Sega Master System / Mark III / Game Gear
This home version of the original video arcade game will grant you the greatest sensation of movement and speed like no other game has before.
So be prepared to feel every curve, dip and increase in speed as you try to race across this track. Five tracks in all with five separate goal lines.
Your objective is to reach any one of the five goal lines to be considered a winner. And the decision is yours as to which track you'll travel.
Now start your engine, grip your controls and get the lead start in the fastest race ever to reach your home.
Before you begin playing, orient yourself with the movements and functions of each button. You'll have to use hand-to-eye coordination in order to speed quickly ahead and avoid all obstacles. And remember, practice makes perfect.
Each button on your Control Pad will prompt its own critical moves.
Now that you're familiar with the basics, here's the set-up for sophisticated driving techniques.
When you need quick moves out of tight places, you need to use your D-Button to guide the car in your desired direction.
You should use your gears just as you would in a real driving situation. The gears will help you accelerate, maneuver through a curve and slow down. Here's how.
To accelerate, you must hold Button 2 down at all times.
Braking can be overused and cost you important seconds in the race. You need to use a light hand when applying Button 1.
Before you start the race, the following will guide you through the game rules and requirements.
There are three musical themes you can choose from to accompany you on your drive. They are:
When this screen is displayed, choose your selection by moving your D-Button to the left or the right. When you do not move the D-Button, Passing Breeze will remain on screen and once you press Button 1 or 2, it becomes your selection.
To select Magical Sound Shower, move the D-Button to the left and press Button 1 or 2. For Splash Wave, move the D-Button to the right and press Button 1 or 2.
Once you've chosen your musical selection, the start screen will now appear.
Running across the screen at all times once you begin the race, is a series of information designed to help you maintain control.
As you race through each scene, you'll gain points for driving well. These points will add up instantaneously for your observation.
You're allowed a specific amount of time to complete each race scene. This time will start counting down the moment the race begins.
Depending on which gear you're in, the H-High or L-Low will be lit in red to keep you informed.
Your car's speed will be displayed in kilometers.
Your car will be measured by a set of blocks which will rise and fall according to your speed generated engine pressure.
Should you fail to meet the time requirement established at the beginning of every scene, you'll be disqualified and the game is over.
Since there are five scenes to pass through before you reach any of the five goal lines, they will require their own individual time limit.
The first race scene will be awarded an 80 second time limit and the second scene will be awarded 65 seconds to complete. This limit will vary and will always be displayed under "Time" on the screen.
When you reach the checkpoint in less than the time allowed, your reserve time will be awarded to the next scene's time limit, so you help yourself by racking up time.
As your points are adding up, you should know what they are awarded for.
|For Driving Fast||X points (they'll just keep increasing)|
|For Outrunning Other Cars||20,000 points|
|For Crossing The Goal Line||Your remaining time x 1 Million|
At the end of each scene, whether you've reached the check line or not, the 'Name Entry' screen will appear.
If you have gained enough points to rank within the seven existing scores, your score will be listed in a space ranging from high to low.
When this happens, you'll be able to place your initials next to your score and it will remain there until you're aced out by future scores.
The only part of the game left is to play. So read the following and then start.
After you're positioned at the Starting Line, the countdown will start immediately.
The countdown will begin with three lights which will flash one after the other. The last light is green and that signals the start of the race.
Once the checkered flag is dropped, time will start to count and you're off.
There are five stages in this game with five separate goal lines. Each goal line is at the end of the track which travels through five separate scenes. So in all there are twenty-five scenes and five winning options.
When you're racing through a scene, you'll encounter a fork in the road which allows you to choose which goal line you'll pursue. This way, the game is never predictable.
After each 'Game Over' is displayed, the game's course map will be screened. Here, you can see exactly where you are in terms of winning the game. Because a simulated map of the game's goal lines, tracks, and scenes will be displayed with a marker car to illustrate your exact position.
Goal A: Vineyard
Goal B: Death Valley
Goal C: Desolation Hill
Goal D: Autobahn
Goal E: Lakeside
Gateway, Desert, Wilderness, Vineyard.
Alps, Old Capital, Death Valley.
Devil's Canyon, Cloudy Mountain, Seaside Town, Lakeside.
Desolation Hill, Wheat Field, Autobahn.
These scenes are not in any particular order. But you can be sure to see and experience them as you traverse to the finish line.
See the main page for Out Run (アウトラン)