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View topic - Whodunit: Shimada Kikaku

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  • Joined: 02 Jan 2005
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Whodunit: Shimada Kikaku
Post Posted: Thu Apr 10, 2008 12:07 pm
So I've been talking to Shouichi Yoshikawa (read the interview here). We got to talking about Shimada Kikaku, which was run by Junzou Shimada, who was once with Sanritsu. After he told me Shimada's full name, I showed him the credits from one of our mystery developers. He recognized the other designers (Yuuko Chikuda, Yousuke Ikeda), but not the programmers. But I'm just going to assume they were working for Shimada.

Sega 8-Bit Games by Shimada Kikaku
    Bishoujo Senshi Sailor Moon S (GG)
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  • Joined: 02 Jan 2005
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Post Posted: Fri Mar 01, 2019 11:41 pm
Programmer Junya Shimoda's Facebook profile lists "Monster World III" (Wonder Boy in Monster World) for the Master System.
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Post Posted: Thu Mar 14, 2019 11:36 pm
With this new information, I noticed visual similarities between GG Frogger and other Shimada games. It shares fonts with WBMW and the WBMW proto. It also has this filler graphic that says "S PLAN," which is what Shimada Kikaku was renamed to years later.

I would also say GG Aerial Assault is by Shimada as it also shares a font.
frogger.png (355 B)
frogger.png

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Post Posted: Sat Mar 16, 2019 4:17 pm
Comparison:

(Note: CrossFire was a Famicom game Junzo Shimada worked on. Felix the Cat for the NES was developed by Shimada Kikaku.)

(Some screenshots from this site and MobyGames)
wbmw proto.png (8.82 KB)
wbmw proto.png
aerial assault.png (3.68 KB)
aerial assault.png

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  • Joined: 09 Jan 2018
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Post Posted: Mon Mar 18, 2019 10:44 pm
CRV wrote
Programmer Junya Shimoda's Facebook profile lists "Monster World III" (Wonder Boy in Monster World) for the Master System.

So does this mean WBMW was developed by Sanristu not Westone?
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Post Posted: Tue Mar 19, 2019 3:43 am
BIG D wrote
So does this mean WBMW was developed by Sanristu not Westone?


It was developed by Shimada Kikaku.
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Post Posted: Tue Mar 19, 2019 4:23 am
CRV wrote
BIG D wrote
So does this mean WBMW was developed by Sanristu not Westone?


It was developed by Shimada Kikaku.


Are you going to change that on the smspower wbmw page?
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Post Posted: Tue Mar 19, 2019 4:47 am
BIG D wrote
Are you going to change that on the smspower wbmw page?


Done.
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Post Posted: Wed Dec 11, 2019 12:20 am
Shimoda recently tweeted something about Woody Pop for Game Gear. https://twitter.com/junyash/status/1202907105818107906

(*ADMIN: Pasting original*)
MasterSystemのWoody PopってゲームをGameGearに移植してって言われて自宅にあったMZ-2500を原チャリで仕事場に持ち込んでステージのエディタつくったのがたぶん最初の仕事かなぁ…(職歴に移植モノは書いてないけど、初めての仕事は移植でした) #ゲーム業界入って最初の仕事
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  • Joined: 01 Apr 2005
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Post Posted: Wed Dec 11, 2019 2:19 pm
translaten by google

MasterSystem's Woody Pop is said to have ported the game to GameGear, and it was probably the first job to bring the MZ-2500 that was at home to the workplace in the original chari and create a stage editor ... I haven't written anything for porting, but my first job was porting)
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Post Posted: Thu Jul 22, 2021 1:51 am
I have confirmed that Aerial Assault, Frogger, Space Harrier, and Woody Pop were developed by S-Plan. Space Harrier and Woody Pop were based on the Master System versions, and they had access to source code. WBMW was written from scratch. Space Harrier had a smaller ROM size than the Master System version to save money.
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