in the text in spite of the fact I haven't played the regular release in months. In addition, the gameplay seems to be SERIOUSLY heavy on the player's side. It's incredibly easy in comparison. You hardly take any damage.


keep us posted. definitely interested in hearing more about this title in particular.

also, any chance of getting a dump of this?
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Post Posted: Thu Apr 02, 2009 7:10 pm
Definitely. I'm either going to get Bock or someone to explain the process, or mail it off to him to dump and then he can send it back to me. I've been meaning to do this anyway for future projects, so perhaps I can belt out some sort of lame Miracle Warriors "Pussy Edition" or something. But, at any rate, I'm going to take on the mammoth task of going through the whole dang game to see what's what. I just finished the real version only about half a year ago, so most of it is still fresh.
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Post Posted: Fri Apr 03, 2009 11:58 pm
Stan wrote
Definitely. I'm either going to get Bock or someone to explain the process, or mail it off to him to dump and then he can send it back to me. I've been meaning to do this anyway for future projects, so perhaps I can belt out some sort of lame Miracle Warriors "Pussy Edition" or something. But, at any rate, I'm going to take on the mammoth task of going through the whole dang game to see what's what. I just finished the real version only about half a year ago, so most of it is still fresh.


as a Miracle Warriors self-confessed freak, this sounds pretty fascinating to me, so please keep us posted! :)
I've always wondered how accurate was the translation of all texts and names from the original Japanese release. nice item you got!
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Post Posted: Sat Apr 04, 2009 12:14 am
The first difference I noted in text occurred after a battle when you get fangs or cash. Offhand I forget, but it was something like "100 Gold, You This Have Got."
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Post Posted: Sat Apr 04, 2009 4:13 am
How does it compare to the Miracle Warriors prototype we released recently ?
http://smspower.org/db/miracle_warriors-proto-sms.shtml
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Post Posted: Sat Apr 04, 2009 5:15 am
It seems easier. The text after winning is the same, "100 Fangs (or whatever)...you get." Gameplay seems easier though and weighed heavily on the player's side. I'll try it more and then get back to you about dumping it.
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Post Posted: Sat Apr 04, 2009 9:01 am
Some info about the Moonwalker 'coming soon' proto (?) somebody just received..

http://shinobiman.proboards.com/index.cgi?board=wants&action=display&thread=6858&page=4
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Post Posted: Mon Apr 06, 2009 7:25 pm
Mine have arrived.

Moonwalker - appears to be final build, all looks the same as the release, only played first level though. One thing i noted was that the section after you finish a level when you get a load of bad guys on one screen seemed much eayer and quicker on my proto.. I'll have to dump and check this to be sure it's not my imagination.

Castle of Illusion - Title screen then Mickey walking across the screen twice at the start of level one.. doesnt quite look the same though, then the comming soon page that other protos have.

Blade Eagle 3D - quite interesting, appears to be a totally different game, or at least very early build. Title screen is different, music is different, level one is totally different. Not played much of this but I will do this week. (How are emulators with 3D games, for dumping purposes?).
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Post Posted: Mon Apr 06, 2009 10:34 pm
james costello wrote
Mine have arrived.
Blade Eagle 3D - quite interesting, appears to be a totally different game, or at least very early build. Title screen is different, music is different, level one is totally different. Not played much of this but I will do this week. (How are emulators with 3D games, for dumping purposes?).


So it it possible the earlier, 'actually fun to play' version?!
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Post Posted: Tue Apr 14, 2009 5:30 pm
I've dumped my 3 protos. According to the SMSReader the Moonwalker is not the final build, one of you guys might be able to figure out whats different..

I'll post up a link to download them shortly.
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Post Posted: Tue Apr 14, 2009 7:49 pm
..sorry for the double post. I decided to kill two birds with one stone and update my slightly neglected website/ blog with my proto dumps..

www.segacollect.com
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Post Posted: Wed Apr 15, 2009 3:32 am
James, that is awesome. Thanks a lot !
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Post Posted: Wed Apr 15, 2009 4:48 am
Woot!, thank you so much!
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Post Posted: Thu Apr 16, 2009 5:09 pm
got my 3 protos today

Zillion The Tri Formation:
The start screen is different. It is in blue and it says "the tri formation Zillion II"
Also the music is much slower and there seem to be little differences in the levels-but i have to check more...




Maze Hunter 3D
Couldnt find big differences so far-but the music is slower than the normAl one and the start screen is a few seconds longer before the demo mode starts.

Cyber shinobi
The intro is different from the normal one- There is no story told.
Then the level starts but the game breaks down after a few seconds.
Though this level looks much different to the normal first level.
Maybe it could work better if it would be dumped...
EDIT:
For some reason it works on my master system II
But the scrolling is bad and it breaks sometimes down..seems to be a very very early version.
Oh, and the level is totally different. Seems to be a proto level are something like that...
Iz only contains 1 level which is about 6 minutes to play long

pict4159.jpg (97.94 KB)
pict4159.jpg
pict4164.jpg (103.4 KB)
pict4164.jpg

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Post Posted: Fri Apr 17, 2009 8:47 am
Has anyone tried to get the Wonderboy in Monsterland proto?
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Post Posted: Fri Apr 17, 2009 9:01 am
Logbomber wrote
Has anyone tried to get the Wonderboy in Monsterland proto?

I got it. I am now arranging to get me a SmsReader shipped to my new place in Japan to dump this and other cartridges I bought.
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Post Posted: Fri Apr 17, 2009 9:35 am
Thankyou, thankyou, thankyou Bock.

As a wonderboy fanatic, anything potentially new or different is a must :)
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Post Posted: Mon Apr 20, 2009 4:16 am
Some videos from a guy who bought a few of them:
http://www.youtube.com/PrototypeGalaxy
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Post Posted: Wed May 13, 2009 9:23 am
Quote
I got it. I am now arranging to get me a SmsReader shipped to my new place in Japan to dump this and other cartridges I bought.


Has the SmsReader arrived Bock? I can't wait to have a close look at the Monster Land proto as I know the game inside out.

Thx Bock,

Logbomb - The bomber of logs
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Post Posted: Wed May 13, 2009 10:14 am
Charles sent an USB one to me it should arrive shortly.
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Post Posted: Sat May 23, 2009 9:07 am
I received the USB SMS Reader and started dumping the cartridges. I have got a dozen new dumps at least.
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Post Posted: Sat May 30, 2009 2:00 pm
I will release something tomorrow (the reason I post this now is to force myself to do it at all costs tomorrow :).
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Post Posted: Sat May 30, 2009 6:12 pm
Thankyou Bock!!!!!!
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Post Posted: Mon Jun 01, 2009 4:26 am
How about you just start with the monster land proto :)
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Post Posted: Mon Jun 01, 2009 2:42 pm
Logbomber wrote
How about you just start with the monster land proto :)

I was wondering how to label this one.
The title screen says Super Wonder Boy Monster World, like the Japanese version, but it is in-between both so should it be labelled "Wonder Boy In Monster Land [Proto]" or "Super Wonder Boy Monster World [Proto]". The earlier makes more sense based on what has been done so far. (World Cup 93 [Proto] has title screen saying World Cup 92, but if we take account of all title glitches in prototypes it makes things more confusing).
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Post Posted: Tue Jun 02, 2009 5:25 am
I think that it should be labeled in line with the title screen, in this case, so:

"Super Wonder Boy Monster World [Proto]"

Edit:

Now that I have had some time to think about it, there could be an issue with confusing this proto with the Wonderboy in Monster World [proto].

So perhaps using Monster Land in the name would be better so their is no confusion.
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Post Posted: Tue Jun 09, 2009 9:00 am
Come on Bock, the anticipation is killing me lol

Logbomber
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Post Posted: Sun Jul 26, 2009 4:49 am
was it ever confirmed whether the version of miraclewarriors stan has is substantially different, if at all, from the proto Bock mentioned?
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Post Posted: Sun Jul 26, 2009 4:51 am
MiracleWarriors wrote
was it ever confirmed whether the version of miraclewarriors stan has is substantially different, if at all, from the proto Bock mentioned?

Not yet. But we agreed with Stan on a trade (I am working on it) so eventually I will get his cartridge as well and will dump it.
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