region:US scans:Black Belt - US - Manual

Loading Instructions: Starting Up

  1. Make sure the power switch is OFF
  2. Insert the BLACK BELT Cartridge as described in your SEGA SYSTEM™ manual.
  3. Turn the power switch ON.

IMPORTANT: Always make sure the power base is turned OFF when inserting or removing your Sega Card/Cartridge.

For 1 player
Push the START BUTTON on player 1’s controller.
For 2 players
Push the START BUTTON on Player 2’s controller.

What’s Happening

KYOKO, your beautiful Japanese girlfriend, has gotten herself into a beautiful Japanese mess. In order to rescue her, you must first get through a tireless army of enemies.

They’re mean. They’re like machines. And some of them are armed. With whips, knives, swords, even flamethrowers. Plus, your arch rival, Wang, is as skilled a Master as you are.

Fight smart. And fight hard. Your only weapon is your well-trained, fine-tuned, martial arts body.

Who’s Who

You’re Riki. The good guy in the white gi. Everyone else is the enemy. There are the little guys. Like Chinese Kung Fu men, wrestlers, Jujitsu men in red, the Eagles, the Ninja and the dark women.

Then there are the big guys. Like Ryu, a Kung Fu master. Hawk, a whip and knife slinger. Gonta, the Jujitsu man in black. ONI, the Ninja with a red whip and red sword. Rita, the flamethrower. And, finally, Wang, the Kung Fu master with the same training as yours.

They all have their own special strengths. And their personal weaknesses. Try to avoid the strengths. And attack the weaknesses. To give yourself a fighting chance to come out on top.


RIKI

RIKI’S ENEMIES


HAWK

RYU

GONTA

ONI

WANG

RITA

Taking Control

The following illustration shows you the control points on your SEGA SYSTEM control pad. Throughout this instruction book, we will refer to these controls by the names indicated in this illustration.

  1. PUNCH
  2. KICK
  3. MOVES RIKI
TO PUNCH
press BUTTON 1
TO KICK
press BUTTON 2
TO MOVE RIGHT OR LEFT
press the RIGHT or LEFT ARROW
TO JUMP VERTICALLY
press the UP ARROW
TO JUMP DIAGONALLY TO THE RIGHT OR LEFT
press in between the UP ARROW and RIGHT or LEFT ARROWS.
TO SQUAT
press the DOWN ARROW
TO SQUAT FACING THE RIGHT OR LEFT
press in between the DOWN ARROW and RIGHT or LEFT ARROWS.
TO MAKE A VERTICAL HIGH JUMP
press the DOWN ARROW then the UP ARROW
TO MAKE A DIAGONAL HIGH JUMP
press the DOWN ARROW then in between the UP ARROW and RIGHT or LEFT ARROWS.
TO KICK TO THE LEFT OR RIGHT
press the LEFT OR RIGHT ARROW and BUTTON 2 simultaneously

Oops. Try Again.

At the beginning of each game you get three lives. When you lose all of them, the game is over.

There are two ways in which you can lose a life:

  1. Your energy runs out. (The only way to replenish it is to destroy 10 little guys and one big guy.)
  2. Your time runs out before all the enemies in the round are destroyed.

You’ll receive an additional life at 100,000 and 300,000 points.


THE NUMBER OF RIKI'S REMAINING

TYPES OF ENEMIES

The types of enemies are as follows:

 SMALL ENEMIESMEDIUM ENEMIESBIG ENEMIES
CHAPTER 1Chinese Rung Fu menKungFu masters (4)Ryu
CHAPTER 2WrestlersWrestler with whip. Wrestler with knife.HAWK
CHAPTER 3Jujitsu men (in red)Jujitsu man (in black)GONTA
CHAPTER 4Eagles. Ninja (in black).Ninja with red whip. Ninja with red sword.ONI
CHAPTER 5Black womenWomen carrying a flamethrowerRITA
CHAPTER 6  WANG

ENERGY METER

When attacking your opponents, the energy meter gradually decreases. When it becomes zero, one RIKI is lost.

To replenish the energy, destroy 10 SMALL and one MEDIUM ENEMY.

1 UP (Score of Player 1)

2 UP (Score of Player 2)

TOP (High score to date)

TIME (Specified time limit.........99 -> 0 Time expires at 0)

When time is up before all of the foes are destroyed, one RIKI is lost.

Know The Score

The points you earn for punching, tripping or high-kicking different enemies are added together to produce your final score.

Here’s what earns what:

RIKI'S KICK
100 points
RIKI’S PUNCH
200 points
RIKI’S JUMP KICK
300 points

DESTROYING A

LITTLE GUY
200 points
AN EAGLE
500 points
MASTER (the first 3)
2,000 points
MASTER (4th one)
3,000 points
WRESTLER (whip or knife)
3,000 points
JUJITSU MAN
3,000 points
WOMAN (with flamethrower)
3,000 points
NINJA (with red whip)
4,000 points
NINJA (with red sword)
5,000 points
RYU
10,000 points
HAWK
15,000 points
ONI
20,000 points
GONTA
20,000 points
RITA
30,000 points
WANG
100,000 points

Time Bonus

You earn extra points for destroying all the enemies before your time runs out. A TIME BONUS will appear on the screen like this:

(REMAINING TIME) X 200 points.

Helpful Hints

Don’t use PUNCHES and KICKS thoughtlessly. Skillful players will learn to apply them at just the right moment.

Try to figure out which technique — punching, kicking or high-kicking—works best against which enemies. Most enemies, like RYU, HAWK and GONTA, have definite weak points. Try to find them.

When fighting ONI, look for the perfect moment to catch him off guard.

Keep in mind that RITA’s weak point is a moving target.

Learn how to handle WANG. He has no weak points. And he’s tirelessly persistent.

If you learn to destroy the flying enemies by JUMPING, you’ll be in for a special treat.

Scorebook

Name     
Date     
Score     

Handling The Sega Card™ And The Mega Cartridge™

The SEGA CARD and the MEGA CARTRIDGE are intended exclusively for the SEGA SYSTEM.

— For Proper Usage —

Don’t bend, get wet, disfigure or subject to thinners, benzine and violent impact.

Don’t expose to direct sunlight or temperature source.

Be especially careful not to stick anything on the SEGA CARD.

When wet, completely dry before using.

When dirty, carefully wipe only with a soft cloth dipped in soapy water.

After use, put it in its CASE.

90-Day Limited Warranty Sega® Card/Cartridge

To validate the following 90-day limited warranty, your sales slip or proof of purchase should be retained at time of purchase and presented at time of warranty claim.

90-Day Limited Warranty

Sega of America, Inc. warrants to the original consumer purchaser that this Sega Card™/Cartridge™ shall be free from defects in material and workmanship for a period of 90 days from the date of purchase. If defect covered by this warranty occurs during this 90-day warranty period,

Sega will repair or replace the defective card/cartridge, at its option, free of charge.

This warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship.

To receive fast, reliable service, call the Sega Customer Service Department at the following numbers:

Outside California
800-USA-SEGA
Inside California
415-742-9300

Our Customer Service Department is in operation from 9:00 AM to 5:00 PM (PacificTime), Monday through Friday. Do not return your Sega Card/Cartridge to your retail seller.

Sega’s service center is located at the following address:

Sega of America, Inc.
Warranty Repair
573 Forbes Blvd.
South San Francisco, CA 94080

Limitations On Warranty

Any applicable implied warranties, including warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety days from the date of purchase and are subject to the conditions set forth herein. In no event shall Sega of America, Inc. be liable for consequential or incidental damages resulting from the breach of any express or implied warranties.

The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations of exclusion may not apply to you. This warranty provides you with specific legal rights. You may have other rights which vary from state to state.


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