Game for Master System

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1.012 Dec 2017Disjointed StudioWekaInvaders-SMS-1.0.zip (185KB)

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Competition Entry

This was a competition entry in 2016

Old Versions

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total 1 file9.0K
WekaInvaders-SMS-0.24.zip 9.0K
Version
1.0
Platform
SMS
Type
Game
Released
20171212
By
Disjointed Studio
Screenshots
3

:ForumTopic:15993

ShowOldVersions
true

Weka Invaders - How to play

Each one of Weka Invaders' 40 levels consists of a certain number of blocks which hide several Wekas that will eventually emerge and chase Waimanu, and even shoot at him sometimes.

Waimanu should drive each Weka out of the blocks and eliminate them before the time runs out. Wekas can be eliminated by either shooting at them or by shaking them off the floor.

Points are awarded for each block destroyed and for each eliminated Weka. Also, points are given for destroying the passing UFO, for powerup pickups and for each second left after completing the level. An additional life is awarded when 25,000 points are reached and you can earn one more life every additional 50,000 points after that.

Controls: [Left]/[Right] to move Waimanu, [1] to fire, [2] to shake floor, if shakes are available.

Bonus: Blocks can hide powerups too, and they're of different kinds:

Beside that, blocks can hide some dangers:

BOSS levels: The 10th, 20th, 30th and 40th levels are BOSS levels. In these levels, beside the normal task of eliminating the Wekas, you should pay attention to the passing UFO that will often shoot at you.

Strategy tips:

Weka Invaders - (C) 2017 Disjointed Studio

The Dig
game design & SFX
sverx
code
genecyst
graphics
TomyS
music

X X X original text of the compo entry is below X X X

This is Disjointed Studio new (work in progress) game for SEGA Master System.

In this new adventure, our hero Waimanu should shoot metal blocks and wekas that might be hiding in them. Some blocks also can hide power-ups which can give Waimanu new features such as temporary multiple-fire or increased speed. Also he can shake the floor he's on, making all the weka on them fall under, if he's got enough 'shakes' left (he can find more shakes hidden in blocks). Each and every weka should be removed before the times runs out.

Everything you see is pretty much work in progress, as said. Game mechanics is still incomplete, graphics only partially definitive, music almost completely missing... but we really wanted to take part in the celebrations for SMSPower! birthday so we threw together what we got and here's a beta with 8 levels for your enjoyment, and we hope you like it :)

Controls: [Left]/[Right] to move Waimanu, [1] to fire, [2] to shake floor (when shakes are available)

Weka Invaders (working title) - version 0.24 - (C) 2016 Disjointed Studio

The Dig
game design & SFX
sverx
code
genecyst
graphics

devkitSMSPSGlib



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