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Fabio Parri
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| [partly OT] Space Harrier port on Atari 8 bit computer |
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Posted: Mon May 13, 2002 9:35 am |
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Any of you guys seen this page ?
http://www.sheddyshack.co.uk/
It's about a porting of Space Harrier to an Atari 8-bit compyter. I know it's not very IT here, but just wanted you to know. It's always a Sega game, after all :)
PS. I'm pretty a newbie in programming. I did some 6502 assembly on my C64 when I was younger, but never too comploicated things. Now I'd like to try and develop something mine for Colecovision and Sega Master System, so here I am, trying to collect as much info I can about z80, and the other architecture. Some good tutorials on z80 programming online ?
Thanks a million
Fabio
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Maxim
Site Admin
Joined: 19 Oct 1999
Posts: 6435
Location: London, UK
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| Z80 programming |
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Posted: Mon May 13, 2002 2:58 pm |
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> PS. I'm pretty a newbie in programming. I did some 6502 assembly on my C64 when I was younger, but never too comploicated things. Now I'd like to try and develop something mine for Colecovision and Sega Master System, so here I am, trying to collect as much info I can about z80, and the other architecture. Some good tutorials on z80 programming online ?
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You don't need a turorial. If you can understand the SMS architecture, and can understand assembly-type maths (bitwise operations, carry flags), you have all you need. Mike G's Only Words tells you everything you need to draw to the screen with lots of helpful comments. I started from there, with the official Z80 manual and the SMS docs available here. Being able to make helper tools in another language for another system (like a bitmap to tile data convertor) is also useful.
Maxim
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Fabio Parri
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| Re: Z80 programming |
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Posted: Tue May 14, 2002 7:39 am |
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> You don't need a turorial. If you can understand the SMS architecture, and can understand assembly-type maths (bitwise operations, carry flags), you have all you need. Mike G's Only Words tells you everything you need to draw to the screen with lots of helpful comments. I started from there, with the official Z80 manual and the SMS docs available here. Being able to make helper tools in another language for another system (like a bitmap to tile data convertor) is also useful.
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Thanks for the info. I've just downloaded some demos, tools and info. I'll be looking at them as soon as possible. Hope I can manage to have something running. Time is always not too much, but I guess I'm not in a hurry :)
Thanks again,
Fabio
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Heliophobe
Site Admin
Joined: 25 Oct 1999
Posts: 2029
Location: Monterey, California
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| Re: [partly OT] Space Harrier port on Atari 8 bit computer (commenting on the OT part) |
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Posted: Thu May 16, 2002 5:36 pm |
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This man is awesome! I hope he settles on a method of getting enough colors on the display without having to use that flickering trick.
I wish I had a 128kb atari, I only have a 48k atari 800, and I'm sure the disk drive is already dead.
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Goh Boon Tong
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| Re: Z80 programming |
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Posted: Wed Jul 17, 2002 11:10 am |
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> > PS. I'm pretty a newbie in programming. I did some 6502 assembly on my C64 when I was younger, but never too comploicated things. Now I'd like to try and develop something mine for Colecovision and Sega Master System, so here I am, trying to collect as much info I can about z80, and the other architecture. Some good tutorials on z80 programming online ?
> You don't need a turorial. If you can understand the SMS architecture, and can understand assembly-type maths (bitwise operations, carry flags), you have all you need. Mike G's Only Words tells you everything you need to draw to the screen with lots of helpful comments. I started from there, with the official Z80 manual and the SMS docs available here. Being able to make helper tools in another language for another system (like a bitmap to tile data convertor) is also useful.
> Maxim
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ian
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| Re: Z80 programming |
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Posted: Thu Sep 05, 2002 7:53 am |
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> > PS. I'm pretty a newbie in programming. I did some 6502 assembly on my C64 when I was younger, but never too comploicated things. Now I'd like to try and develop something mine for Colecovision and Sega Master System, so here I am, trying to collect as much info I can about z80, and the other architecture. Some good tutorials on z80 programming online ?
> You don't need a turorial. If you can understand the SMS architecture, and can understand assembly-type maths (bitwise operations, carry flags), you have all you need. Mike G's Only Words tells you everything you need to draw to the screen with lots of helpful comments. I started from there, with the official Z80 manual and the SMS docs available here. Being able to make helper tools in another language for another system (like a bitmap to tile data convertor) is also useful.
> Maxim
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