Sega Master System / Mark III / Game Gear
region:US scans:Ghouls N Ghosts - US - Manual
Important: Always make sure the power switch is turned OFF before inserting or removing the Sega cartridge.
Note: Ghouls'n Ghosts is for one player only.
It was three years ago when the Dark Prince, Loki, made an attempt to destroy the beautiful, peaceful kingdom of Lexet. It was Sir Arthur who courageously fought Loki and saved the people of Lexet from Loki's nasty grasp.
But the wicked and evasive Dark Prince has once again pillaged Lexet and plagued the people with paralyzing fear. And this time he took the breathtaking beauty, Princess Tamara!
You as Sir Arthur must avenge your village and rescue Princess Tamara. It's not going to be easy! Snorting pigmen, scythe-wielding skeletons and haunted guillotines with an appetite for human flesh are some of the countless loathsome creatures that you will encounter. That's not all.
In order to reach Loki's castle you must obtain the keys to the locked gates. But first you must confront the Gatekeepers who will do anything to keep you away from the keys. Sounds tough? Someone has to do it.
You can - if you have the right weapons, plenty of luck and lots of guts!
To help Arthur succeed, learn how to use your Control Pad before you start playing.
Directional Button (D-Button)
Shooting while crouching
Shooting down while jumping
When you turn the power switch on, the Title screen appears. At the Title screen, press Button 1 or 2 to start the game.
Arthur dons his silver armor and starts the long, grueling journey to rescue poor Princess Tamara and to destroy Loki, the Dark Prince. All sorts of fiendish creatures await him on his way to Loki's castle. Arthur will also run into treasure chests packed with some real surprises. He starts with only three chances to accomplish his duty and you're the only one who can help him survive!
The gauges on the screen indicate how Arthur and you are performing.
To see the Status screen during a game, press Pause on the Master system. Press Button 1 or 2 to go back to the game.
When you lose all your tries, the game ends and the Continue screen appears. On the Continue screen, press Button 1 or 2 before the timer reaches zero to continue from the beginning of the scene you left off. The number of times you can continue is unlimited.
As Arthur continues his trying journey, he comes across treasure chests. Break them open with your weapon.
When a magician pops out, destroy him right away. Otherwise, his magic can turn you into a duck (if you have your armor on) or into an old man (if you're naked).
When these gates appear, enter them. Sometimes you'll meet an old man who'll restore your life and magic. Other gates lead you to a chamber where an old man gives you weapons and armor. And some doors lead you to. . .
There are three types of armor and each serves a different purpose.
The color of the helmet, armor and shoes determines how much protection Arthur has.
Javelin Flies straight and is your first weapon.
Dagger Flies faster than the javelin. You can throw three of these consecutively.
Axe Can penetrate enemies but cannot be thrown consecutively.
Discus Will skim the ground when thrown from a kneeling position.
Fireball Allows you to throw fiery balls consecutively.
Fire Magic Four balls of fire bum enemies to a crisp.
Thunder Magic Flashes of lightning that zap the enemies.
Shield Magic Two shields appear which protect you from the enemies.
Double Magic Your double appears and the two of you can fight together.
Bomb Magic Blows away enemies instantly.
Life Magic Restores life.
There are five stages to survive, each with different levels of play. Here's a rundown of what to expect.
This is the entrance to Loki's world. Poisonous Flowers spit out deadly skulls and snorting Pigmen come at you with pitchforks. The Spirits of Death are out with razor-sharp scythes to reap your life.
Knock down Creta Turtles and Magma Heads. Carefully cross over a bottomless pit where a giant insect tries to drag you in. Then find yourself in a town enveloped in raging flames where Fire Bats and burning columns block your path.
Watch out for the ceiling and for the Flying Goblins that drop iron balls on you. Walk across slippery, purple tongues without getting swallowed. Quick thinking and fast moves are the keys to staying alive!
Wander through a deep, dark cave that leads to Loki's castle. Climb skeletons of dinosaurs and jump over gorges. When you're sliding down the stream stay away from big, blubbery fingers!
Now you're in the eerie maze of Loki's castle. Destroy Loki and save Princess Tamara!
Sega of America, Inc., warrants to the original consumer purchaser that this Cartridge shall be free from defects in material and workmanship for a period of ninety days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, Sega will repair or replace the defective cartridge or component part, at its option, free of charge.
This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or workmanship.
To receive warranty service, call the Sega Consumer Service Department at the following number:
Our Consumer Service Department is in operation from 8:00 a.m. to 8:00 p.m. (Pacific Time), Monday through Friday and from 8:00 a.m. to 6:00 p.m. (Pacific Time), Saturday and Sunday. DO NOT RETURN YOUR CARTRIDGE TO YOUR RETAIL SELLER. Return cartridge to Sega Consumer Service. Please call first for further information.
If the Sega technician is unable to solve the problem by phone, we will provide you with instructions on returning your defective cartridge to us. The cost of returning the cartridge to Sega's Service Center shall be paid by the purchaser.
If your Cartridge requires repairs after termination of the 90-day limited warranty period, you may contact the Sega Consumer Service Department at the number listed above. If the technician is unable to solve the problem by phone, he will advise you of the estimated cost of repair. If you elect to have the repair done, you will need to return the defective merchandise, freight prepaid and insured against loss or damage, to Sega's Service Center with an enclosed check or money order payable to Sega of America, Inc. for the amount of the cost estimate provided to you by the technician. If, after inspection, it is determined that your cartridge cannot be repaired, it will be returned to you and your payment will be refunded.
Any applicable implied warranties, including warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety days from the date of purchase and are subject to the conditions set forth herein. In no event shall Sega of America, Inc., be liable for consequential or incidental damages resulting from the breach of any express or implied warranties.
The provisions of this limited warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts, or exclusion of consequential or incidental damages, so the above limitation or exclusion may not apply to you. This warranty provides you with specific legal rights. You may have other rights which vary from state to state.