Game for Master System

VersionDateByDownload
0.5525 Mar 2020GVX32 (Code), cazonato01 (Arrangements)MegaMan2-SMS-0.55.zip (105KB) (includes source)

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Competition Entry

This was a competition entry in 2015

Old Versions

file namesize (bytes)
total 12 files5.2M
MegaMan2-SMS-0.1-src.zip 137K
MegaMan2-SMS-0.1.zip 14K
MegaMan2-SMS-0.5-src.zip 1.2M
MegaMan2-SMS-0.5.zip 69K
MegaMan2-SMS-0.10.zip 70K
MegaMan2-SMS-0.15-src.zip 174K
MegaMan2-SMS-0.15.zip 107K
MegaMan2-SMS-0.20.zip 143K
MegaMan2-SMS-0.30.zip 965K
MegaMan2-SMS-0.32.zip 971K
MegaMan2-SMS-0.33.zip 97K
MegaMan2-SMS-0.51.zip 1.3M
Version
0.55
Platform
SMS
Type
Game
Released
20200325
By
GVX32 (Code), cazonato01 (Arrangements)
Screenshots
2
Source
included
ShowOldVersions
true

:ForumTopic:15620

Description

Version 0.55

All weapons avaliable, pause menu completely functional.

Version 0.51

New sound effects
Correction of bugs in the previous version.

Version 0.5

- Grab on ladders.
- Shoot.
- Select between two weapons (Buster and Metal Blades)
- Megaman Sprites load on the fly now. More in line with other Master System Games.
- Since I'm using the extendend resolution mode, now there is very little time in v-blank to update other things beyond megaman's sprtes. So, new tilemap columns are now loaded on the fly, to do this, the engine has always to load map columns in scroll positions multiple of eight, to avoid scroll artifacts.
-Megaman Dying.
-Buster.
-Landing.
-Exting the main screen and selecting a boss.

Version 0.33

Version 0.32:

Version 0.3:

Version 0.2:

Version 0.15:

Version 0.1: My Entry to the 2015 competition is my on going port of Megaman 2 on the N*S.

I'm trying to stay really close to the original, so i only advance on my code once I have a good understanding of the original disassembly that I'm converting. That's why it's still on the very beggining. Here is whats work so far:

PSGlib



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