region:EU scans:Spider Man Vs the Kingpin - EU - Manual

Starting Up

  1. Set up your Sega Master System or Master System II as described in its instruction manual. Plug in Control Pad 1.
  2. Make sure the power switch is OFF. Then insert the Sega cartridge into the console.
  3. Turn the power switch ON. In a few moments, the Title screen appears.
  4. If the Title screen doesn’t appear, turn the power switch OFF. Make sure your system is set up correctly and the cartridge is properly inserted. Then turn the power switch ON again.

Important: Always make sure that the Console is turned OFF when inserting or removing your Cartridge. Note: This game is for one player only.

  1. Sega Cartridge
  2. Control Pad 1

Spider-Man vs. The Kingpin

Peter Parker was watching the television one afternoon when he heard some shocking news. The notorious Kingpin has planted a bomb in New York City and is placing the blame on Spider-Man. Identifying himself only as a concerned citizen, the Kingpin has set all of New York City into a panic! It’s up to you as Peter Parker to put on the Spidey suit and clear your name. You must be careful where you go — the Kingpin has also put a $10,000 price on your head. All of New York — even the police — is out to get you!

Your first stop should be the Daily Bugle to check and see if the public is buying the Kingpin’s story. If they are, it’s going to be up to you to provide the pictures to clear your name. Besides that, you’re got to do something about the bomb the Kingpin planted. He’s got six evil henchmen working with him and you’ll have to battle each of them if you want to get to the Kingpin himself. Each henchman has a key to the Kingpin’s bomb. Everytime you defeat a henchman you’ll get a key. You’d better hurry, because if you don’t have all six keys in twenty-four hours the bomb will destroy New York City!

Along the way, make sure to take pictures of the action, just as Peter Parker would. Once you’ve defeated a villain you can sell the pictures to the Daily Bugle for cash you can use to buy material to make more webbing. After all, you’re bound to run short of webbing before this day is through. If Spider-Man can live through this day and clear his reputation, Peter Parker should get some well-deserved rest. Now hurry, you’ve only got twenty-four hours to finish your mission!

Take Control!

Basic Functions

  1. Directional Button (D-Button)
    • Press left or right to move Spidey left or right.
    • Press up to climb upward on Spidey’s web.
    • Press down to climb down Spidey’s web or to squat.
  2. Button 1
    • Press to attack (punch or kick) Spidey’s enemies.
    • Presss to shoot web at Spidey’s enemies.
    • Press to start the game.
  3. Button 2
    • Press to jump.
    • Press to cling to walls.
    • Press to start the game.

Spidey’s Special Feats

Web Swinging

First press Button 2 to jump in the air. Then press Button 1 to shoot Spidey’s web at the ceiling. Press the D-Button to control the direction of the swing. Press Button 2 to jump off the web and then press Button 1 again to shoot a new web. This produces a vine effect and allows Spidey to quickly maneuver through tricky spots.


Sticking to Walls

Press Button 2 to jump in the air. Press Button 2 again to have Spidey stick to the wall. Maneuver Spidey around on the wall using the D-Button. Press Button 2 a third time to have Spidey jump off the wall. Be careful, Spidey is vulnerable when he is crawling on the walls.


Kick Attack

Press the D-Button down and press Button 1.


Web Attack

Press the D-Button left or right and press Button l.


Options Mode

To bring up the Options icons press Buttons 1 and 2 simultaneously.

Playing the Game

Getting Started

The Title screen appears first. Press either Button 1 or 2 to advance to the configuration screen. Here you can set the level of difficulty or sample any of the sound effects or background tracks used in the game. Press the D-Button up or down to place the marker next to a category, and left or right to change the settings.

There are three levels of difficulty — “Easy,” “Difficult” and “Nightmare.” When the marker is next to the sound effects or music categories, simply press the D-Button left or right and you’ll hear that sound. When you’re satisfied, press Button 1 or 2 to begin the game.

You’ll see the Kingpin on television announcing that Spider-Man has planted a bomb in New York City.

Press Button 1 or 2 to pass through this sequence. You’ll find Spidey on the street outside the Daily Bugle. You need to somehow get inside and find out if the press is buying the Kingpin’s story. But remember, everyone on the street thinks that you are now a hideous criminal. Be careful!

Screen Signals

  1. Timer: You will always know, just by glancing at the top of the data window on the left side of the screen, just how much time remains for you to topple the Kingpin and save the city.
  2. Life Bar: This bar will appear when you are not in the Options screen. It gets smaller as Spidey suffers damage. When Spidey is near death it will turn red.
  3. Web Cartridges Remaining: Below the Life Bar are blocks which represent how many cartridges of webbing Spidey has left. The only way to get more web is to sell your pictures and purchase more webbing fluid.
  4. Web remaining in current cartridge: These lines shrink from left to right whenever Spidey uses his web. Whenever these lines disappear a new cartridge is employed and a block will disappear from the ‘remaining cartridges’ display (see above).
  5. Spidey Sense: Whenever Spidey senses danger this icon will flash for a short time. This usually indicates that one of Kingpin’s henchmen is nearby and Spidey should be careful.


Options

When you push Buttons 1 and 2 at the same time during the game you will enter the Options mode. Press the D-Button up, down, left or right to select an option by revealing the various icons.

This tells you how many of the Kingpin's keys Spidey has obtained. Press the D-Button down to see how you’re doing.

This is the standard game play icon. Selecting this will return you to the game. Press left or right to reveal the icon.

Pressing Button 1 while this icon is up will let you take a snapshot. You will see the flash go off and then you will return to the game. You can take as many as twenty-four pictures during each stage of the game. Here's a hint — hit the boss you’re battling with a massive web attack, then quickly take a couple of photos to show to Jonah Jameson. If he doesn't believe you then, you’re really in dire straits!

Pressing Button 1 while this icon is up will turn the background music on or off. It also returns you to the game. Press the D-Button left or right to reveal this icon.

Pressing Button 1 while this icon is up will allow you to skip past the animated story screens. Press the D-Button left or right to reveal the book symbol, press Button 1 to reveal the Story icon, and use the Fist icon to return to the game.

Pressing Button 1 while this icon is up will allow you to return to Peter’s house and take a rest. Be careful, as each time you rest you are wasting precious time. When you see Peter’s pad, press Button 2 to rest. Each time you press Button 2 you lose 15 minutes from the timer and gain a corresponding amount of energy (in percent). Press Button 1 to continue play.

NOTE: This icon only appears after you meet Dr. Strange. If you take a rest during a stage, you have to start over again.

You collect points as you waste enemies. Press the D-Button down to see the score counter.

The Kingpin’s Henchmen

Dr. Octopus

Dr. Otto Octavius had metallic tentacles grafted to his body in a freak atomic accident. As you might expect, it didn't do a thing for his mental stability. Taking the name "Dr. Octopus," he now controls the tentacles just as he controls his natural arms. He also seeks to control the city, but he’ll join any plot which promises to destroy Spider-Man — if he gets first crack at him.


The Lizard

As a human, Dr. Curt Conners was one of Spidey’s oldest friends. However, the loss of his right arm caused the scientist to try to regenerate it, the way lizards regenerate missing tails. Unfortunately, the process turned him into a human lizard with fantastic strength and an insane rage against all true humans — including our heroic wall crawler. You’ll find him in the slime of the sewers with the second key.


Electro

Maxwell Dillon was a lineman for the electric company, specializing in high voltage, when he was struck by nature’s voltage, lightning. Somehow surviving, he found he had the ability to discharge electricity from his own body. Quite naturally, his hideout is the city’s main power station where he can touch anything without being harmed. Be warned — Electro may be invulnerable to high voltage, but our hero certainly isn’t!


The Sandman

Bill Baker was a simple thug from the worst part of New York who had the bad fortune to be hiding out on a beach near a nuclear power plant when it blew up, bombarding his body with radioactive sand. He had the good fortune, however, to be able to turn his body to sand thereafter, and slip through Spidey’s fingers. But he’s still a thug at heart, so he’s decided to make his stand tonight in Central Park.


The Hobgoblin

No one knows the true identity of the Hobgoblin. He simply appears, disguised in his horrifying costume, flying his mechanized bat, and hurling his pumpkin bombs at his enemies — most prominent of whom is your friendly neighborhood Spider-Man. Seeming afraid of no man, he has no need to hide, so he's ready to face Spidey right out on the streets.


Venom

Some years ago, Spidey went to an alien world and found what seemed to be a wondrous new costume. But the "costume” turned out to be an new alien life form, and once Spidey brought it back to earth, it escaped to live on its own. In time, it met a human who hated Spidey, and the two of them merged to form a new creature, Venom, who may just be the most bizarre of all of Spidey's foes.


The Kingpin

Wilson Fisk is not a name anyone ever uses; the fat man in the white coat is universally known as the Kingpin, the most ruthless and powerful man in crime. He has no superpowers, though his apparently fatty body is actually mostly muscle; his greatest strength is his criminal genius. He has never been convicted because he arranges for others to carry out his schemes, but no scheme has ever topped this!


Scoring

Web fluid costs $250 a cartridge. The amount of fluid Spidey starts out with depends on which level of difficulty you selected. Remember, the Daily Bugle will pay Spidey for every picture he takes. He can take up to twenty-four pictures in each stage of the game.

Ordinary pictures of the action are worth $5. Pictures of the Kingpin's henchmen, however, are worth much more.

A picture of the Kingpin is just about priceless, but once Spidey beats him, the disaster has been averted and Peter Parker can keep the photo as a souvenir!

Web Wisdom...

Your mission is clear. You must go now and clear Spidey’s name by finally bringing down the Kingpin. Don’t forget to take care of that bomb!

Handling This Cartridge

This Cartridge is intended exclusively for the Sega System.

For Proper Usage

  1. Do not immerse in water!
  2. Do not bend!
  3. Do not subject to any violent impact!
  4. Do not expose to direct sunlight!
  5. Do not damage or disfigure!
  6. Do not place near any high temperature source!
  7. Do not expose to thinner, benzine, etc.!

WARNING: For owners of projection televisions. Still pictures or images may cause permanent picture tube damage or mark phosphor of the CRT. Avoid repeated or extended use of video games on large screen projection televisions.


See the original manual scans at Spider Man Vs the Kingpin - EU - Manual
See the main page for Spider-Man (vs. The Kingpin)



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