PLAYERS
1
STAGES
50
SKILL LEVELS
3

Derek Slondisovich can't see the wood for the trees

Take a bat. Take a ball. Now place them in front of a massive wall of bricks. You have now created the most durable game genre to ever appear. Every single games machine ever created (even the ColecoVision!) has had its own version of the original Break-Out game. Indeed, the Game Gear now has two: this and Devilish. While the latter has stretched the Break-Out genre even further, Woody Pop has based its solid gameplay on tried and tested principles.

The basic Break-Out elements are prevalent throughout all the rooms of the castle through which you must progress. As you clear each room of bricks, you are then faced with a choice of doors to progress through. Each a value above it which equates to the amount of points you will win if you complete the room behind the door. Those who go for low-score rooms will get far but fail to receive the respect of others due to their embarrassingly low score.

Each room consists of many blocks. Blocks vary in content from normal disappearing ones to sub born bricks that require many hits and others which contain pick-ups. Other weird things also appear around the screen, like a train which trundles on and confuses the bounce of your ball.

GRAPHICS
68
✘ Simple and unimaginitive.
✘ Badly defined icons.
SOUND
65
✘ Effects hold few delights.
✘ Droning music.
PLAYABILITY
70
✘ Very repetitive and frustrating.
✔ Addictive to start with.

SEGA £24.95 • OUT NOW

69

Rating
69
Reviewer
Raze magazine
Region
UK
Scans
Raze-Magazine-Issue12?gallerypage=52

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