Game for Master System

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1.027 Mar 2014dragonfeetPorkpolis-SMS-1.0.zip (213KB) (includes source)

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Competition Entry

This was a competition entry in 2014

Version
1.00
Platform
SMS
Type
Game
Released
20140327
By
dragonfeet
Screenshots
3
Source
included
ShowOldVersions
false

:ForumTopic:14682

Manual

Porkpolis

For the SEGA Master System

Version
1.0
Date
2/15/2014
Author
V. Crisafulli (VAC)

Contents 1. Story 2. Controls 3. Game Over

1. Story

Porkpolis - the city of flying pigs. Long ago, the flying pigs built large greenhouses to grow leafy greens year round. The pigs are well fed, but they create more waste than the land can handle. The greenhouses are put on gigantic floating platforms which float above a literal sea of... waste. The land below can not support life. But the pigs just keep eating and don't seem to care.

Urchin is a flying pig from this city. Urchin wants to be an explorer. So one day he up and flew into the distance. He saw many interesting lands, but suddenly strange creatures and flying dinnerware came at him. He quickly realized they were trying to eat him! Urchin is flying home - and you can help! Use your light phaser (or control pad) to shoot down foes while Urchin flies home. Protect your pork!

2. Controls

This game uses either the light phaser or control pad 1.

Light Phaser - Aim the light phaser at a foe. Pull the trigger. If you hit the foe, the foe turns into a number. Your score increases by that number. If you miss, heep trying!

Control Pad 1 - Use the D-Pad to move the cursor. When the cursor is ontop of a foe, press 1 to shoot! If you hit the foe, the foe turns into a number. Your score increases by that number. If you miss, heep trying!

Level 1 - Foes are worth 1 point Level 2 - Foes are worth 1 point Level 3 - Foes are worth 10 points Level 4 - Foes are worth 100 points!

3. Game Over

To the right of the score is a single digit number. This is Urchin's health. It goes down by 1 each time he is hit. If it goes down to 0, the game is over. The health is restored at the begining of each level. The timer is to the right of the health. When it reaches 0, the next level starts.



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